mirror of
https://github.com/DonBatman/mysponge.git
synced 2026-01-12 03:55:30 +01:00
Code cleanup
This commit is contained in:
352
init.lua
352
init.lua
@@ -1,238 +1,152 @@
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local modname = minetest.get_current_modname()
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local modname = core.get_current_modname()
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local mysponge_table = {
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{"sponge_dry", "Dry Sponge", "mysponge_sponge.png", 0.5, {dig_immediate=2, flammable=1}, 3},
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{"sponge_moist", "Moist Sponge", "mysponge_sponge2.png", 0.7, {dig_immediate=2, not_in_creative_inventory=1}, 2},
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{"sponge_wet", "Wet Sponge", "mysponge_sponge3.png", 0.85, {dig_immediate=2, not_in_creative_inventory=1}, 1},
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{"sponge_soaked", "Soaked Sponge", "mysponge_sponge3.png", 1.0, {dig_immediate=2, not_in_creative_inventory=1}, 0},
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local states = {
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{id = "dry", desc = "Dry Sponge", tex = "mysponge_sponge.png", size = 0.5, inv = true},
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{id = "moist", desc = "Moist Sponge", tex = "mysponge_sponge2.png", size = 0.7, inv = false},
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{id = "wet", desc = "Wet Sponge", tex = "mysponge_sponge3.png", size = 0.85, inv = false},
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{id = "soaked", desc = "Soaked Sponge", tex = "mysponge_sponge3.png", size = 1.0, inv = false},
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}
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local function absorb_water(pos, current_item)
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local radius = 0
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for _, data in ipairs(mysponge_table) do
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if data[1] == current_item then
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radius = data[6]
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break
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end
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end
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if radius <= 0 and current_item ~= "sponge_soaked" then radius = 0 end
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if current_item == "sponge_soaked" then return false end
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local adjacent_min = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}
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local adjacent_max = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}
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local trigger_nodes = minetest.find_nodes_in_area(adjacent_min, adjacent_max, {"group:water"})
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if #trigger_nodes > 0 then
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local soak_min = {x = pos.x - radius, y = pos.y - radius, z = pos.z - radius}
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local soak_max = {x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}
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local all_water = minetest.find_nodes_in_area(soak_min, soak_max, {"group:water"})
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for _, wpos in ipairs(all_water) do
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minetest.set_node(wpos, {name = "mysponge:air1"})
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end
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minetest.set_node(pos, {name = "mysponge:sponge_soaked"})
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minetest.sound_play("default_water_footstep", {pos = pos, gain = 0.5})
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return true
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end
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return false
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local function dry_nearby_leaves(pos)
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local radius = 1
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local found = false
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for x = -radius, radius do
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for y = -radius, radius do
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for z = -radius, radius do
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local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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local node = core.get_node(p).name
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if core.get_item_group(node, "leaves") > 0 then
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core.set_node(p, {name = modname .. ":dry_leaves"})
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found = true
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end
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end
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end
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end
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return found
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end
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for _, data in ipairs(mysponge_table) do
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local item, desc, image, scale, nodegroup = unpack(data)
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local half_width = scale / 2
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local height_top = -0.5 + scale
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minetest.register_node(modname .. ":" .. item, {
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description = desc,
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tiles = {image},
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drawtype = "nodebox",
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paramtype = "light",
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groups = nodegroup,
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node_box = {
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type = "fixed",
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fixed = {-half_width, -0.5, -half_width, half_width, height_top, half_width},
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},
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selection_box = {
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type = "fixed",
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fixed = {-half_width, -0.5, -half_width, half_width, height_top, half_width},
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},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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absorb_water(pos, item)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if itemstack:get_name() == "bucket:bucket_empty" and node.name ~= modname .. ":sponge_dry" then
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local inv = clicker:get_inventory()
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local leftover = inv:add_item("main", "bucket:bucket_water")
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if not leftover:is_empty() then
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minetest.add_item(clicker:get_pos(), leftover)
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end
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itemstack:take_item()
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minetest.add_particlespawner({
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amount = 20,
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time = 0.1,
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minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2},
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maxpos = {x=pos.x+0.2, y=pos.y+0.2, z=pos.z+0.2},
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minvel = {x=-3, y=1, z=-3}, maxvel = {x=3, y=4, z=3},
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minacc = {x=0, y=-9.8, z=0}, maxacc = {x=0, y=-9.8, z=0},
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minexptime = 0.4, maxexptime = 0.8,
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minsize = 1, maxsize = 3,
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texture = "mysponge_drop.png",
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})
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minetest.set_node(pos, {name = modname .. ":sponge_dry"})
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minetest.sound_play("default_water_footstep", {pos = pos, gain = 0.8})
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return itemstack
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end
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end,
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})
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local function absorb_water(pos)
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local radius = 5
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local minp = vector.subtract(pos, radius)
