// Copyright 2016 by Sascha L. Teichmann // Use of this source code is governed by the MIT license // that can be found in the LICENSE file. package common import ( "bytes" "sync" ) type BaseTileHash struct { // XXX: Maybe use some kind of LRU cache instead? hashes map[struct{ x, y int }][]byte sync.Mutex } func NewBaseTileHash() *BaseTileHash { return &BaseTileHash{hashes: map[struct{ x, y int }][]byte{}} } func (bth *BaseTileHash) Update(x, y int, hash []byte) bool { key := struct{ x, y int }{x, y} bth.Lock() defer bth.Unlock() if old, found := bth.hashes[key]; found { if !bytes.Equal(old, hash) { bth.hashes[key] = hash return true } return false } bth.hashes[key] = hash return true }