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Comment out early stop in renderer reset as it results in broken renderings.
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@ -148,9 +148,13 @@ func (r *Renderer) SetPos(xOfs, zOfs int16) {
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func (r *Renderer) Reset() {
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func (r *Renderer) Reset() {
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/* TODO: Figure out why this early stop results
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in broken renderings.
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if r.IsEmpty() {
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if r.IsEmpty() {
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return
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return
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}
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}
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*/
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yb := r.yBuffer
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yb := r.yBuffer
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yb = yb[:len(yb)]
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yb = yb[:len(yb)]
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