-- Nether Mod (based on Nyanland, Catapult and Livehouse) -- lkjoel (Nyanland by Jeija, Catapult by XYZ, Livehouse by neko259) --== EDITABLE OPTIONS ==-- -- Depth of the nether NETHER_DEPTH = -100 -- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT) NETHER_HEIGHT = 30 -- Maximum amount of randomness in the map generation NETHER_RANDOM = 2 -- Frequency of lava (higher is less frequent) LAVA_FREQ = 300 -- Maximum height of lava LAVA_HEIGHT = 2 -- Frequency of nether trees (higher is less frequent) NETHER_TREE_FREQ = 350 -- Height of nether trees NETHER_TREESIZE = 2 -- Frequency of apples in a nether tree (higher is less frequent) NETHER_APPLE_FREQ = 5 -- Frequency of healing apples in a nether tree (higher is less frequent) NETHER_HEAL_APPLE_FREQ = 10 -- Start position for the throne of Hades (y is relative to the bottom of the nether) HADES_THRONE_STARTPOS = {x=0, y=1, z=0} -- Throne of Hades HADES_THRONE = { -- Floor 1 {pos={x=0,y=0,z=0}, block="nether:netherrack"}, {pos={x=0,y=0,z=1}, block="nether:netherrack"}, {pos={x=0,y=0,z=2}, block="nether:netherrack"}, {pos={x=0,y=0,z=3}, block="nether:netherrack"}, {pos={x=0,y=0,z=4}, block="nether:netherrack"}, {pos={x=0,y=0,z=5}, block="nether:netherrack"}, {pos={x=1,y=0,z=5}, block="nether:netherrack"}, {pos={x=2,y=0,z=5}, block="nether:netherrack"}, {pos={x=3,y=0,z=5}, block="nether:netherrack"}, {pos={x=4,y=0,z=5}, block="nether:netherrack"}, {pos={x=5,y=0,z=5}, block="nether:netherrack"}, {pos={x=0,y=0,z=6}, block="nether:netherrack"}, {pos={x=1,y=0,z=6}, block="nether:netherrack"}, {pos={x=2,y=0,z=6}, block="nether:netherrack"}, {pos={x=3,y=0,z=6}, block="nether:netherrack"}, {pos={x=4,y=0,z=6}, block="nether:netherrack"}, {pos={x=5,y=0,z=6}, block="nether:netherrack"}, {pos={x=5,y=0,z=4}, block="nether:netherrack"}, {pos={x=5,y=0,z=3}, block="nether:netherrack"}, {pos={x=5,y=0,z=2}, block="nether:netherrack"}, {pos={x=5,y=0,z=1}, block="nether:netherrack"}, {pos={x=5,y=0,z=0}, block="nether:netherrack"}, {pos={x=4,y=0,z=0}, block="nether:netherrack"}, {pos={x=3,y=0,z=0}, block="nether:netherrack"}, {pos={x=2,y=0,z=0}, block="nether:netherrack"}, {pos={x=1,y=0,z=0}, block="nether:netherrack"}, -- Floor 2 {pos={x=0,y=1,z=0}, block="nether:netherrack"}, {pos={x=0,y=1,z=1}, block="nether:netherrack"}, {pos={x=0,y=1,z=2}, block="nether:netherrack"}, {pos={x=0,y=1,z=3}, block="nether:netherrack"}, {pos={x=0,y=1,z=4}, block="nether:netherrack"}, {pos={x=0,y=1,z=5}, block="nether:netherrack"}, {pos={x=1,y=1,z=5}, block="nether:netherrack"}, {pos={x=2,y=1,z=5}, block="nether:netherrack"}, {pos={x=3,y=1,z=5}, block="nether:netherrack"}, {pos={x=4,y=1,z=5}, block="nether:netherrack"}, {pos={x=5,y=1,z=5}, block="nether:netherrack"}, {pos={x=0,y=1,z=6}, block="nether:netherrack"}, {pos={x=1,y=1,z=6}, block="nether:netherrack"}, {pos={x=2,y=1,z=6}, block="nether:netherrack"}, {pos={x=3,y=1,z=6}, block="nether:netherrack"}, {pos={x=4,y=1,z=6}, block="nether:netherrack"}, {pos={x=5,y=1,z=6}, block="nether:netherrack"}, {pos={x=5,y=1,z=4}, block="nether:netherrack"}, {pos={x=5,y=1,z=3}, block="nether:netherrack"}, {pos={x=5,y=1,z=2}, block="nether:netherrack"}, {pos={x=5,y=1,z=1}, block="nether:netherrack"}, {pos={x=5,y=1,z=0}, block="nether:netherrack"}, {pos={x=4,y=1,z=0}, block="nether:netherrack"}, {pos={x=3,y=1,z=1}, block="nether:netherrack"}, {pos={x=2,y=1,z=1}, block="nether:netherrack"}, {pos={x=1,y=1,z=0}, block="nether:netherrack"}, {pos={x=1,y=1,z=1}, block="nether:netherrack"}, {pos={x=4,y=1,z=1}, block="nether:netherrack"}, -- Floor 