Sascha L. Teichmann
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223d11df0b
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Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
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2014-09-12 12:37:27 +02:00 |
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Sascha L. Teichmann
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9fdf06d671
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Added shaded renderer.
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2014-09-11 17:35:03 +02:00 |
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Sascha L. Teichmann
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6588bef04a
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Changed background color to white.
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2014-09-11 03:27:37 +02:00 |
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Sascha L. Teichmann
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072eba3e5a
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Better early stopping when the tile is filled.
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2014-09-11 02:28:09 +02:00 |
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Sascha L. Teichmann
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e2070c8b94
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Do multiple queries in descending y order to make better use of the block rejection.
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2014-09-11 00:22:36 +02:00 |
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Sascha L. Teichmann
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ab767a97bb
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Made tilerender finally work. Needs performance tweaks.
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2014-09-10 23:49:27 +02:00 |
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Sascha L. Teichmann
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4fd0722ade
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Write image tile to PNG file.
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2014-09-10 18:58:12 +02:00 |
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Sascha L. Teichmann
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26aabeb6d5
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Fixed closing zlib decompressor in error case. Added missing header.
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2014-09-10 17:33:13 +02:00 |
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Sascha L. Teichmann
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baee56b27b
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More colors. Store indices of colors in decoded blocks instead of strings.
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2014-09-09 23:33:53 +02:00 |
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Sascha L. Teichmann
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73b6fa4fb9
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Added simple block decoder for tilemapper.
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2014-09-09 17:48:39 +02:00 |
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Sascha L. Teichmann
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b04bb20fe4
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Added copyright header.
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2014-09-09 15:22:29 +02:00 |
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Sascha L. Teichmann
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0da0761b44
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Added color table for tilemapper.
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2014-09-09 15:01:14 +02:00 |
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Sascha L. Teichmann
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58a553f0da
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Added right files of the tilemapper.
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2014-09-07 21:46:55 +02:00 |
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