// Copyright 2014 by Sascha L. Teichmann // Use of this source code is governed by the MIT license // that can be found in the LICENSE file. package main import ( "flag" "fmt" "image" "image/color" "log" "bitbucket.org/s_l_teichmann/mtsatellite/common" ) func main() { var ( port int host string x, y, z int width, height, depth int colorsfile string outfile string shaded bool transparent bool ) flag.IntVar(&port, "port", 6379, "port to of mtredisalize server") flag.IntVar(&port, "p", 6379, "port to of mtredisalize server (shorthand)") flag.StringVar(&host, "host", "localhost", "host to mtredisalize server") flag.IntVar(&x, "x", 0, "x of query cuboid") flag.IntVar(&y, "y", -75, "y of query cuboid") flag.IntVar(&z, "z", 0, "z of query cuboid") flag.IntVar(&width, "width", 16, "width of query cuboid") flag.IntVar(&height, "height", 16, "height of query cuboid") flag.IntVar(&depth, "depth", 150, "depth of query cuboid") flag.IntVar(&width, "w", 16, "width of query cuboid (shorthand)") flag.IntVar(&height, "h", 16, "height of query cuboid (shorthand)") flag.IntVar(&depth, "d", 150, "depth of query cuboid (shorthand)") flag.StringVar(&colorsfile, "colors", "colors.txt", "definition of colors") flag.StringVar(&outfile, "output", "out.png", "image file of result") flag.StringVar(&outfile, "o", "out.png", "image file of result (shorthand)") flag.BoolVar(&shaded, "shaded", true, "draw relief") flag.BoolVar(&transparent, "transparent", false, "render transparent blocks") flag.Parse() var err error var colors *common.Colors if colors, err = common.ParseColors(colorsfile); err != nil { log.Fatalf("Cannot open color file: %s", err) } address := fmt.Sprintf("%s:%d", host, port) var client *common.RedisClient if client, err = common.NewRedisClient("tcp", address); err != nil { log.Fatalf("Cannot connect to '%s': %s", address, err) } defer client.Close() if shaded { width += 2 height += 2 x-- z-- } q1x, q1y, q1z := int16(x), int16(y), int16(z) q2x, q2y, q2z := q1x+int16(width)-1, q1y+int16(depth)-1, q1z+int16(height)-1 renderer := common.NewRenderer(width, height, transparent) renderer.SetPos(q1x, q1z) yOrder := common.NewYOrder(renderer, 512) numBlocks := 0 drawBlock := func(block *common.Block) { if err := yOrder.RenderBlock(block, colors); err != nil { log.Printf("WARN: rendering block failed: %s", err) } numBlocks++ } c1 := common.Coord{X: q1x, Z: q1z} c2 := common.Coord{X: q2x, Z: q2z} for c2.Y = q2y; c2.Y > q1y; c2.Y -= 8 { c1.Y = c2.Y - 7 if c1.Y < q1y { c1.Y = q1y } cuboid := common.Cuboid{P1: common.MinCoord(c1, c2), P2: common.MaxCoord(c1, c2)} if err = client.QueryCuboid(cuboid, drawBlock); err != nil { log.Fatalf("query failed: %s", err) } if err = yOrder.Drain(colors); err != nil { log.Printf("WARN: rendering block failed: %s", err) } if renderer.IsFilled() { break } } var image image.Image if shaded { image = renderer.CreateShadedImage( 16, 16, (width-2)*16, (height-2)*16, colors, color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}) } else { image = renderer.CreateImage( colors.Colors, color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}) } if err = common.SaveAsPNG(outfile, image); err != nil { log.Fatalf("writing image failed: %s", err) } log.Printf("num blocks: %d\n", numBlocks) log.Printf("rejected blocks: %d\n", renderer.RejectedBlocks) log.Printf("transparent blocks: %d\n", renderer.TransparentBlocks) log.Printf("solid blocks: %d\n", renderer.SolidBlocks) }