diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..faf22a9 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,9 @@ +root = true + +[*] +tab_width = 4 +charset = utf-8 +end_of_line = lf +indent_style = tab +insert_final_newline = false +trim_trailing_whitespace = true diff --git a/autocrafter.lua b/autocrafter.lua index b623672..cc7a86e 100644 --- a/autocrafter.lua +++ b/autocrafter.lua @@ -1,11 +1,14 @@ local S = minetest.get_translator("pipeworks") -local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second +-- cache some recipe data to avoid calling the slow function +-- minetest.get_craft_result() every second +local autocrafterCache = {} local craft_time = 1 local function count_index(invlist) local index = {} for _, stack in pairs(invlist) do + stack = ItemStack(stack) if not stack:is_empty() then local stack_name = stack:get_name() index[stack_name] = (index[stack_name] or 0) + stack:get_count() @@ -21,41 +24,152 @@ local function get_item_info(stack) return description, name end +-- Get best matching recipe for what user has put in crafting grid. +-- This function does not consider crafting method (mix vs craft) +local function get_matching_craft(output_name, example_recipe) + local recipes = minetest.get_all_craft_recipes(output_name) + if not recipes then + return example_recipe + end + + if 1 == #recipes then + return recipes[1].items + end + + local index_example = count_index(example_recipe) + local best_score = 0 + local index_recipe, best_index, score, group + for i = 1, #recipes do + score = 0 + index_recipe = count_index(recipes[i].items) + for recipe_item_name, _ in pairs(index_recipe) do + if index_example[recipe_item_name] then + score = score + 1 + elseif recipe_item_name:sub(1, 6) == "group:" then + group = recipe_item_name:sub(7) + for example_item_name, _ in pairs(index_example) do + if minetest.get_item_group(example_item_name, group) > 0 then + score = score + 1 + break + end + end + end + end + if best_score < score then + best_index = i + end + end + + return best_index and recipes[best_index].items or example_recipe +end + local function get_craft(pos, inventory, hash) local hash = hash or minetest.hash_node_position(pos) local craft = autocrafterCache[hash] - if not craft then - local recipe = inventory:get_list("recipe") - local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) - craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} - autocrafterCache[hash] = craft + if craft then return craft end + + local example_recipe = inventory:get_list("recipe") + local output, decremented_input = minetest.get_craft_result({ + method = "normal", width = 3, items = example_recipe + }) + + local recipe = example_recipe + if output and not output.item:is_empty() then + recipe = get_matching_craft(output.item:get_name(), example_recipe) end + + craft = { + recipe = recipe, + consumption = count_index(recipe), + output = output, + decremented_input = decremented_input.items + } + autocrafterCache[hash] = craft return craft end -local function autocraft(inventory, craft) - if not craft then return false end - -- check if we have enough material available - local inv_index = count_index(inventory:get_list("src")) - for itemname, number in pairs(craft.consumption) do - if (not inv_index[itemname]) or inv_index[itemname] < number then return false end - end - -- check if output and all replacements fit in dst - local output = craft.output.item - local out_items = count_index(craft.decremented_input.items) - out_items[output:get_name()] = (out_items[output:get_name()] or 0) + output:get_count() - local empty_count = 0 - for _,item in pairs(inventory:get_list("dst")) do - if item:is_empty() then - empty_count = empty_count + 1 +-- From a consumption table with groups and an inventory index, build +-- a consumption table without groups +local function calculate_consumption(inv_index, consumption_with_groups) + inv_index = table.copy(inv_index) + consumption_with_groups = table.copy(consumption_with_groups) + + local consumption = {} + local groups = {} + + -- First consume all non-group requirements + -- This is done to avoid consuming a non-group item which is also + -- in a group + for key, count in pairs(consumption_with_groups) do + if key:sub(1, 6) == "group:" then + groups[#groups + 1] = key:sub(7, #key) else - local name = item:get_name() - if out_items[name] then - out_items[name] = out_items[name] - item:get_free_space() + if not inv_index[key] or inv_index[key] < count then + return nil + end + + consumption[key] = (consumption[key] or 