Commit Graph

13 Commits

Author SHA1 Message Date
Sascha L. Teichmann
223d11df0b Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%. 2014-09-12 12:37:27 +02:00
Sascha L. Teichmann
9fdf06d671 Added shaded renderer. 2014-09-11 17:35:03 +02:00
Sascha L. Teichmann
6588bef04a Changed background color to white. 2014-09-11 03:27:37 +02:00
Sascha L. Teichmann
072eba3e5a Better early stopping when the tile is filled. 2014-09-11 02:28:09 +02:00
Sascha L. Teichmann
e2070c8b94 Do multiple queries in descending y order to make better use of the block rejection. 2014-09-11 00:22:36 +02:00
Sascha L. Teichmann
ab767a97bb Made tilerender finally work. Needs performance tweaks. 2014-09-10 23:49:27 +02:00
Sascha L. Teichmann
4fd0722ade Write image tile to PNG file. 2014-09-10 18:58:12 +02:00
Sascha L. Teichmann
26aabeb6d5 Fixed closing zlib decompressor in error case. Added missing header. 2014-09-10 17:33:13 +02:00
Sascha L. Teichmann
baee56b27b More colors. Store indices of colors in decoded blocks instead of strings. 2014-09-09 23:33:53 +02:00
Sascha L. Teichmann
73b6fa4fb9 Added simple block decoder for tilemapper. 2014-09-09 17:48:39 +02:00
Sascha L. Teichmann
b04bb20fe4 Added copyright header. 2014-09-09 15:22:29 +02:00
Sascha L. Teichmann
0da0761b44 Added color table for tilemapper. 2014-09-09 15:01:14 +02:00
Sascha L. Teichmann
58a553f0da Added right files of the tilemapper. 2014-09-07 21:46:55 +02:00