mtsatellite/cmd/mtseeder/main.go
2014-10-26 18:36:47 +01:00

67 lines
2.2 KiB
Go

// Copyright 2014 by Sascha L. Teichmann
// Use of this source code is governed by the MIT license
// that can be found in the LICENSE file.
package main
import (
"flag"
"fmt"
"log"
)
func main() {
var (
port int
host string
xMin, zMin int
xMax, zMax int
colorsFile string
outDir string
numWorkers int
skipBaseLevel bool
skipPyramid bool
transparent bool
)
flag.IntVar(&port, "port", 6379, "port to of mtredisalize server")
flag.IntVar(&port, "p", 6379, "port to of mtredisalize server (shorthand)")
flag.StringVar(&host, "host", "localhost", "host to mtredisalize server")
flag.IntVar(&xMin, "xmin", -1933, "x min of the area to tile")
flag.IntVar(&xMax, "xmax", 1932, "x max of the area to tile")
flag.IntVar(&zMin, "zmin", -1933, "z min of the area to tile")
flag.IntVar(&zMax, "zmax", 1932, "z max of the area to tile")
flag.StringVar(&colorsFile, "colors", "colors.txt", "definition of colors")
flag.StringVar(&outDir, "output-dir", "map", "directory with the resulting image tree")
flag.StringVar(&outDir, "o", "map", "directory with the resulting image tree")
flag.IntVar(&numWorkers, "workers", 1, "number of workers")
flag.IntVar(&numWorkers, "w", 1, "number of workers (shorthand)")
flag.BoolVar(&skipBaseLevel, "skip-base-level", false, "Do not generate base level tiles")
flag.BoolVar(&skipBaseLevel, "sb", false, "Do not generate base level tiles (shorthand)")
flag.BoolVar(&skipPyramid, "skip-pyramid", false, "Do not generate pyramid tiles")
flag.BoolVar(&skipPyramid, "sp", false, "Do not generate pyramid tiles (shorthand)")
flag.BoolVar(&transparent, "transparent", false, "Render transparent blocks.")
flag.BoolVar(&transparent, "t", false, "Render transparent blocks (shorthand).")
flag.Parse()
var err error
if !skipBaseLevel {
address := fmt.Sprintf("%s:%d", host, port)
if err = createBaseLevel(
address,
xMin, zMin, xMax, zMax,
transparent,
colorsFile,
outDir,
numWorkers); err != nil {
log.Fatalf("Creating base level tiles failed: %s", err)
}
}
if !skipPyramid {
if err = createPyramid(outDir, numWorkers); err != nil {
log.Fatalf("Creating pyramid tiles failed: %s", err)
}
}
}