diff --git a/item_transport.lua b/item_transport.lua index 76fe538..7e83d95 100644 --- a/item_transport.lua +++ b/item_transport.lua @@ -311,8 +311,6 @@ luaentity.register_entity("pipeworks:tubed_item", { self:set_pos(pos) end - local stack = ItemStack(self.itemstring) - local velocity = self:get_velocity() local moved = false @@ -329,9 +327,15 @@ luaentity.register_entity("pipeworks:tubed_item", { moved = true end + if not moved then + return + end + + local stack = ItemStack(self.itemstring) + pipeworks.load_position(self.start_pos) local node = minetest.get_node(self.start_pos) - if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then + if minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then local leftover if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner) @@ -349,45 +353,43 @@ luaentity.register_entity("pipeworks:tubed_item", { return end - if moved then - local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color - local rev_vel = vector.multiply(velocity, -1) - local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel)) - local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir))) - local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1 - if not found_next then - if pipeworks.drop_on_routing_fail or not tube_present or - minetest.get_item_group(rev_node.name,"tube") ~= 1 then - -- Using add_item instead of item_drop since this makes pipeworks backward - -- compatible with Minetest 0.4.13. - -- Using item_drop here makes Minetest 0.4.13 crash. - local dropped_item = minetest.add_item(self.start_pos, stack) - if dropped_item then - dropped_item:set_velocity(vector.multiply(velocity, 5)) - self:remove() - end - return - else - velocity = vector.multiply(velocity, -1) - self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1))) - self:set_velocity(velocity) + local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color + local rev_vel = vector.multiply(velocity, -1) + local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel)) + local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir))) + local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1 + if not found_next then + if pipeworks.drop_on_routing_fail or not tube_present or + minetest.get_item_group(rev_node.name,"tube") ~= 1 then + -- Using add_item instead of item_drop since this makes pipeworks backward + -- compatible with Minetest 0.4.13. + -- Using item_drop here makes Minetest 0.4.13 crash. + local dropped_item = minetest.add_item(self.start_pos, stack) + if dropped_item then + dropped_item:set_velocity(vector.multiply(velocity, 5)) + self:remove() end - elseif is_multimode(multimode) then - -- create new stacks according to returned data. - local s = self.start_pos - for _, split in ipairs(multimode) do - pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner) - end - -- remove ourself now the splits are sent - self:remove() return + else + velocity = vector.multiply(velocity, -1) + self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1))) + self:set_velocity(velocity) end + elseif is_multimode(multimode) then + -- create new stacks according to returned data. + local s = self.start_pos + for _, split in ipairs(multimode) do + pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner) + end + -- remove ourself now the splits are sent + self:remove() + return + end - if new_velocity and not vector.equals(velocity, new_velocity) then - local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z) - self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr))) - self:set_velocity(new_velocity) - end + if new_velocity and not vector.equals(velocity, new_velocity) then + local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z) + self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr))) + self:set_velocity(new_velocity) end end })