// Copyright 2014, 2015 by Sascha L. Teichmann // Use of this source code is governed by the MIT license // that can be found in the LICENSE file. package main import ( "flag" "image" "log" "os" "runtime/pprof" "bitbucket.org/s_l_teichmann/mtsatellite/common" ) func main() { var ( port int host string x, y, z int width, height, depth int colorsfile string bgColor string outfile string shaded bool transparent bool cpuProfile string transparentDim float64 version bool ) defaultBgColor := common.ColorToHex(common.BackgroundColor) flag.IntVar(&port, "port", 6379, "port to of mtredisalize server") flag.IntVar(&port, "p", 6379, "port to of mtredisalize server (shorthand)") flag.StringVar(&host, "host", "localhost", "host to mtredisalize server") flag.IntVar(&x, "x", 0, "x of query cuboid") flag.IntVar(&y, "y", -75, "y of query cuboid") flag.IntVar(&z, "z", 0, "z of query cuboid") flag.IntVar(&width, "width", 16, "width of query cuboid") flag.IntVar(&height, "height", 16, "height of query cuboid") flag.IntVar(&depth, "depth", 150, "depth of query cuboid") flag.IntVar(&width, "w", 16, "width of query cuboid (shorthand)") flag.IntVar(&height, "h", 16, "height of query cuboid (shorthand)") flag.IntVar(&depth, "d", 150, "depth of query cuboid (shorthand)") flag.StringVar(&colorsfile, "colors", "colors.txt", "definition of colors") flag.StringVar(&bgColor, "background", defaultBgColor, "background color") flag.StringVar(&bgColor, "bg", defaultBgColor, "background color (shorthand)") flag.StringVar(&outfile, "output", "out.png", "image file of result") flag.StringVar(&outfile, "o", "out.png", "image file of result (shorthand)") flag.BoolVar(&shaded, "shaded", true, "draw relief") flag.BoolVar(&transparent, "transparent", false, "render transparent blocks") flag.Float64Var( &transparentDim, "transparent-dim", common.DefaultTransparentDim*100, "Extra dimming of transparent nodes every depth meter in percent (0-100).") flag.StringVar(&cpuProfile, "cpuprofile", "", "write cpu profile to file") flag.BoolVar(&version, "version", false, "Print version and exit.") flag.Parse() if version { common.PrintVersionAndExit() } bg := common.ParseColorDefault(bgColor, common.BackgroundColor) if cpuProfile != "" { f, err := os.Create(cpuProfile) if err != nil { log.Fatal(err) } pprof.StartCPUProfile(f) defer pprof.StopCPUProfile() } var colors *common.Colors var err error if colors, err = common.ParseColors(colorsfile); err != nil { log.Fatalf("Cannot open color file: %s", err) } colors.TransparentDim = common.Clamp32f( float32(transparentDim/100.0), 0.0, 100.0) client, err := common.CreateDBClientCreator(host, port)() if err != nil { log.Fatalf("Cannot connect to '%s:%d': %s", host, port, err) } defer client.Close() if shaded { width += 2 height += 2 x-- z-- } q1x, q1y, q1z := int16(x), int16(y), int16(z) q2x, q2y, q2z := q1x+int16(width)-1, q1y+int16(depth)-1, q1z+int16(height)-1 renderer := common.NewRenderer(width, height, transparent) renderer.SetPos(q1x, q1z) renderFn := func(block *common.Block) error { return renderer.RenderBlock(block, colors) } yOrder := common.NewYOrder(renderFn, 512) numBlocks := 0 drawBlock := func(block *common.Block) *common.Block { block, err := yOrder.RenderBlock(block) if err != nil { log.Printf("WARN: rendering block failed: %s\n", err) } numBlocks++ return block } c1 := common.Coord{X: q1x, Z: q1z} c2 := common.Coord{X: q2x, Z: q2z} for c2.Y = q2y; c2.Y > q1y; c2.Y -= 8 { c1.Y = c2.Y - 7 if c1.Y < q1y { c1.Y = q1y } cuboid := common.Cuboid{P1: common.MinCoord(c1, c2), P2: common.MaxCoord(c1, c2)} if _, err = client.QueryCuboid(cuboid, drawBlock); err != nil { log.Fatalf("query failed: %s", err) } if err = yOrder.Drain(); err != nil { log.Printf("WARN: rendering block failed: %s\n", err) } if renderer.IsFilled() { break } } var image image.Image if shaded { image = renderer.CreateShadedImage( 16, 16, (width-2)*16, (height-2)*16, colors, bg) } else { image = renderer.CreateImage(colors.Colors, bg) } if err = common.SaveAsPNG(outfile, image); err != nil { log.Fatalf("writing image failed: %s", err) } log.Printf("num blocks: %d\n", numBlocks) log.Printf("rejected blocks: %d\n", renderer.RejectedBlocks) log.Printf("transparent blocks: %d\n", renderer.TransparentBlocks) log.Printf("solid blocks: %d\n", renderer.SolidBlocks) }