pipeworks.chests = {}

-- register a chest to connect with pipeworks tubes.
-- will autoconnect to tubes and add tube inlets to the textures
-- it is highly recommended to allow the user to change the "splitstacks" int (1 to enable) in the node meta
-- but that can't be done by this function

-- @param override: additional overrides, such as stuff to modify the node formspec
-- @param connect_sides: which directions the chests shall connect to
function pipeworks.override_chest(chestname, override, connect_sides)
	local old_def = core.registered_nodes[chestname]

	local tube_entry = "^pipeworks_tube_connection_wooden.png"
	override.tiles = override.tiles or old_def.tiles
	-- expand the tiles table if it has been shortened
	if #override.tiles < 6 then
		for i = #override.tiles, 6 do
			override.tiles[i] = override.tiles[#override.tiles]
		end
	end
	-- add inlets to the sides that connect to tubes
	local tile_directions = {"top", "bottom", "right", "left", "back", "front"}
	for i, direction in ipairs(tile_directions) do
		if connect_sides[direction] then
			if type(override.tiles[i]) == "string" then
				override.tiles[i] = override.tiles[i] .. tube_entry
			elseif type(override.tiles[i]) == "table" and not override.tiles[i].animation then
				override.tiles[i].name = override.tiles[i].name .. tube_entry
			end
		end
	end

	local old_after_place_node = override.after_place_node or old_def.after_place_node or function()  end
	override.after_place_node = function(pos, placer, itemstack, pointed_thing)
		old_after_place_node(pos, placer, itemstack, pointed_thing)
		pipeworks.after_place(pos)
	end

	local old_after_dig = override.after_dig or old_def.after_dig_node or function()  end
	override.after_dig_node = function(pos, oldnode, oldmetadata, digger)
		old_after_dig(pos, oldnode, oldmetadata, digger)
		pipeworks.after_dig(pos, oldnode, oldmetadata, digger)
	end

	local old_on_rotate
	if override.on_rotate ~= nil then
		old_on_rotate = override.on_rotate
	elseif old_def.on_rotate ~= nil then
		old_on_rotate = old_def.on_rotate
	else
		old_on_rotate = function()  end
	end
	-- on_rotate = false -> rotation disabled, no need to update tubes
	-- everything else: undefined by the most common screwdriver mods
	if type(old_on_rotate) == "function" then
		override.on_rotate = function(pos, node, user, mode, new_param2)
			if old_on_rotate(pos, node, user, mode, new_param2) ~= false then
				return pipeworks.on_rotate(pos, node, user, mode, new_param2)
			else
				return false
			end
		end
	end

	override.tube = {
		insert_object = function(pos, node, stack, direction)
			local meta = core.get_meta(pos)
			local inv = meta:get_inventory()
			return inv:add_item("main", stack)
		end,
		can_insert = function(pos, node, stack, direction)
			local meta = core.get_meta(pos)
			local inv = meta:get_inventory()
			if meta:get_int("splitstacks") == 1 then
				stack = stack:peek_item(1)
			end
			return inv:room_for_item("main", stack)
		end,
		input_inventory = "main",
		connect_sides = connect_sides
	}

	-- Add the extra groups
	override.groups = override.groups or old_def.groups or {}
	override.groups.tubedevice = 1
	override.groups.tubedevice_receiver = 1

	core.override_item(chestname, override)
	pipeworks.chests[chestname] = true
end