3 {pos={x=0,y=2,z=0}, block="nether:netherrack"}, {pos={x=0,y=2,z=1}, block="nether:netherrack"}, {pos={x=0,y=2,z=2}, block="nether:netherrack"}, {pos={x=0,y=2,z=3}, block="nether:netherrack"}, {pos={x=0,y=2,z=4}, block="nether:netherrack"}, {pos={x=0,y=2,z=5}, block="nether:netherrack"}, {pos={x=1,y=2,z=5}, block="nether:netherrack"}, {pos={x=2,y=2,z=5}, block="nether:netherrack"}, {pos={x=3,y=2,z=5}, block="nether:netherrack"}, {pos={x=4,y=2,z=5}, block="nether:netherrack"}, {pos={x=5,y=2,z=5}, block="nether:netherrack"}, {pos={x=0,y=2,z=6}, block="nether:netherrack"}, {pos={x=1,y=2,z=6}, block="nether:netherrack"}, {pos={x=2,y=2,z=6}, block="nether:netherrack"}, {pos={x=3,y=2,z=6}, block="nether:netherrack"}, {pos={x=4,y=2,z=6}, block="nether:netherrack"}, {pos={x=5,y=2,z=6}, block="nether:netherrack"}, {pos={x=5,y=2,z=4}, block="nether:netherrack"}, {pos={x=5,y=2,z=3}, block="nether:netherrack"}, {pos={x=5,y=2,z=2}, block="nether:netherrack"}, {pos={x=5,y=2,z=1}, block="nether:netherrack"}, {pos={x=5,y=2,z=0}, block="nether:netherrack"}, {pos={x=4,y=2,z=0}, block="nether:netherrack"}, {pos={x=3,y=2,z=2}, block="nether:netherrack"}, {pos={x=2,y=2,z=2}, block="nether:netherrack"}, {pos={x=1,y=2,z=0}, block="nether:netherrack"}, {pos={x=1,y=2,z=1}, block="nether:netherrack"}, {pos={x=4,y=2,z=1}, block="nether:netherrack"}, {pos={x=1,y=2,z=2}, block="nether:netherrack"}, {pos={x=4,y=2,z=2}, block="nether:netherrack"}, -- Floor 4 {pos={x=0,y=3,z=0}, block="nether:netherrack"}, {pos={x=0,y=3,z=1}, block="nether:netherrack"}, {pos={x=0,y=3,z=2}, block="nether:netherrack"}, {pos={x=0,y=3,z=3}, block="nether:netherrack"}, {pos={x=0,y=3,z=4}, block="nether:netherrack"}, {pos={x=0,y=3,z=5}, block="nether:netherrack"}, {pos={x=1,y=3,z=5}, block="nether:netherrack"}, {pos={x=2,y=3,z=5}, block="nether:netherrack"}, {pos={x=3,y=3,z=5}, block="nether:netherrack"}, {pos={x=4,y=3,z=5}, block="nether:netherrack"}, {pos={x=5,y=3,z=5}, block="nether:netherrack"}, {pos={x=0,y=3,z=6}, block="nether:netherrack"}, {pos={x=1,y=3,z=6}, block="nether:netherrack"}, {pos={x=2,y=3,z=6}, block="nether:netherrack"}, {pos={x=3,y=3,z=6}, block="nether:netherrack"}, {pos={x=4,y=3,z=6}, block="nether:netherrack"}, {pos={x=5,y=3,z=6}, block="nether:netherrack"}, {pos={x=5,y=3,z=4}, block="nether:netherrack"}, {pos={x=5,y=3,z=3}, block="nether:netherrack"}, {pos={x=5,y=3,z=2}, block="nether:netherrack"}, {pos={x=5,y=3,z=1}, block="nether:netherrack"}, {pos={x=5,y=3,z=0}, block="nether:netherrack"}, {pos={x=4,y=3,z=0}, block="nether:netherrack"}, {pos={x=3,y=3,z=3}, block="nether:netherrack"}, {pos={x=2,y=3,z=3}, block="nether:netherrack"}, {pos={x=1,y=3,z=0}, block="nether:netherrack"}, {pos={x=1,y=3,z=1}, block="nether:netherrack"}, {pos={x=4,y=3,z=1}, block="nether:netherrack"}, {pos={x=1,y=3,z=2}, block="nether:netherrack"}, {pos={x=4,y=3,z=2}, block="nether:netherrack"}, {pos={x=1,y=3,z=3}, block="nether:netherrack"}, {pos={x=4,y=3,z=3}, block="nether:netherrack"}, {pos={x=1,y=3,z=4}, block="nether:netherrack"}, {pos={x=4,y=3,z=4}, block="nether:netherrack"}, {pos={x=2,y=3,z=4}, block="nether:netherrack"}, {pos={x=2,y=3,z=5}, block="nether:netherrack"}, {pos={x=3,y=3,z=4}, block="nether:netherrack"}, {pos={x=3,y=3,z=5}, block="nether:netherrack"}, -- Floor 