-- This file provides the actual flow logic that makes liquids -- move through the pipes. local finite_liquids = minetest.setting_getbool("liquid_finite") local pipe_liquid_max = 8 local pipe_liquid_shows_loaded = 2 -- Evaluate and balance liquid in all pipes minetest.register_abm({ nodenames = pipeworks.pipe_nodenames, interval = 2, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local coords = { {x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y-1, z = pos.z}, {x = pos.x, y = pos.y+1, z = pos.z}, {x = pos.x-1, y = pos.y, z = pos.z}, {x = pos.x+1, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y, z = pos.z-1}, {x = pos.x, y = pos.y, z = pos.z+1}, } local num_connections = 0 local connection_list = {} local total_level = 0 for _,adjacentpos in ipairs(coords) do local adjacent_node = minetest.get_node(adjacentpos) if adjacent_node and string.find(dump(pipeworks.pipe_nodenames), adjacent_node.name) then local node_level = (minetest.get_meta(adjacentpos):get_float("liquid_level")) or 0 if node_level < 0 then node_level = 0 end total_level = total_level + node_level num_connections = num_connections + 1 table.insert(connection_list, adjacentpos) end end local average_level = total_level / num_connections for _, connected_pipe_pos in ipairs(connection_list) do local newnode local connected_pipe = minetest.get_node(connected_pipe_pos) local pipe_name = string.match(connected_pipe.name, "pipeworks:pipe_%d.*_") if connected_pipe and pipe_name then minetest.get_meta(connected_pipe_pos):set_float("liquid_level", average_level) if average_level > pipe_liquid_shows_loaded then newnode = pipe_name.."loaded" else newnode = pipe_name.."empty" end end if newnode and connected_pipe.name ~= newnode then minetest.swap_node(connected_pipe_pos, {name = newnode, param2 = connected_pipe.param2}) end end end }) -- Process all pumps in the area minetest.register_abm({ nodenames = {"pipeworks:pump_on", "pipeworks:pump_off"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1} local maxp = {x = pos.x+1, y = pos.y, z = pos.z+1} local pos_above = {x = pos.x, y = pos.y+1, z = pos.z} local node_above = minetest.get_node(pos_above) if not node_above then return end local meta = minetest.get_meta(pos_above) local node_level_above = meta:get_float("liquid_level") if node_level_above == nil then node_level_above = 0 end local pipe_name = string.match(node_above.name, "pipeworks:pipe_%d.*_") if pipe_name then if node.name == "pipeworks:pump_on" then local water_nodes = minetest.find_nodes_in_area(minp, maxp, {"default:water_source", "default:water_flowing"}) if (node_level_above < pipe_liquid_max) and #water_nodes > 1 then meta:set_float("liquid_level", node_level_above + 4) -- add water to the pipe end else if node_level_above > 0 then meta:set_float("liquid_level", node_level_above - 1) -- leak the pipe down end end end end }) -- Process all fountainheads in the area minetest.register_abm({ nodenames = {"pipeworks:fountainhead"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local pos_above = {x = pos.x, y = pos.y+1, z = pos.z} local node_above = minetest.get_node(pos_above) if not node_above then return end local pos_below = {x = pos.x, y = pos.y-1, z = pos.z} local node_below = minetest.get_node(pos_below) if not node_below then return end local node_level_below = (minetest.get_meta(pos_below):get_float("liquid_level")) or 0 print(node_level_below) print(dump(node_above.name)) if node_level_below > 2 and (node_above.name == "air" or node_above.name == "default:water_flowing") then minetest.set_node(pos_above, {name = "default:water_source"}) elseif node_level_below < 1 and node_above.name == "default:water_source" then minetest.set_node(pos_above, {name = "air"}) end if node_level_below > 1 and (node_above.name == "air" or node_above.name == "default:water_source") then minetest.get_meta(pos_below):set_float("liquid_level", node_level_below - 1) end end }) -- Process all spigots in the area minetest.register_abm({ nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local pos_below = {x = pos.x, y = pos.y-1, z = pos.z} local below_node = minetest.get_node(pos_below) if not below_node then return end if below_node.name == "air" or below_node.name == "default:water_flowing" or below_node.name == "default:water_source" then local fdir = node.param2 local fdir_to_pos = { {x = pos.x, y = pos.y, z = pos.z+1}, {x = pos.x+1, y = pos.y, z = pos.z }, {x = pos.x, y = pos.y, z = pos.z-1}, {x = pos.x-1, y = pos.y, z = pos.z } } local pos_adjacent = fdir_to_pos[fdir+1] local adjacent_node = minetest.get_node(pos_adjacent) if not adjacent_node then return end local adjacent_node_level = (minetest.get_meta(pos_adjacent):get_float("liquid_level")) or 0 local pipe_name = string.match(adjacent_node.name, "pipeworks:pipe_%d.*_") if pipe_name and adjacent_node_level > 2 and (below_node.name == "air" or below_node.name == "default:water_flowing") then minetest.set_node(pos, {name = "pipeworks:spigot_pouring", param2 = fdir}) minetest.set_node(pos_below, {name = "default:water_source"}) end if (pipe_name and adjacent_node_level < 1) or (node.name ~= "pipeworks:spigot" and not pipe_name) then minetest.set_node(pos,{name = "pipeworks:spigot", param2 = fdir}) if below_node.name == "default:water_source" then minetest.set_node(pos_below, {name = "air"}) end end if adjacent_node_level > 1 and (below_node.name == "air" or below_node.name == "default:water_source") then minetest.get_meta(pos_adjacent):set_float("liquid_level", adjacent_node_level - 1) end end end }) --[[ other nodes that need processed separately: table.insert(pipeworks.pipe_nodenames,"pipeworks:valve_on_empty") table.insert(pipeworks.pipe_nodenames,"pipeworks:valve_off_empty") table.insert(pipeworks.pipe_nodenames,"pipeworks:entry_panel_empty") table.insert(pipeworks.pipe_nodenames,"pipeworks:flow_sensor_empty") table.insert(pipeworks.pipe_nodenames,"pipeworks:valve_on_loaded") table.insert(pipeworks.pipe_nodenames,"pipeworks:entry_panel_loaded") table.insert(pipeworks.pipe_nodenames,"pipeworks:flow_sensor_loaded") ]]--