0) + count + consumption_with_groups[key] = consumption_with_groups[key] - count + assert(consumption_with_groups[key] == 0) + consumption_with_groups[key] = nil + inv_index[key] = inv_index[key] - count + assert(inv_index[key] >= 0) + end + end + + -- Next, resolve groups using the remaining items in the inventory + local take + if #groups > 0 then + for itemname, count in pairs(inv_index) do + if count > 0 then + local def = minetest.registered_items[itemname] + local item_groups = def and def.groups or {} + for i = 1, #groups do + local group = groups[i] + local groupname = "group:" .. group + if item_groups[group] and item_groups[group] >= 1 + and consumption_with_groups[groupname] > 0 + then + take = math.min(count, consumption_with_groups[groupname]) + consumption_with_groups[groupname] = + consumption_with_groups[groupname] - take + + assert(consumption_with_groups[groupname] >= 0) + consumption[itemname] = + (consumption[itemname] or 0) + take + + inv_index[itemname] = inv_index[itemname] - take + assert(inv_index[itemname] >= 0) + end + end end end end - for _,count in pairs(out_items) do + + -- Finally, check everything has been consumed + for key, count in pairs(consumption_with_groups) do + if count > 0 then + return nil + end + end + + return consumption +end + +local function has_room_for_output(list_output, index_output) + local name + local empty_count = 0 + for _, item in pairs(list_output) do + if item:is_empty() then + empty_count = empty_count + 1 + else + name = item:get_name() + if index_output[name] then + index_output[name] = index_output[name] - item:get_free_space() + end + end + end + for _, count in pairs(index_output) do if count > 0 then empty_count = empty_count - 1 end @@ -63,22 +177,54 @@ local function autocraft(inventory, craft) if empty_count < 0 then return false end + + return true +end + +local function autocraft(inventory, craft) + if not craft then return false end + + -- check if output and all replacements fit in dst + local output = craft.output.item + local out_items = count_index(craft.decremented_input) + out_items[output:get_name()] = + (out_items[output:get_name()] or 0) + output:get_count() + + if not has_room_for_output(inventory:get_list("dst"), out_items) then + return false + end + + -- check if we have enough material available + local inv_index = count_index(inventory:get_list("src")) + local consumption = calculate_consumption(inv_index, craft.consumption) + if not consumption then + return false + end + -- consume material - for itemname, number in pairs(craft.consumption) do - for _ = 1, number do -- We have to do that since remove_item does not work if count > stack_max + for itemname, number in pairs(consumption) do + -- We have to do that since remove_item does not work if count > stack_max + for _ = 1, number do inventory:remove_item("src", ItemStack(itemname)) end end + -- craft the result into the dst inventory and add any "replacements" as well inventory:add_item("dst", output) + local leftover for i = 1, 9 do - inventory:add_item("dst", craft.decremented_input.items[i]) + leftover = inventory:add_item("dst", craft.decremented_input[i]) + if leftover and not leftover:is_empty() then + minetest.log("warning", "[pipeworks] autocrafter didn't " .. + "calculate output space correctly.") + end end return true end -- returns false to stop the timer, true to continue running --- is started only from start_autocrafter(pos) after sanity checks and cached recipe +-- is started only from start_autocrafter(pos) after sanity checks and +-- recipe is cached local function run_autocrafter(pos, elapsed) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() @@ -90,7 +236,7 @@ local function run_autocrafter(pos, elapsed) return false end - for _ = 1, math.floor(elapsed/craft_time) do + for _ = 1, math.floor(elapsed / craft_time) do local continue = autocraft(inventory, craft) if not continue then return false end end @@ -114,33 +260,17 @@ end -- note, that this function assumes allready being updated to virtual items -- and doesn't handle recipes with stacksizes > 1 local function after_recipe_change(pos, inventory) + local hash = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos) + autocrafterCache[hash] = nil -- if we emptied the grid, there's no point in keeping it running or cached if inventory:is_empty("recipe") then minetest.get_node_timer(pos):stop() - autocrafterCache[minetest.hash_node_position(pos)] = nil meta:set_string("infotext", S("unconfigured Autocrafter")) inventory:set_stack("output", 