5 {pos={x=2,y=4,z=4}, block="nether:netherrack"}, {pos={x=2,y=4,z=5}, block="nether:netherrack"}, {pos={x=3,y=4,z=4}, block="nether:netherrack"}, {pos={x=3,y=4,z=5}, block="nether:netherrack"}, {pos={x=2,y=4,z=6}, block="nether:netherrack"}, {pos={x=3,y=4,z=6}, block="nether:netherrack"}, -- Torches on floor 5 {pos={x=0,y=4,z=4}, block="nether:nether_torch_bottom"}, {pos={x=1,y=4,z=4}, block="nether:nether_torch_bottom"}, {pos={x=0,y=4,z=5}, block="nether:nether_torch_bottom"}, {pos={x=1,y=4,z=5}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=4}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=4}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=5}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=5}, block="nether:nether_torch_bottom"}, {pos={x=0,y=4,z=0}, block="nether:nether_torch_bottom"}, {pos={x=1,y=4,z=0}, block="nether:nether_torch_bottom"}, {pos={x=0,y=4,z=1}, block="nether:nether_torch_bottom"}, {pos={x=1,y=4,z=1}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=0}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=0}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=1}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=1}, block="nether:nether_torch_bottom"}, {pos={x=0,y=4,z=2}, block="nether:nether_torch_bottom"}, {pos={x=1,y=4,z=2}, block="nether:nether_torch_bottom"}, {pos={x=0,y=4,z=3}, block="nether:nether_torch_bottom"}, {pos={x=1,y=4,z=3}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=2}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=2}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=3}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=3}, block="nether:nether_torch_bottom"}, {pos={x=4,y=4,z=6}, block="nether:nether_torch_bottom"}, {pos={x=5,y=4,z=6}, block="nether:nether_torch_bottom"}, -- Floor 6 {pos={x=1,y=5,z=6}, block="nether:nether_portal_creator"}, } -- Structure of the nether portal (all is relative to the nether portal creator block) NETHER_PORTAL = { -- Floor 1 {pos={x=0,y=0,z=0}, block="obsidian:obsidian_block"}, {pos={x=1,y=0,z=0}, block="obsidian:obsidian_block"}, {pos={x=2,y=0,z=0}, block="obsidian:obsidian_block"}, {pos={x=3,y=0,z=0}, block="obsidian:obsidian_block"}, {pos={x=0,y=0,z=1}, block="obsidian:obsidian_block"}, {pos={x=1,y=0,z=1}, block="obsidian:obsidian_block"}, {pos={x=2,y=0,z=1}, block="obsidian:obsidian_block"}, {pos={x=3,y=0,z=1}, block="obsidian:obsidian_block"}, {pos={x=0,y=0,z=-1}, block="obsidian:obsidian_block"}, {pos={x=1,y=0,z=-1}, block="obsidian:obsidian_block"}, {pos={x=2,y=0,z=-1}, block="obsidian:obsidian_block"}, {pos={x=3,y=0,z=-1}, block="obsidian:obsidian_block"}, -- Floor 2 {pos={x=0,y=1,z=0}, block="obsidian:obsidian_block"}, {pos={x=1,y=1,z=0}, block="nether:nether_portal"}, {pos={x=2,y=1,z=0}, block="nether:nether_portal"}, {pos={x=3,y=1,z=0}, block="obsidian:obsidian_block"}, {pos={x=0,y=1,z=1}, block="obsidian:obsidian_block"}, {pos={x=3,y=1,z=1}, block="obsidian:obsidian_block"}, {pos={x=0,y=1,z=-1}, block="obsidian:obsidian_block"}, {pos={x=3,y=1,z=-1}, block="obsidian:obsidian_block"}, -- Floor 