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local maxp = vector.add(pos, radius)
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local nodes = core.find_nodes_in_area(minp, maxp, {"group:water"})
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if #nodes > 0 then
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for _, p in ipairs(nodes) do
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core.set_node(p, {name = modname .. ":air_temp"})
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end
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core.sound_play("default_water_footstep", {pos = pos, gain = 0.5})
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return true
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end
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return false
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end
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minetest.register_abm({
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label = "Sponge Particles",
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nodenames = {modname .. ":sponge_soaked", modname .. ":sponge_wet", modname .. ":sponge_moist"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node)
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if node.name == modname .. ":sponge_soaked" or node.name == modname .. ":sponge_wet" then
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local b_node = minetest.get_node(below)
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local def = minetest.registered_nodes[b_node.name]
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if def and (not def.walkable or b_node.name == "air") then
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minetest.add_particlespawner({
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amount = 3,
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time = 1,
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minpos = {x = pos.x - 0.3, y = pos.y - 0.45, z = pos.z - 0.3},
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maxpos = {x = pos.x + 0.3, y = pos.y - 0.5, z = pos.z + 0.3},
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minvel = {x = 0, y = -1, z = 0},
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maxvel = {x = 0, y = -2, z = 0},
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minacc = {x = 0, y = -9.8, z = 0},
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maxacc = {x = 0, y = -9.8, z = 0},
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minexptime = 1, maxexptime = 2,
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minsize = 1.5, maxsize = 2.5,
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texture = "mysponge_drop.png",
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vertical = true,
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})
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end
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elseif node.name == modname .. ":sponge_moist" then
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minetest.add_particlespawner({
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amount = 2,
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time = 1,
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minpos = {x = pos.x - 0.2, y = pos.y + 0.1, z = pos.z - 0.2},
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maxpos = {x = pos.x + 0.2, y = pos.y + 0.4, z = pos.z + 0.2},
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minvel = {x = -0.1, y = 0.1, z = -0.1},
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maxvel = {x = 0.1, y = 0.3, z = 0.1},
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minexptime = 1.5, maxexptime = 2.5,
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minsize = 1, maxsize = 2,
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texture = "mysponge_drop.png^[opacity:80",
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})
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end
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end,
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})
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for _, state in ipairs(states) do
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local box_size = state.size / 2
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local groups = {dig_immediate = 2}
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if not state.inv then groups.not_in_creative_inventory = 1 end
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local air_nodes = {"air1", "air2", "air3"}
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for i, airnode in ipairs(air_nodes) do
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local next_node = air_nodes[i+1] and (modname .. ":" .. air_nodes[i+1]) or "air"
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minetest.register_node(modname .. ":" .. airnode, {
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description = "Air",
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drawtype = "airlike",
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walkable = false,
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pointable = false,
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buildable_to = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {not_in_creative_inventory = 1},
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.5)
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end,
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on_timer = function(pos)
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minetest.set_node(pos, {name = next_node})
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end,
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})
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core.register_node(modname .. ":sponge_" .. state.id, {
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description = state.desc,
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tiles = {state.tex},
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drawtype = "nodebox",
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paramtype = "light",
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {-box_size, -0.5, -box_size, box_size, -0.5 + state.size, box_size},
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},
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after_place_node = function(pos, placer, itemstack)
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local leaves_dried = dry_nearby_leaves(pos)
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local water_absorbed = absorb_water(pos)
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if water_absorbed then
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core.set_node(pos, {name = modname .. ":sponge_soaked"})
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elseif leaves_dried and state.id == "dry" then
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core.set_node(pos, {name = modname .. ":sponge_moist"})
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if itemstack:get_name() == "bucket:bucket_empty" and state.id ~= "dry" then
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local inv = clicker:get_inventory()
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if inv:room_for_item("main", "bucket:bucket_water") then
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itemstack:take_item()
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inv:add_item("main", "bucket:bucket_water")
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core.set_node(pos, {name = modname .. ":sponge_dry"})
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core.sound_play("default_water_footstep", {pos = pos, gain = 0.7})
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end
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end
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end,
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})
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end
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minetest.register_node(modname .. ":dry_leaves", {
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description = "Dry Leaves",
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tiles = {"mysponge_dry_leaves.png"},
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drawtype = "allfaces_optional",
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paramtype = "light",
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groups = {dig_immediate = 2, oddly_breakable_by_hand = 1, leaves = 1},
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core.register_node(modname .. ":dry_leaves", {
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description = "Dry Leaves",
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tiles = {"mysponge_dry_leaves.png"},
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drawtype = "allfaces_optional",
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paramtype = "light",
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groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
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})
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minetest.register_abm({
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label = "Sponge Leaf Drying",