1, "") return end - local recipe = inventory:get_list("recipe") - - local hash = minetest.hash_node_position(pos) - local craft = autocrafterCache[hash] - - if craft then - -- check if it changed - local cached_recipe = craft.recipe - for i = 1, 9 do - if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then - autocrafterCache[hash] = nil -- invalidate recipe - craft = nil - break - end - end - end - - craft = craft or get_craft(pos, inventory, hash) + local craft = get_craft(pos, inventory, hash) local output_item = craft.output.item local description, name = get_item_info(output_item) meta:set_string("infotext", S("'@1' Autocrafter (@2)", description, name)) @@ -149,7 +279,8 @@ local function after_recipe_change(pos, inventory) after_inventory_change(pos) end --- clean out unknown items and groups, which would be handled like unknown items in the crafting grid +-- clean out unknown items and groups, which would be handled like unknown +-- items in the crafting grid -- if minetest supports query by group one day, this might replace them -- with a canonical version instead local function normalize(item_list) @@ -180,58 +311,65 @@ local function on_output_change(pos, inventory, stack) end width_idx = (width_idx < 3) and (width_idx + 1) or 1 end - -- we'll set the output slot in after_recipe_change to the actual result of the new recipe + -- we'll set the output slot in after_recipe_change to the actual + -- result of the new recipe end after_recipe_change(pos, inventory) end --- returns false if we shouldn't bother attempting to start the timer again after this +-- returns false if we shouldn't bother attempting to start the timer again +-- after this local function update_meta(meta, enabled) local state = enabled and "on" or "off" meta:set_int("enabled", enabled and 1 or 0) local list_backgrounds = "" if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then list_backgrounds = "style_type[box;colors=#666]" - for i=0, 2 do - for j=0, 2 do - list_backgrounds = list_backgrounds .. "box[".. 0.22+(i*1.25) ..",".. 0.22+(j*1.25) ..";1,1;]" + for i = 0, 2 do + for j = 0, 2 do + list_backgrounds = list_backgrounds .. "box[" .. + 0.22 + (i * 1.25) .. "," .. 0.22 + (j * 1.25) .. ";1,1;]" end end - for i=0, 3 do - for j=0, 2 do - list_backgrounds = list_backgrounds .. "box[".. 5.28+(i*1.25) ..",".. 0.22+(j*1.25) ..";1,1;]" + for i = 0, 3 do + for j = 0, 2 do + list_backgrounds = list_backgrounds .. "box[" .. + 5.28 + (i * 1.25) .. "," .. 0.22 + (j * 1.25) .. ";1,1;]" end end - for i=0, 7 do - for j=0, 2 do - list_backgrounds = list_backgrounds .. "box[".. 0.22+(i*1.25) ..",".. 5+(j*1.25) ..";1,1;]" + for i = 0, 7 do + for j = 0, 2 do + list_backgrounds = list_backgrounds .. "box[" .. + 0.22 + (i * 1.25) .. "," .. 5 + (j * 1.25) .. ";1,1;]" end end end local size = "10.2,14" local fs = - "formspec_version[2]".. - "size["..size.."]".. - pipeworks.fs_helpers.get_prepends(size).. - list_backgrounds.. - "list[context;recipe;0.22,0.22;3,3;]".. - "image[4,1.45;1,1;[combine:16x16^[noalpha^[colorize:#141318:255]".. - "list[context;output;4,1.45;1,1;]".. - "image_button[4,2.6;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. - "list[context;dst;5.28,0.22;4,3;]".. - "list[context;src;0.22,5;8,3;]".. - pipeworks.fs_helpers.get_inv(9).. - "listring[current_player;main]".. + "formspec_version[2]" .. + "size[" .. size .. "]" .. + pipeworks.fs_helpers.get_prepends(size) .. + list_backgrounds .. + "list[context;recipe;0.22,0.22;3,3;]" .. + "image[4,1.45;1,1;[combine:16x16^[noalpha^[colorize:#141318:255]" .. + "list[context;output;4,1.45;1,1;]" .. + "image_button[4,2.6;1,0.6;pipeworks_button_" .. state .. ".png;" .. + state .. ";;;false;pipeworks_button_interm.png]" .. + "list[context;dst;5.28,0.22;4,3;]" .. + "list[context;src;0.22,5;8,3;]" .. + pipeworks.fs_helpers.get_inv(9) .. + "listring[current_player;main]" .. "listring[context;src]" .. - "listring[current_player;main]".. + "listring[current_player;main]" .. "listring[context;dst]" .. "listring[current_player;main]" if minetest.get_modpath("digilines") then - fs = fs.."field[0.22,4.1;4.5,0.75;channel;"..S("Channel")..";${channel}]".. - "button[5,4.1;1.5,0.75;set_channel;"..S("Set").."]".. - "button_exit[6.8,4.1;2,0.75;close;"..S("Close").."]" + fs = fs .. "field[0.22,4.1;4.5,0.75;channel;" .. S("Channel") .. + ";${channel}]" .. + "button[5,4.1;1.5,0.75;set_channel;" .. S("Set") .. "]" .. + "button_exit[6.8,4.1;2,0.75;close;" .. S("Close") .. "]" end - meta:set_string("formspec",fs) + meta:set_string("formspec", fs) -- toggling