From 59362e3d205941144d30439471aeb786a69f5e5d Mon Sep 17 00:00:00 2001 From: Uberi Date: Mon, 12 Aug 2013 18:51:56 -0400 Subject: [PATCH] Add note about teleporter tubes reserved channels. --- Overview.html | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Overview.html b/Overview.html index 75e5a0a..219b4d9 100644 --- a/Overview.html +++ b/Overview.html @@ -154,6 +154,8 @@ a {

Only teleporter tubes that have the same channel will be linked together and allow items to pass through.

The button on the right toggles between "On" and "Off". When the button reads "On", the tube can receive items. Otherwise, items can only be teleported out of the tube, but not into it.

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Teleporter tubes with channel names beginning with the name of a player, followed by a colon, are settable only by the specified player. This is useful for making private teleporter tube channels.

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Teleporter tubes with channel names beginning with the name of a player, followed by a semicolon, are usable only by the specified player, or by other players if the tube is not "On" (unable to receive items). This allows for mail-like systems where items can be sent into private dropboxes, but can't be taken out except by the recipient.

If an item enters a teleporter tube, and there are multiple possible teleporter tubes that it can go to, a target is chosen at random from the possibilities.

Here's how you craft it: