# SETUP MTSatellite \[WIP\] You will need a Minetest server with Redis support compiled in. Consult the Minetest documentation to figure out how to get such build. Furthermore you need the binaries `mtdbconverter`, `mtseeder`, `mtredisalize` and `mtwebmapper` in your **PATH**. Consult [COMPILE](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/COMPILE.md) how to build these. Setting up MTSatellite takes six steps: 1. [Backup your world](#markdown-header-backup-your-world) 2. [Convert world database into interleaved format](#markdown-header-convert-world-database-into-interleaved-format) 3. [Start `mtredisalize`](#markdown-header-start-mtredisalize) 4. [Pre-compute the map tiles with `mtseeder`](#markdown-header-pre-compute-the-map-tiles-with-mtseeder) 5. [Start the web server `mtwebmapper`](#markdown-header-start-the-web-server-mtwebmapper) 6. [Configure and restart the Minetest server](#markdown-header-configure-and-restart-the-minetest-server) ## Backup your world MTSatellite is still young. So stop your running Minetest server and make a backup of your world before you will start crying. ## Convert world database into interleaved format MTSatellite operates best if the block data of the world is stored in a LevelDB database with a key scheme called interleaved. With this key scheme you can pick up sets of neighbored blocks a lot quicker than with a plain database. See [Z-order curve](http://en.wikipedia.org/wiki/Z-order_curve) at Wikipedia to grasp the core ideas. MTSatellite can run on plain LevelDB or SQLite3 world databases but this reduces the performance significantly. This is also not tested very well and will likely break your database. So do not use it! Stay with the interleaved format! To convert your original plain SQLite3 or LevelDB database (Redis is not supported atm) to the interleaved LevelDB format you have to use `mtdbconverter`: mtdbconverter -source-backend=sqlite /path/to/your/world/map.sqlite /path/to/your/world/map.db Depending on the size of your world and the speed of your computer system this conversion will take some time. Change `-source-backend=sqlite` to `-source-backend=leveldb` if your world is stored as a LevelDB. `mtdbconverter` can also be used to convert your world back to the plain key scheme. Use `mtdbconverter --help` to see all options. ## Start mtredisalize `mtredisalize` is the component which serves the block data to Minetest and the `mtwebmapper` as a Redis server look-alike. Start it with: mtredisalize \ -host=localhost \ -interleaved=true \ -change-url=http://localhost:8808/update \ -change-duration=10s \ /path/to/your/world/map.db This binds the server to localhost port 6379 the default Redis port. You can shange it with the `-port=` option. The `-interleaved=true` option is **mandatory** if you use the interleaved format of the database. Forgetting it will end up in the crying mentioned above. The `-change-url=` option is a forward reference to the `mtwebmapper` server which will be notified if the world has changed. If it is not configured the tile re-generation is not triggered. As long as the Minetest server is down there will be no changes and therefore it is safe to configure it even if the `mtwebmapper` service is not running. The `-change-duration=` option specifies the amount o time ho long the `mtredisalize` server aggregates changes made to the world before reporting them to `mtwebmapper`. It defaults to 30 seconds but the value can be increased or decreased depending how often you want to update the map. Decreasing it will increase the computing pressure on your system so configure it wisely. ## Pre-compute the map tiles with mtseeder **TODO: Write me!** ## Start the web server mtwebmapper **TODO: Write me!** ## Configure and restart the Minetest server **TODO: Write me!**