the button doesn't quite call for running a recipe change check -- so instead we run a minimal version for infotext setting only @@ -251,9 +389,12 @@ local function update_meta(meta, enabled) end -- 1st version of the autocrafter had actual items in the crafting grid --- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" --- the third added an output inventory, changed the formspec and added a button for enabling/disabling --- so we work out way backwards on this history and update each single case to the newest version +-- the 2nd replaced these with virtual items, dropped the content on update and +-- set "virtual_items" to string "1" +-- the third added an output inventory, changed the formspec and added a button +-- for enabling/disabling +-- so we work out way backwards on this history and update each single case +-- to the newest version local function upgrade_autocrafter(pos, meta) local meta = meta or minetest.get_meta(pos) local inv = meta:get_inventory() @@ -264,7 +405,8 @@ local function upgrade_autocrafter(pos, meta) update_meta(meta, true) if meta:get_string("virtual_items") == "1" then -- we are version 2 - -- we already dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) + -- we already dropped stuff, so lets remove the metadatasetting + -- (we are not being called again for this node) meta:set_string("virtual_items", "") else -- we are version 1 local recipe = inv:get_list("recipe") @@ -304,18 +446,23 @@ minetest.register_node("pipeworks:autocrafter", { return inv:room_for_item("src", stack) end, input_inventory = "dst", - connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, + connect_sides = { + left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1 + } + }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - inv:set_size("src", 3*8) - inv:set_size("recipe", 3*3) - inv:set_size("dst", 4*3) + inv:set_size("src", 3 * 8) + inv:set_size("recipe", 3 * 3) + inv:set_size("dst", 4 * 3) inv:set_size("output", 1) update_meta(meta, false) end, on_receive_fields = function(pos, formname, fields, sender) - if (fields.quit and not fields.key_enter_field) or not pipeworks.may_configure(pos, sender) then + if (fields.quit and not fields.key_enter_field) + or not pipeworks.may_configure(pos, sender) + then return end local meta = minetest.get_meta(pos) @@ -362,7 +509,9 @@ minetest.register_node("pipeworks:autocrafter", { end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then - minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) + minetest.log("action", string.format("%s attempted to take from " .. + "autocrafter at %s", + player:get_player_name(), minetest.pos_to_string(pos))) return 0 end upgrade_autocrafter(pos) @@ -378,7 +527,9 @@ minetest.register_node("pipeworks:autocrafter", { after_inventory_change(pos) return stack:get_count() end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + allow_metadata_inventory_move = function( + pos, from_list, from_index, to_list, to_index, count, player) + if not pipeworks.may_configure(pos, player) then return 0 end upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() @@ -419,13 +570,14 @@ minetest.register_node("pipeworks:autocrafter", { if type(msg) == "table" then if #msg < 3 then return end local inv = meta:get_inventory() - for y=0,2,1 do - for x=1,3,1 do - local slot = y*3+x - if minetest.registered_items[msg[y+1][x]] then - inv:set_stack("recipe",slot,ItemStack(msg[y+1][x])) + for y = 0, 2, 1 do + for x = 1, 3, 1 do + local slot = y * 3 + x + if minetest.registered_items[msg[y + 1][x]] then + inv:set_stack("recipe", slot, ItemStack( + msg[y + 1][x])) else - inv:set_stack("recipe",slot,ItemStack("")) + inv:set_stack("recipe", slot, ItemStack("")) end end end @@ -434,11 +586,12 @@ minetest.register_node("pipeworks:autocrafter", { local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local recipe = {} - for y=0,2,1 do + for y = 0, 2, 1 do local row = {} - for x=1,3,1 do - local slot = y*3+x - table.insert(row, inv:get_stack("recipe",slot):get_name()) + for x = 1, 3, 1 do + local slot = y * 3 + x + table.insert(row, inv:get_stack( + "recipe", slot):get_name()) end table.insert(recipe, row) end @@ -465,4 +618,4 @@ minetest.register_node("pipeworks:autocrafter", { }, }, }) -pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list+1] = "pipeworks:autocrafter" +pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list + 1] = "pipeworks:autocrafter" diff --git a/changelog.txt b/changelog.txt index d33ed87..59ea40d 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3,6 +3,60 @@ Changelog +2023-06-22 (SwissalpS, rubenwardy) +groups support in recipe. Set recipe as usual via recipe formspec or digilines. +Autocrafter now resolves matching recipe using groups so that items in input +inventory are used, that match group and no longer only strictly what user +has in recipe-inventory + + + +2023-06-21 (OgelGames, BuckarooBanzay) +fix autocrafter destroying replacement items (OG) +remove facedir debugging logs (BB) + + + +2023-05-28 (SwissalpS) +support setting 'can_receive' for teleport tubes via digiline + + + +2023-05-19 (fluxionary, OgelGames) +log items going through teleport tubes + + + +2022-12-02 (wsor4035) +bring back compatibility with mineclone2 + + + +2022-11-11 (OgelGames) +prevent tp- and sand-tubes from breaking themselves and refactor part of code + +2022-09-18 (fluxionary) +protection checks before break-/placeing a node -> less violation logs + + +2022-08-14 (wsor4035) +prevent tubes from connecting to furnace front + + + +2022-08-13 (TurkeyMcMac) +moved teleport-tube database to mod-storage + + + +2022-06-23 (S-S-X) +on_repair tweak, improved repairing tubes + + +* many updates not mentioned here * + + + 2017-10-19 (thetaepsilon) Directional flowables are now implemented. All devices for which it is relevant (valve, flow sensor etc.) have been converted so that they only flow on their connecting sides, so pressure propogation now works as expected for these devices when pressure logic is enabled. @@ -50,91 +104,91 @@ What *does not* work: *seems this hasn't been updated in a while* -2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item +2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item transport mod as a default part of this mod, to make tubes do something useful! Thanks to Nore and RealBadAngel for the code contributions! -2013-01-05: made storage tanks connect from top/bottom, made storage tank and -pipe textures use the ^ combine operator so they can show the actual liquid +2013-01-05: made storage tanks connect from top/bottom, made storage tank and +pipe textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks. -2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor -logic error resulting from moving the water flowing code into it's own file +2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor +logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it! -2013-01-04: First stage of integrating Mauvebic's water flowing code. This is -experimental and doesn't move water yet - but at least it doesn't break +2013-01-04: First stage of integrating Mauvebic's water flowing code. This is +experimental and doesn't move water yet - but at least it doesn't break anything :-) -2013-01-01: Various minor tweaks to textures, facedir settings, some other -stuff. Changed crafting recipes to account for revamped pumps, valves, etc. -Now requires the moreores mod and most recent git (for mese crystal fragments) -to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal -pipe with a metal panel overlayed into the middle). Also, tweaked pipes to -always drop the empty ones. Revamped pumps so that now they should sit in/on -liquid and be connected only from the top, relegated grates to decorational- -only, added outlet spigot. Got rid of a few obsolete textures. Got rid of -that whole _x and _z naming thing - now all directional devices (pumps, valves, -spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find +2013-01-01: Various minor tweaks to textures, facedir settings, some other +stuff. Changed crafting recipes to account for revamped pumps, valves, etc. +Now requires the moreores mod and most recent git (for mese crystal fragments) +to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal +pipe with a metal panel overlayed into the middle). Also, tweaked pipes to +always drop the empty ones. Revamped pumps so that now they should sit in/on +liquid and be connected only from the top, relegated grates to decorational- +only, added outlet spigot. Got rid of a few obsolete textures. Got rid of +that whole _x and _z naming thing - now all directional devices (pumps, valves, +spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes. -2012-09-17: Added test object for pneumatic tube autorouting code, made tubes -connect to it and any object that bears groups={tubedevice=1} (connects to any +2012-09-17: Added test object for pneumatic tube autorouting code, made tubes +connect to it and any object that bears groups={tubedevice=1} (connects to any side) -2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since +2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since that is derived from home decor) -2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various -objects, with options: If homedecor is installed, use the plastic sheeting -therein. If not, we define it manually. If the Technic mod is installed, -don't define any recipes at all. Also removed the extra "loaded!" messages and -tweaked the default pipe alias to point to something that is actually visible +2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various +objects, with options: If homedecor is installed, use the plastic sheeting +therein. If not, we define it manually. If the Technic mod is installed, +don't define any recipes at all. Also removed the extra "loaded!" messages and +tweaked the default pipe alias to point to something that is actually visible :-) 2012-09-01: flattened wielded pipe segment. -2012-08-24: Added square-ish pneumatic tubes with their own autoplace code -(does not connect to steel pipes or pipe-oriented devices), then revised their -textures shortly after. Fixed a recursion bug that sometimes caused a stack -overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs +2012-08-24: Added square-ish pneumatic tubes with their own autoplace code +(does not connect to steel pipes or pipe-oriented devices), then revised their +textures shortly after. Fixed a recursion bug that sometimes caused a stack +overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs with the new pipes. -2012-08-22: Added outlet grate, made it participate in autoplace algorithm. -Extended storage tank to show fill level in 10% steps (0% to 100%). Added -"expansion tank" that appears if the user stacks tanks upwards. (Downwards is +2012-08-22: Added outlet grate, made it participate in autoplace algorithm. +Extended storage tank to show fill level in 10% steps (0% to 100%). Added +"expansion tank" that appears if the user stacks tanks upwards. (Downwards is not checked). -2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a -little to allow for more flexible placement. Re-organized code a bit to allow -for some upcoming rules changes. Made storage tanks' upper/lower fittins and +2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a +little to allow for more flexible placement. Re-organized code a bit to allow +for some upcoming rules changes. Made storage tanks' upper/lower fittins and intake grate participate in autoplace algorithm. -2012-08-20: Added temporary nodes for storage tank and intake grating, but +2012-08-20: Added temporary nodes for storage tank and intake grating, but without autoplace. -2012-08-19: Pumps and valves now fully participate in the +2012-08-19: Pumps and valves now fully participate in the auto-rotate/auto-place algorithm. -2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and -they auto-connect! Also added temporary nodes for pump and valve (each with an -on/off setting - punch to change). No crafting recipes yet and the pipes still +2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and +they auto-connect! Also added temporary nodes for pump and valve (each with an +on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon. 2012-08-06: Moved this changelog off the forum post and into a separate file. -2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to -create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z -capped stubs and a short centered horizontal segment. Changed node definitions -so that the aforementioned "short centered" segment is given on dig/drop. -Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded -indicator images to the capped ends, removed some redundant comments. Made the +2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to +create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z +capped stubs and a short centered horizontal segment. Changed node definitions +so that the aforementioned "short centered" segment is given on dig/drop. +Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded +indicator images to the capped ends, removed some redundant comments. Made the empty/loaded indication at the capped end more prominent. -2012-07-21: Added screenshot showing pipes as they look now that nodebox +2012-07-21: Added screenshot showing pipes as they look now that nodebox texture rotation is fixed. -2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of +2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of 'pipes'... after a couple of mistakes :-) 2012-07-12: moved project to github.