3 {pos={x=0,y=2,z=0}, block="obsidian:obsidian_block"}, {pos={x=1,y=2,z=0}, block="nether:nether_portal"}, {pos={x=2,y=2,z=0}, block="nether:nether_portal"}, {pos={x=3,y=2,z=0}, block="obsidian:obsidian_block"}, {pos={x=0,y=2,z=1}, block="obsidian:obsidian_block"}, {pos={x=3,y=2,z=1}, block="obsidian:obsidian_block"}, {pos={x=0,y=2,z=-1}, block="obsidian:obsidian_block"}, {pos={x=3,y=2,z=-1}, block="obsidian:obsidian_block"}, -- Floor 4 {pos={x=0,y=3,z=0}, block="obsidian:obsidian_block"}, {pos={x=1,y=3,z=0}, block="nether:nether_portal"}, {pos={x=2,y=3,z=0}, block="nether:nether_portal"}, {pos={x=3,y=3,z=0}, block="obsidian:obsidian_block"}, {pos={x=0,y=3,z=1}, block="obsidian:obsidian_block"}, {pos={x=3,y=3,z=1}, block="obsidian:obsidian_block"}, {pos={x=0,y=3,z=-1}, block="obsidian:obsidian_block"}, {pos={x=3,y=3,z=-1}, block="obsidian:obsidian_block"}, -- Floor 5 {pos={x=0,y=4,z=0}, block="obsidian:obsidian_block"}, {pos={x=1,y=4,z=0}, block="obsidian:obsidian_block"}, {pos={x=2,y=4,z=0}, block="obsidian:obsidian_block"}, {pos={x=3,y=4,z=0}, block="obsidian:obsidian_block"}, {pos={x=0,y=4,z=1}, block="obsidian:obsidian_block"}, {pos={x=1,y=4,z=1}, block="obsidian:obsidian_block"}, {pos={x=2,y=4,z=1}, block="obsidian:obsidian_block"}, {pos={x=3,y=4,z=1}, block="obsidian:obsidian_block"}, {pos={x=0,y=4,z=-1}, block="obsidian:obsidian_block"}, {pos={x=1,y=4,z=-1}, block="obsidian:obsidian_block"}, {pos={x=2,y=4,z=-1}, block="obsidian:obsidian_block"}, {pos={x=3,y=4,z=-1}, block="obsidian:obsidian_block"}, } -- Time to teleport a player to the nether or teleport the player to the overworld NETHER_PORTAL_SPEED = 5 --== END OF EDITABLE OPTIONS ==-- -- Generated variables NETHER_BOTTOM = (NETHER_DEPTH - NETHER_HEIGHT) HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM + HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z} LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT) HADES_THRONE_ABS = {} HADES_THRONE_ENDPOS_ABS = {} HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt" for i,v in ipairs(HADES_THRONE) do v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y v.pos.z = v.pos.z + HADES_THRONE_STARTPOS_ABS.z HADES_THRONE_ABS[i] = v end local htx = 0 local hty = 0 local htz = 0 for i,v in ipairs(HADES_THRONE_ABS) do if v.pos.x > htx then htx = v.pos.x end if v.pos.y > hty then hty = v.pos.y end if v.pos.z > htz then htz = v.pos.z end end HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz} local nether = {} -- == General Utility Functions == -- Check if file exists function nether:fileexists(file) file = io.open(file, "r") if file ~= nil then file:close() return true else return false end end -- Simple "touch" function function nether:touch(file) if nether:fileexists(file) ~= true then file = io.open(file, "w") if file ~= nil then file:write("") file:close() end end end -- Print a message function nether:printm(message) print("[Nether] " .. message) end -- Print an error message function nether:printerror(message) nether:printm("Error! " .. message) end -- == Nether related stuff == -- Find if a position is inside the Nether function nether:inside_nether(pos) if pos.y >= NETHER_BOTTOM and pos.y <= NETHER_DEPTH then return true end return false end -- Netherrack minetest.register_node("nether:netherrack", { description = "Netherrack", tile_images = {"nether_netherrack.png"}, is_ground_content = true, groups = {cracky=3}, drop = "nether_netherrack.png", sounds = default.node_sound_stone_defaults(), }) -- Nether tree minetest.register_node("nether:nether_tree", { description = "Nether Tree", tile_images = {"nether_tree_top.png", "nether_tree_top.png", "nether_tree.png"}, is_ground_content = true, groups = {tree=1, snappy=2, choppy=2, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), }) -- Nether leaves minetest.register_node("nether:nether_leaves", { description = "Nether Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"nether_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=2}, drop = "nether:nether_leaves", sounds = default.node_sound_leaves_defaults(), }) -- Nether apple minetest.register_node("nether:nether_apple", { description = "Nether Apple", drawtype = "plantlike", visual_scale = 1.0, tile_images = {"nether_apple.png"}, inventory_image = "nether_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {fleshy=3, dig_immediate=3}, on_use = minetest.item_eat(-4), sounds = default.node_sound_defaults(), }) -- Nether torch minetest.register_node("nether:nether_torch", { description = "Nether Torch", drawtype = "torchlike", tile_images = {"nether_torch_on_floor.png", "nether_torch_on_ceiling.png", "nether_torch.png"}, inventory_image = "nether_torch_on_floor.png", wield_image = "nether_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = LIGHT_MAX - 1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2, dig_immediate=3}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) -- Nether torch (only shows the bottom torch. This is a hack) minetest.register_node("nether:nether_torch_bottom", { description = "Nether Torch Bottom Side (you hacker!)", drawtype = "torchlike", tile_images = {"nether_torch_on_floor.png", "nether_torch_on_floor.png", "nether_torch_floor.png"}, inventory_image = "nether_torch_on_floor.png", wield_image = "nether_torch_on_floor.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, light_source = LIGHT_MAX - 1, drop = "nether:nether_torch", selection_box = { type = "wallmounted", wall_top = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, }, groups = {choppy=2, dig_immediate=3}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) -- Create the Nether minetest.register_on_generated(function(minp, maxp) local addpos = {} hadesthronecounter = 1 if ((maxp.y >= NETHER_BOTTOM) and (minp.y <= NETHER_DEPTH)) then -- Pass 1: Terrain generation for x=minp.x, maxp.x, 1 do for y=minp.y, maxp.y, 1 do for z=minp.z, maxp.z, 1 do addpos = {x=x, y=y, z=z} if y == NETHER_DEPTH then minetest.env:add_node(addpos, {name="nether:netherrack"}) elseif y == NETHER_BOTTOM then minetest.env:add_node(addpos, {name="nether:netherrack"}) elseif (y == math.random((NETHER_DEPTH-NETHER_RANDOM), NETHER_DEPTH)) then minetest.env:add_node(addpos, {name="nether:netherrack"}) elseif (y == math.random(NETHER_BOTTOM, (NETHER_BOTTOM+NETHER_RANDOM))) then