Commit Graph

29 Commits

Author SHA1 Message Date
Sascha L. Teichmann 069f4728c5 Revert "remove dead code"
This reverts commit bc65fc56ed.
2024-01-08 01:34:19 +01:00
Sascha L. Teichmann bc65fc56ed remove dead code 2024-01-08 01:29:34 +01:00
Sascha L. Teichmann bc58056634 close zstd decoder after use. 2024-01-07 16:02:00 +01:00
Sascha L. Teichmann eac426e2f4 argh once again: decode the right part of the loaded block. 2024-01-07 15:35:12 +01:00
Sascha L. Teichmann 8f0935a245 Factor out big endian reader 2024-01-07 15:31:42 +01:00
Sascha L. Teichmann 032237261d remove old compress workaround needed for pre Go 1.7 2024-01-07 03:56:32 +01:00
Sascha L. Teichmann 65762936a4 fix error strings 2024-01-06 10:17:25 +01:00
Sascha L. Teichmann fa0ec06e36 Fix zstd decoding 2024-01-06 02:27:45 +01:00
Sascha L. Teichmann 8a344b5a6d Support v29 blocks 2024-01-06 01:40:03 +01:00
Sascha L. Teichmann 827d73bed0 Add zstd library 2024-01-05 14:41:06 +01:00
Sascha L. Teichmann 08d32826dc Increased readability of block content extraction a tiny bit. 2017-03-01 11:41:21 +01:00
Sascha L. Teichmann c167efecd2 Content and parameters width seems to be 255 instead of 2 in new block format. This is strange becaus they are set hard to 2 in mapblock.cpp#MapBlock::serialize. 2017-02-24 12:02:06 +01:00
Sascha L. Teichmann 90279506d1 Ported new map block offset in version >= 27 from C++ mapper.
Needs testing.
See 21444d00c3
2017-02-23 16:08:16 +01:00
Sascha L. Teichmann ea57c7c35f Silence all warnings of golint not related to missing comments. 2016-04-24 12:41:58 +02:00
Sascha L. Teichmann b5f531b0ba Before Go 1.7 there is an extra offset needed to decode blocks correctly
after the embedded compressed data. In post 1.7 this bug was fixed.
We use build tags here to support both cases.
2016-04-08 23:40:36 +02:00
Sascha L. Teichmann 08031f1dcd Do more boundary checks in block decoding. 2015-08-24 10:45:28 +02:00
Sascha L. Teichmann 011cd0e4f4 Be more defensive in decoding node id table in blocks. 2015-08-23 22:48:54 +02:00
Sascha L. Teichmann c4c35dc10d Use a sync.Pool to recycle the zlib readers. Speeds up the decoding of database blocks significantly. 2015-08-08 16:01:23 +02:00
Sascha L. Teichmann ab1a86384b Reset zlib reader instead of re-opening it before reading meta data from block. Speeds up decoding of blocks significantly. Using a sync.Pool will seed it up even more. 2015-08-08 13:00:12 +02:00
Sascha L. Teichmann 7f82d482f5 More header updates. 2015-07-26 16:44:51 +02:00
Sascha L. Teichmann 91a50a4622 Log missing colors only once to make log output less spammy. 2015-07-20 14:01:01 +02:00
Sascha L. Teichmann 232feaa435 Dont store air only information in decoded block. This can be found out pretty easy by analysing the other fields if needed. 2015-07-20 13:27:46 +02:00
Sascha L. Teichmann 2d00eb9567 Simplifications when decoding blocks from database to save some memory allocations. 2015-06-21 22:47:06 +02:00
Sascha L. Teichmann eaa3949b10 Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not. 2014-10-25 11:20:51 +02:00
Sascha L. Teichmann c03d382ca6 Pass pointer to Colors struct around which makes it easier to eg. find transparent colors. 2014-10-19 21:05:38 +02:00
Sascha L. Teichmann 8b42446acc Do not render air only blocks. Nice performance speed up! :-) 2014-10-19 17:15:33 +02:00
Sascha L. Teichmann b445cfb33a Moved bloch decoding and rendering from tilemapper to common. 2014-09-12 20:22:34 +02:00
Sascha L. Teichmann 13bb251f35 Moved all the block producer/consumer interfaces to common. 2014-09-07 16:12:18 +02:00
Sascha L. Teichmann d75fe4f102 Moved Block as type to common structures. 2014-09-07 15:57:25 +02:00