Sascha L. Teichmann
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08031f1dcd
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Do more boundary checks in block decoding.
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2015-08-24 10:45:28 +02:00 |
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Sascha L. Teichmann
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011cd0e4f4
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Be more defensive in decoding node id table in blocks.
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2015-08-23 22:48:54 +02:00 |
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Sascha L. Teichmann
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c4c35dc10d
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Use a sync.Pool to recycle the zlib readers. Speeds up the decoding of database blocks significantly.
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2015-08-08 16:01:23 +02:00 |
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Sascha L. Teichmann
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ab1a86384b
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Reset zlib reader instead of re-opening it before reading meta data from block. Speeds up decoding of blocks significantly. Using a sync.Pool will seed it up even more.
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2015-08-08 13:00:12 +02:00 |
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Sascha L. Teichmann
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7f82d482f5
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More header updates.
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2015-07-26 16:44:51 +02:00 |
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Sascha L. Teichmann
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91a50a4622
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Log missing colors only once to make log output less spammy.
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2015-07-20 14:01:01 +02:00 |
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Sascha L. Teichmann
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232feaa435
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Dont store air only information in decoded block. This can be found out pretty easy by analysing the other fields if needed.
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2015-07-20 13:27:46 +02:00 |
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Sascha L. Teichmann
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2d00eb9567
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Simplifications when decoding blocks from database to save some memory allocations.
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2015-06-21 22:47:06 +02:00 |
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Sascha L. Teichmann
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eaa3949b10
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Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not.
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2014-10-25 11:20:51 +02:00 |
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Sascha L. Teichmann
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c03d382ca6
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Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.
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2014-10-19 21:05:38 +02:00 |
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Sascha L. Teichmann
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8b42446acc
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Do not render air only blocks. Nice performance speed up! :-)
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2014-10-19 17:15:33 +02:00 |
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Sascha L. Teichmann
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b445cfb33a
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Moved bloch decoding and rendering from tilemapper to common.
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2014-09-12 20:22:34 +02:00 |
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Sascha L. Teichmann
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13bb251f35
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Moved all the block producer/consumer interfaces to common.
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2014-09-07 16:12:18 +02:00 |
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Sascha L. Teichmann
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d75fe4f102
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Moved Block as type to common structures.
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2014-09-07 15:57:25 +02:00 |
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