diff --git a/compat-chests.lua b/compat-chests.lua index ac5c219..6c5a445 100644 --- a/compat-chests.lua +++ b/compat-chests.lua @@ -4,26 +4,31 @@ -- the formspecs found here are basically copies of the ones from minetest_game -- plus bits from pipeworks' sorting tubes +-- Pipeworks Specific local fs_helpers = pipeworks.fs_helpers +local tube_entry = "^pipeworks_tube_connection_wooden.png" -tube_entry = "^pipeworks_tube_connection_wooden.png" +-- Chest Locals +local open_chests = {} -local base_chest_formspec = "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) +local function get_chest_formspec(pos) + local spos = pos.x .. "," .. pos.y .. "," .. pos.z + local formspec = + "size[8,9]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. + "list[current_player;main;0,4.85;8,1;]" .. + "list[current_player;main;0,6.08;8,3;8]" .. + "listring[nodemeta:" .. spos .. ";main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,4.85) -local function update_chest_formspec(pos) - local meta = minetest.get_meta(pos) - local formspec = base_chest_formspec .. - "list[current_name;main;0,0.3;8,4;]" .. - "listring[current_name;main]" .. + -- Pipeworks Switch + formspec = formspec .. fs_helpers.cycling_button( - meta, + minetest.get_meta(pos), pipeworks.button_base, "splitstacks", { @@ -31,19 +36,137 @@ local function update_chest_formspec(pos) pipeworks.button_on } )..pipeworks.button_label - meta:set_string("formspec", formspec) + + return formspec end -minetest.override_item("default:chest", { +local function chest_lid_obstructed(pos) + local above = { x = pos.x, y = pos.y + 1, z = pos.z } + local def = minetest.registered_nodes[minetest.get_node(above).name] + -- allow ladders, signs, wallmounted things and torches to not obstruct + if def.drawtype == "airlike" or + def.drawtype == "signlike" or + def.drawtype == "torchlike" or + (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then + return false + end + return true +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "pipeworks:chest_formspec" and player then + local pn = player:get_player_name() + if open_chests[pn] then + local pos = open_chests[pn].pos + if fields.quit then + local sound = open_chests[pn].sound + local swap = open_chests[pn].swap + local node = minetest.get_node(pos) + + open_chests[pn] = nil + for k, v in pairs(open_chests) do + if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then + return true + end + end + minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, + param2 = node.param2 }) + minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) + end + + -- Pipeworks Switch + if pipeworks.may_configure(pos, player) and not fields.quit then + fs_helpers.on_receive_fields(pos, fields) + minetest.show_formspec(player:get_player_name(), "pipeworks:chest_formspec", get_chest_formspec(pos)) + end + end + end + + return true +end) + +-- Original Definitions +local old_chest_def = table.copy(minetest.registered_items["default:chest"]) +local old_chest_open_def = table.copy(minetest.registered_items["default:chest_open"]) +local old_chest_locked_def = table.copy(minetest.registered_items["default:chest_locked"]) +local old_chest_locked_open_def = table.copy(minetest.registered_items["default:chest_locked_open"]) + +-- Override Construction +local override_protected, override, override_open, override_protected_open +override_protected = { tiles = { "default_chest_top.png"..tube_entry, "default_chest_top.png"..tube_entry, "default_chest_side.png"..tube_entry, "default_chest_side.png"..tube_entry, - "default_chest_side.png"..tube_entry, - "default_chest_front.png" + "default_chest_lock.png", + "default_chest_inside.png" }, - groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1}, + after_place_node = function(pos, placer) + old_chest_locked_def.after_place_node(pos, placer) + pipeworks.after_place(pos) + end, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + if not default.can_interact_with_node(clicker, pos) then + return itemstack + end + + minetest.sound_play(old_chest_locked_def.sound_open, {gain = 0.3, + pos = pos, max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, + { name = "default:" .. "chest_locked" .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "pipeworks:chest_formspec", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = old_chest_locked_def.sound_close, swap = "chest_locked" } + end, + groups = table.copy(old_chest_locked_def.groups), + tube = { + insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:add_item("main", stack) + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if meta:get_int("splitstacks") == 1 then + stack = stack:peek_item(1) + end + return inv:room_for_item("main", stack) + end, + connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} + }, + after_dig_node = pipeworks.after_dig +} +override = { + tiles = { + "default_chest_top.png"..tube_entry, + "default_chest_top.png"..tube_entry, + "default_chest_side.png"..tube_entry, + "default_chest_side.png"..tube_entry, + "default_chest_front.png", + "default_chest_inside.png" + }, + on_rightclick = function(pos, node, clicker) + minetest.sound_play(old_chest_def.sound_open, {gain = 0.3, pos = pos, + max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, { + name = "default:" .. "chest" .