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nodenames = {"group:leaves"},
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neighbors = {modname .. ":sponge_dry"},
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interval = 5.0,
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chance = 2,
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action = function(pos, node)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local b_node = minetest.get_node(below)
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if b_node.name == modname .. ":sponge_dry" and node.name ~= modname .. ":dry_leaves" then
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minetest.set_node(pos, {name = modname .. ":dry_leaves"})
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minetest.set_node(below, {name = modname .. ":sponge_moist"})
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minetest.sound_play("default_dry_grass_footstep", {pos = pos, gain = 0.5})
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end
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end,
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core.register_node(modname .. ":air_temp", {
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drawtype = "airlike",
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walkable = false,
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pointable = false,
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buildable_to = true,
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sunlight_propagates = true,
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paramtype = "light",
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groups = {not_in_creative_inventory = 1},
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on_construct = function(pos)
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core.get_node_timer(pos):start(1.0)
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end,
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on_timer = function(pos)
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core.set_node(pos, {name = "air"})
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end,
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})
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minetest.register_abm({
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label = "Sponge Water Absorption",
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nodenames = {modname .. ":sponge_dry", modname .. ":sponge_moist", modname .. ":sponge_wet"},
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neighbors = {"group:water"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node)
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local item_name = node.name:split(":")[2]
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absorb_water(pos, item_name)
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end,
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core.register_abm({
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label = "Sponge Effects",
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nodenames = {modname .. ":sponge_moist", modname .. ":sponge_wet", modname .. ":sponge_soaked"},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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if node.name == modname .. ":sponge_moist" then
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core.add_particle({
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pos = {x=pos.x + math.random(-2,2)/10, y=pos.y+0.2, z=pos.z + math.random(-2,2)/10},
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velocity = {x=0, y=0.5, z=0},
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expirationtime = 2,
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size = 3,
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texture = "mysponge_drop.png^[opacity:40",
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})
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else
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core.add_particle({
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pos = {x=pos.x + math.random(-3,3)/10, y=pos.y-0.4, z=pos.z + math.random(-3,3)/10},
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velocity = {x=0, y=-2, z=0},
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acceleration = {x=0, y=-9, z=0},
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expirationtime = 0.8,
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size = 1.5,
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collisiondetection = true,
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texture = "mysponge_drop.png",
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})
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end
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end,
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})
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local drying_chain = {
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[modname .. ":sponge_soaked"] = modname .. ":sponge_wet",
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[modname .. ":sponge_wet"] = modname .. ":sponge_moist",
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[modname .. ":sponge_moist"] = modname .. ":sponge_dry",
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}
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minetest.register_abm({
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label = "Sponge Drying",
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nodenames = {modname .. ":sponge_soaked", modname .. ":sponge_wet", modname .. ":sponge_moist"},
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neighbors = {"air"},
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interval = 45,
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chance = 1,
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action = function(pos, node)
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local next_stage = drying_chain[node.name]
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if next_stage then
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minetest.set_node(pos, {name = next_stage})
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end
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end,
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core.register_craft({
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output = modname .. ":sponge_dry",
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recipe = {
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{"farming:string", "wool:yellow", "farming:string"},
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{"wool:yellow", "default:mese_crystal_fragment", "wool:yellow"},
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{"farming:string", "wool:yellow", "farming:string"},
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}
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})
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local function register_sponge_drying(input_item, water_yield)
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minetest.register_craft({
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type = "cooking",
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output = "default:water_source " .. tostring(water_yield),
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recipe = input_item,
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cooktime = 5,
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replacements = {{input_item, modname .. ":sponge_dry"}},
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})
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local wet_types = {"moist", "wet", "soaked"}
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for _, t in ipairs(wet_types) do
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core.register_craft({
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type = "cooking",
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recipe = modname .. ":sponge_" .. t,
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output = modname .. ":sponge_dry",
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cooktime = 3,
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})
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end
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register_sponge_drying(modname .. ":sponge_soaked", 3)
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register_sponge_drying(modname .. ":sponge_wet", 2)
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register_sponge_drying(modname .. ":sponge_moist", 1)
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minetest.register_craft({
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output = modname .. ":sponge_dry 1",
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recipe = {
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{"farming:string", "wool:yellow", "farming:string"},
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{"wool:yellow", "default:mese_crystal_fragment", "wool:yellow"},
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{"farming:string", "wool:yellow", "farming:string"},
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},
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})
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