Added JSON marshaller for players.

This commit is contained in:
Sascha L. Teichmann 2015-03-09 14:01:30 +01:00
parent da51389935
commit cbfb594c83

View File

@ -1,16 +1,47 @@
package main package main
import "net/http" import (
"bytes"
"html/template"
"net/http"
)
var geoJSONTmpl = template.Must(template.New("geojson").Parse(
`{ "type": "Feature",
"geometry": {
"type": "Point",
"coordinates": [{{.X}}, {{.Z}}]
},
"properties": {
"name": {{.Name || html }}
}
}`))
type player struct {
X float64
Y float64
Z float64
Name string
}
type players struct { type players struct {
fifo string fifo string
wsf *websocketForwarder wsf *websocketForwarder
pls []*player
} }
func newPlayers(fifo string, wsf *websocketForwarder) *players { func newPlayers(fifo string, wsf *websocketForwarder) *players {
return &players{fifo: fifo, wsf: wsf} return &players{fifo: fifo, wsf: wsf}
} }
func (p *player) MarshalJSON() ([]byte, error) {
var buf bytes.Buffer
if err := geoJSONTmpl.Execute(&buf, p); err != nil {
return nil, err
}
return buf.Bytes(), nil
}
func (ps *players) run() { func (ps *players) run() {
for { for {
// TODO: Implement me! // TODO: Implement me!