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mtsatellite/tilemapper
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Sascha L. Teichmann 223d11df0b Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
2014-09-12 12:37:27 +02:00
..
blockdecoder.go
Made tilerender finally work. Needs performance tweaks.
2014-09-10 23:49:27 +02:00
client.go
Fixed closing zlib decompressor in error case. Added missing header.
2014-09-10 17:33:13 +02:00
colors.go
Made tilerender finally work. Needs performance tweaks.
2014-09-10 23:49:27 +02:00
colors.txt
Added color for mummy spawner.
2014-09-11 02:37:48 +02:00
image.go
Write image tile to PNG file.
2014-09-10 18:58:12 +02:00
main.go
Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
2014-09-12 12:37:27 +02:00
renderer.go
Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
2014-09-12 12:37:27 +02:00
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