mtsatellite/cmd/mtseeder/main.go
2022-03-01 14:47:14 +01:00

96 lines
3.4 KiB
Go

// Copyright 2014, 2015 by Sascha L. Teichmann
// Use of this source code is governed by the MIT license
// that can be found in the LICENSE file.
package main
import (
"flag"
"log"
"bitbucket.org/s_l_teichmann/mtsatellite/common"
)
func main() {
var (
port int
host string
xMin, yMin, zMin int
xMax, yMax, zMax int
colorsFile string
bgColor string
outDir string
numWorkers int
skipBaseLevel bool
skipPyramid bool
transparent bool
transparentDim float64
version bool
)
defaultBgColor := common.ColorToHex(common.BackgroundColor)
flag.IntVar(&port, "port", 6379, "port to of mtredisalize server")
flag.IntVar(&port, "p", 6379, "port to of mtredisalize server (shorthand)")
flag.StringVar(&host, "host", "localhost", "host to mtredisalize server")
flag.IntVar(&xMin, "xmin", -1933, "x min of the area to tile")
flag.IntVar(&xMax, "xmax", 1932, "x max of the area to tile")
flag.IntVar(&yMin, "ymin", common.MinHeight, "Minimum y in blocks.")
flag.IntVar(&yMax, "ymax", common.MaxHeight, "Maximum y in blocks.")
flag.IntVar(&zMin, "zmin", -1933, "z min of the area to tile")
flag.IntVar(&zMax, "zmax", 1932, "z max of the area to tile")
flag.StringVar(&colorsFile, "colors", "colors.txt", "definition of colors")
flag.StringVar(&bgColor, "background", defaultBgColor, "background color")
flag.StringVar(&bgColor, "bg", defaultBgColor, "background color (shorthand)")
flag.StringVar(&outDir, "output-dir", "map", "directory with the resulting image tree")
flag.StringVar(&outDir, "o", "map", "directory with the resulting image tree")
flag.IntVar(&numWorkers, "workers", 1, "number of workers")
flag.IntVar(&numWorkers, "w", 1, "number of workers (shorthand)")
flag.BoolVar(&skipBaseLevel, "skip-base-level", false, "Do not generate base level tiles")
flag.BoolVar(&skipBaseLevel, "sb", false, "Do not generate base level tiles (shorthand)")
flag.BoolVar(&skipPyramid, "skip-pyramid", false, "Do not generate pyramid tiles")
flag.BoolVar(&skipPyramid, "sp", false, "Do not generate pyramid tiles (shorthand)")
flag.BoolVar(&transparent, "transparent", false, "Render transparent blocks.")
flag.BoolVar(&transparent, "t", false, "Render transparent blocks (shorthand).")
flag.Float64Var(&transparentDim,
"transparent-dim", common.DefaultTransparentDim*100.0,
"Extra dimming of transparent nodes each depth meter in percent.")
flag.Float64Var(&transparentDim,
"td", common.DefaultTransparentDim*100.0,
"Extra fimming of transparent nodes each depth meter in percent. (shorthand)")
flag.BoolVar(&version, "version", false, "Print version and exit.")
flag.Parse()
if version {
common.PrintVersionAndExit()
}
bg := common.ParseColorDefault(bgColor, common.BackgroundColor)
dbcf, err := common.CreateDBClientFactory(host, port)
if err != nil {
log.Fatalf("error: %s\n", err)
}
defer dbcf.Close()
if !skipBaseLevel {
td := common.Clamp32f(float32(transparentDim/100.0), 0.0, 1.0)
if err := createBaseLevel(
dbcf,
xMin, yMin, zMin, xMax, yMax, zMax,
transparent, td,
colorsFile, bg,
outDir,
numWorkers); err != nil {
log.Fatalf("Creating base level tiles failed: %s", err)
}
}
if !skipPyramid {
pc := pyramidCreator{numWorkers: numWorkers, outDir: outDir, bg: bg}
if err := pc.create(); err != nil {
log.Fatalf("Creating pyramid tiles failed: %s", err)
}
}
}