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Fix zstd decoding
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@ -160,7 +160,7 @@ func decode29(data []byte, colors *Colors) (*DecodedBlock, error) {
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return nil, err
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return nil, err
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}
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}
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content, err := dec.DecodeAll(data, nil)
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content, err := dec.DecodeAll(data[1:], nil)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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