minetest.env:add_node(addpos, {name="nether:netherrack"}) elseif y <= NETHER_DEPTH and y >= NETHER_BOTTOM then minetest.env:add_node(addpos, {name="air"}) end end end end -- Pass 2: Details for x=minp.x, maxp.x, 1 do for y=minp.y, maxp.y, 1 do for z=minp.z, maxp.z, 1 do addpos = {x=x, y=y, z=z} if y < NETHER_DEPTH and y > NETHER_BOTTOM then if math.random(NETHER_TREE_FREQ) == 1 and y == (NETHER_BOTTOM + 1) then nether:grow_nethertree(addpos) elseif math.random(LAVA_FREQ) == 1 and y <= LAVA_Y then minetest.env:add_node(addpos, {name="default:lava_source"}) end end end end end -- We don't want the Throne of Hades to get regenerated (especially since it will screw up portals) if (minp.x <= HADES_THRONE_STARTPOS_ABS.x) and (maxp.x >= HADES_THRONE_STARTPOS_ABS.x) and (minp.y <= HADES_THRONE_STARTPOS_ABS.y) and (maxp.y >= HADES_THRONE_STARTPOS_ABS.y) and (minp.z <= HADES_THRONE_STARTPOS_ABS.z) and (maxp.z >= HADES_THRONE_STARTPOS_ABS.z) and (nether:fileexists(HADES_THRONE_GENERATED) == false) then -- Pass 3: Make way for the Throne of Hades! for x=(HADES_THRONE_STARTPOS_ABS.x - 1), (HADES_THRONE_ENDPOS_ABS.x + 1), 1 do for z=(HADES_THRONE_STARTPOS_ABS.z - 1), (HADES_THRONE_ENDPOS_ABS.z + 1), 1 do -- Notice I did not put a -1 for the beginning. This is because we don't want the throne to float for y=HADES_THRONE_STARTPOS_ABS.y, (HADES_THRONE_ENDPOS_ABS.y + 1), 1 do addpos = {x=x, y=y, z=z} minetest.env:add_node(addpos, {name="air"}) end end end -- Pass 4: Throne of Hades for i,v in ipairs(HADES_THRONE_ABS) do minetest.env:add_node(v.pos, {name=v.block}) end nether:touch(HADES_THRONE_GENERATED) end end end) -- Create a nether tree function nether:grow_nethertree(pos) --TRUNK pos.y=pos.y+1 local trunkpos={x=pos.x, z=pos.z} for y=pos.y, pos.y+4+math.random(2) do trunkpos.y=y minetest.env:add_node(trunkpos, {name="nether:nether_tree"}) end --LEAVES local leafpos={} for x=(trunkpos.x-NETHER_TREESIZE), (trunkpos.x+NETHER_TREESIZE), 1 do for y=(trunkpos.y-NETHER_TREESIZE), (trunkpos.y+NETHER_TREESIZE), 1 do for z=(trunkpos.z-NETHER_TREESIZE), (trunkpos.z+NETHER_TREESIZE), 1 do if (x-trunkpos.x)*(x-trunkpos.x) +(y-trunkpos.y)*(y-trunkpos.y) +(z-trunkpos.z)*(z-trunkpos.z) <= NETHER_TREESIZE*NETHER_TREESIZE + NETHER_TREESIZE then leafpos={x=x, y=y, z=z} if minetest.env:get_node(leafpos).name=="air" then if math.random(NETHER_APPLE_FREQ) == 1 then if math.random(NETHER_HEAL_APPLE_FREQ) == 1 then minetest.env:add_node(leafpos, {name="default:apple"}) else minetest.env:add_node(leafpos, {name="nether:nether_apple"}) end else minetest.env:add_node(leafpos, {name="nether:nether_leaves"}) end end end end end end end -- == PORTAL RELATED STUFF == NETHER_PORTALS_TO_NETHER = {} NETHER_PORTALS_FROM_NETHER = {} NETHER_PORTALS_TO_NETHER_FILE = minetest.get_worldpath() .. "/portalstonether.txt" NETHER_PORTALS_FROM_NETHER_FILE = minetest.get_worldpath() .. "/portalsfromnether.txt" -- Count the number of times a position appears in a table function table_count(tt, item) local count count = 0 for ii,xx in pairs(tt) do if (item.x == xx.x) and (item.y == xx.y) and (item.z == xx.z) then count = count + 1 end end return count end -- Remove duplicate positions from table function table_unique(tt) local newtable newtable = {} for ii,xx in ipairs(tt) do if(table_count(newtable, xx) == 0) then newtable[#newtable+1] = xx end end return newtable end -- Copied from neko259 with a few minor edits from lkjoel function split(pString, pPattern) local Table = {} local fpat = "(.