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "pipeworks:chest_formspec", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = old_chest_def.sound_close, swap = "chest" } + end, + groups = table.copy(old_chest_def.groups), tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) @@ -62,126 +185,47 @@ minetest.override_item("default:chest", { connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} }, after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - update_chest_formspec(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - if not pipeworks.may_configure(pos, sender) then return end - fs_helpers.on_receive_fields(pos, fields) - update_chest_formspec(pos) - end, -}) - --- ===================== - -local function get_locked_chest_formspec(pos) - local spos = pos.x .. "," .. pos.y .. "," .. pos.z - local formspec = base_chest_formspec .. - "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. - "listring[nodemeta:" .. spos .. ";main]" - return formspec -end - -local function setup_locked_formspec(pos, meta) - meta:set_string("formspec", - get_locked_chest_formspec(pos) .. - fs_helpers.cycling_button( - meta, - pipeworks.button_base, - "splitstacks", - { - pipeworks.button_off, - pipeworks.button_on - } - )..pipeworks.button_label - ) -end - -minetest.override_item("default:chest_locked", { - tiles = { - "default_chest_top.png"..tube_entry, - "default_chest_top.png"..tube_entry, - "default_chest_side.png"..tube_entry, - "default_chest_side.png"..tube_entry, - "default_chest_side.png"..tube_entry, - "default_chest_lock.png" - }, - groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1}, - tube = { - insert_object = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:add_item("main", stack) - end, - can_insert = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if meta:get_int("splitstacks") == 1 then - stack = stack:peek_item(1) - end - return inv:room_for_item("main", stack) - end, - connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} - }, - after_place_node = function (pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by ".. - meta:get_string("owner")..")") - pipeworks.after_place(pos) - end, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - if default.can_interact_with_node(clicker, pos) then - local meta = minetest.get_meta(pos) - local formspec = meta:get_string("formspec") - print("on_rightclick") - print(dump(formspec)) - setup_locked_formspec(pos, meta, clicker) - minetest.show_formspec( - clicker:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end - return itemstack - end, - on_key_use = function(pos, player) - local secret = minetest.get_meta(pos):get_string("key_lock_secret") - local itemstack = player:get_wielded_item() - local key_meta = itemstack:get_meta() - - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) - itemstack:set_metadata("") - end - - if secret ~= key_meta:get_string("secret") then - return - end - setup_locked_formspec(pos, minetest.get_meta(pos)) - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - setup_locked_formspec(pos, meta) - end, - on_receive_fields = function(pos, formname, fields, sender) - if not pipeworks.may_configure(pos, sender) then return end - fs_helpers.on_receive_fields(pos, fields) - local formspec = get_locked_chest_formspec(pos) - print("on_receive_fields") - print(dump(formspec)) - - if formspec == "" then - meta:set_string("formspec", formspec) - else - setup_locked_formspec(pos, minetest.get_meta(pos)) - end - end, after_dig_node = pipeworks.after_dig -}) +} +--[[local override_common = { + +} +for k,v in pairs(override_common) do + override_protected[k] = v + override[k] = v +end]] + +override_open = table.copy(override) +override_open.groups = table.copy(old_chest_open_def.groups) + +override_protected_open = table.copy(override_protected) +override_protected_open.groups = table.copy(old_chest_locked_open_def.groups) +override_protected.tiles = { -- Rearranged according to the chest registration in Minetest_Game. + "default_chest_top.png"..tube_entry, + "default_chest_top.png"..tube_entry, + "default_chest_side.png"..tube_entry.."^[transformFX", + "default_chest_side.png"..tube_entry, + "default_chest_side.png"..tube_entry, + "default_chest_lock.png", +} +override.tiles = { + "default_chest_top.png"..tube_entry, + "default_chest_top.png"..tube_entry, + "default_chest_side.png"..tube_entry.."^[transformFX", + "default_chest_side.png"..tube_entry, + "default_chest_side.png"..tube_entry, + "default_chest_front.png", +} + +-- Add the extra groups +for i,v in ipairs({override_protected, override, override_open, override_protected_open}) do + v.groups.tubedevice = 1 + v.groups.tubedevice_receiver = 1 +end + +-- Override with the new modifications. +minetest.override_item("default:chest", override) +minetest.override_item("default:chest_open", override_open) +minetest.override_item("default:chest_locked", override_protected) +minetest.override_item("default:chest_locked_open", override_protected_open) +