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Made pyramid seeding more spammy (user request). TODO: percentage output would be nicer.
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@ -169,6 +169,8 @@ func fuseTile(scratch *image.RGBA, job *pyramidJob) error {
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resized := resize.Resize(256, 256, scratch, resize.Lanczos3)
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resized := resize.Resize(256, 256, scratch, resize.Lanczos3)
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log.Printf("Writing pyramid tile '%s'.\n", job.dst)
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return common.SaveAsPNG(job.dst, resized)
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return common.SaveAsPNG(job.dst, resized)
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}
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}
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