-)" .. pPattern local last_end = 1 local s, e, cap = pString:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(Table,cap) end last_end = e+1 s, e, cap = pString:find(fpat, last_end) end if last_end <= #pString then cap = pString:sub(last_end) table.insert(Table, cap) end return Table end -- Save a portal to nether function nether:save_portal_to_nether(pos) local file = io.open(NETHER_PORTALS_TO_NETHER_FILE, "a") if file ~= nil then file:write("x" .. pos.x .. "\ny" .. pos.y .. "\nz" .. pos.z .. "\np", "\n") file:close() else nether:printerror("Cannot write portal to file!") end end -- Save all nether portals function nether:save_portals_to_nether() local array2 = NETHER_PORTALS_TO_NETHER NETHER_PORTALS_TO_NETHER = table_unique(array2) file = io.open(NETHER_PORTALS_TO_NETHER_FILE, "w") if file ~= nil then file:write("") file:close() else nether:printerror("Cannot create portal file!") end for i,v in ipairs(NETHER_PORTALS_TO_NETHER) do nether:save_portal_to_nether(v) end end -- Save a portal from nether function nether:save_portal_from_nether(pos) local file = io.open(NETHER_PORTALS_FROM_NETHER_FILE, "a") if file ~= nil then file:write("x" .. pos.x .. "\ny" .. pos.y .. "\nz" .. pos.z .. "\np", "\n") file:close() else nether:printerror("Cannot write portal to file!") end end -- Save all portals from nether function nether:save_portals_from_nether() local array2 = NETHER_PORTALS_FROM_NETHER NETHER_PORTALS_FROM_NETHER = table_unique(array2) file = io.open(NETHER_PORTALS_FROM_NETHER_FILE, "w") if file ~= nil then file:write("") file:close() else nether:printerror("Cannot create portal file!") end for i,v in ipairs(NETHER_PORTALS_FROM_NETHER) do nether:save_portal_from_nether(v) end end -- Read portals to nether function nether:read_portals_to_nether() local array = {} local array2 = {} local file = io.open(NETHER_PORTALS_TO_NETHER_FILE, "r") if file ~= nil then for line in io.lines(NETHER_PORTALS_TO_NETHER_FILE) do if not (line == "" or line == nil) then if line:sub(1, 1) == "p" then array2[table.getn(array2)+1] = array elseif line:sub(1, 1) == "x" then array.x = tonumber(split(line, "x")[1]) elseif line:sub(1, 1) == "y" then array.y = tonumber(split(line, "y")[1]) elseif line:sub(1, 1) == "z" then array.z = tonumber(split(line, "z")[1]) end end end else file = io.open(NETHER_PORTALS_TO_NETHER_FILE, "w") if file ~= nil then file:write("") file:close() else nether:printerror("Cannot create portal file!") end end NETHER_PORTALS_TO_NETHER = table_unique(array2) end -- Read portals from nether function nether:read_portals_from_nether() local array = {} local array2 = {} local file = io.open(NETHER_PORTALS_FROM_NETHER_FILE, "r") if file ~= nil then for line in io.lines(NETHER_PORTALS_FROM_NETHER_FILE) do if not (line == "" or line == nil) then if line:sub(1, 1) == "p" then array2[table.getn(array2)+1] = array elseif line:sub(1, 1) == "x" then array.x = tonumber(split(line, "x")[1]) elseif line:sub(1, 1) == "y" then array.y = tonumber(split(line, "y")[1]) elseif line:sub(1, 1) == "z" then array.z = tonumber(split(line, "z")[1]) end end end else file = io.open(NETHER_PORTALS_FROM_NETHER_FILE, "w") if file ~= nil then file:write("") file:close() else nether:printerror("Cannot create portal file!") end end NETHER_PORTALS_FROM_NETHER = table_unique(array2) end nether:read_portals_to_nether() nether:read_portals_from_nether() -- Teleport the player function nether:teleport_player(from_nether, player) local randomportal = 1 local coin = math.floor(math.random(0, 1)) if coin == 0 then coin = -1 else coin = 1 end local coin2 = math.floor(math.random(1, 2)) local num = 1 local forgetit = false if from_nether == true then num = table.getn(NETHER_PORTALS_TO_NETHER) if num == 1 then randomportal = 1 elseif num < 1 then forgetit = true teleportpos = {x=0, y=0, z=0} else randomportal = math.floor(math.random(1, num)) end if forgetit == false then portalpos = NETHER_PORTALS_TO_NETHER[randomportal] end else num = table.getn(NETHER_PORTALS_FROM_NETHER) if num == 1 then randomportal = 1 elseif num < 1 then forgetit = true teleportpos = {x=0, y=NETHER_DEPTH - 5, z=0} else randomportal = math.floor(math.random(1, num)) end if forgetit == false then portalpos = NETHER_PORTALS_FROM_NETHER[randomportal] end end if forgetit == false then teleportpos = {x=portalpos.x + coin2, y=portalpos.y + 1, z=portalpos.z + coin} end player:setpos(teleportpos) end -- Portal Creator minetest.register_node("nether:nether_portal_creator", { description = "Nether Portal Creator", tile_images = {"nether_portal_creator.png"}, }) minetest.register_abm({ nodenames = "nether:nether_portal_creator", interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local nodemeta = minetest.env:get_meta(pos) if nodemeta:get_string("generatingportal") == "" or nodemeta:get_string("generatingportal") == nil then nodemeta:set_string("generatingportal", "true") for i,v in ipairs(NETHER_PORTAL) do v.pos.x = v.pos.x + pos.x v.pos.y = v.pos.y + pos.y v.pos.z = v.pos.z + pos.z minetest.env:add_node(v.pos, {name=v.block}) end if nether:inside_nether(pos) then NETHER_PORTALS_FROM_NETHER[table.getn(NETHER_PORTALS_FROM_NETHER)+1] = pos nether:save_portals_from_nether() nether:read_portals_from_nether() else NETHER_PORTALS_TO_NETHER[table.getn(NETHER_PORTALS_TO_NETHER)+1] = pos nether:save_portals_to_nether() nether:read_portals_from_nether() end end end }) -- Portal Stuff minetest.register_node("nether:nether_portal", { description = "Nether Portal", drawtype = "glasslike", tile_images = {"nether_portal_stuff.png"}, inventory_image = "nether_portal_stuff.png", wield_image = "nether_portal_stuff.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {choppy=2,dig_immediate=3}, legacy_wallmounted = false, buildable_to = true, post_effect_color = {a=64, r=150, g=100, b=200}, metadata_name = "generic" }) minetest.register_abm({ nodenames = {"nether:nether_portal"}, interval = 1.0, chance = 1, action = function(pos, node) local nodemeta = minetest.env:get_meta(pos) local objs = minetest.env:get_objects_inside_radius(pos, 1) if objs[1] ~= nil then for k, obj in pairs(objs) do local objpos = obj:getpos() local objmeta = minetest.env:get_meta(objpos) if objpos.y>pos.y-1 and objpos.y