local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second local function make_inventory_cache(invlist) local l = {} for _, stack in ipairs(invlist) do l[stack:get_name()] = (l[stack:get_name()] or 0) + stack:get_count() end return l end local function get_cached_craft(pos) local hash = minetest.hash_node_position(pos) return hash, autocrafterCache[hash] end local function autocraft(inventory, pos) if not inventory then return end local recipe = inventory:get_list("recipe") if not recipe then return end local cached_recipe local output local decremented_input local hash, craft = get_cached_craft(pos) if craft == nil then cached_recipe = {} for i = 1, 9 do cached_recipe[i] = recipe[i] recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1}) end output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) autocrafterCache[hash] = {recipe = recipe, output = output, decremented_input = decremented_input} else cached_recipe, output, decremented_input = craft.recipe, craft.output, craft.decremented_input local recipe_changed = false for i = 1, 9 do local recipe_entry, cached_recipe_entry = recipe[i], cached_recipe[i] if recipe_entry:get_name() ~= cached_recipe_entry:get_name() or recipe_entry:get_count() ~= cached_recipe_entry:get_count() then recipe_changed = true break end end if recipe_changed then for i = 1, 9 do cached_recipe[i] = recipe[i] recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1}) end output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) autocrafterCache[hash] = {recipe = recipe, output = output, decremented_input = decremented_input} end end if output.item:is_empty() then return end output = output.item if not inventory:room_for_item("dst", output) then return end local to_use = {} for _, item in ipairs(recipe) do if item~= nil and not item:is_empty() then local item_name = item:get_name() if to_use[item_name] == nil then to_use[item_name] = 1 else to_use[item_name] = to_use[item_name]+1 end end end local invcache = make_inventory_cache(inventory:get_list("src")) for itemname, number in pairs(to_use) do if (not invcache[itemname]) or invcache[itemname] < number then return end end for itemname, number in pairs(to_use) do for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max inventory:remove_item("src", ItemStack(itemname)) end end inventory:add_item("dst", output) for i = 1, 9 do inventory:add_item("dst", decremented_input.items[i]) end end local function update_autocrafter(pos) local meta = minetest.get_meta(pos) if meta:get_string("virtual_items") == "" then meta:set_string("virtual_items", "1") local inv = meta:get_inventory() for idx, stack in ipairs(inv:get_list("recipe")) do minetest.item_drop(stack, "", pos) stack:set_count(1) stack:set_wear(0) inv:set_stack("recipe", idx, stack) end end end minetest.register_node("pipeworks:autocrafter", { description = "Autocrafter", drawtype = "normal", tiles = {"pipeworks_autocrafter.png"}, groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, tube = {insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("src", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("src", stack) end, input_inventory = "dst", connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,11]".. "list[current_name;recipe;0,0;3,3;]".. "list[current_name;src;0,3.5;8,3;]".. "list[current_name;dst;4,0;4,3;]".. "list[current_player;main;0,7;8,4;]") meta:set_string("infotext", "Autocrafter") meta:set_string("virtual_items", "1") local inv = meta:get_inventory() inv:set_size("src", 3*8) inv:set_size("recipe", 3*3) inv:set_size("dst", 4*3) end, on_punch = update_autocrafter, can_dig = function(pos, player) update_autocrafter(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return (inv:is_empty("src") and inv:is_empty("dst")) end, after_place_node = function(pos) pipeworks.scan_for_tube_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_tube_objects(pos) autocrafterCache[minetest.hash_node_position(pos)] = nil end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) update_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then local stack_copy = ItemStack(stack) stack_copy:set_count(1) inv:set_stack(listname, index, stack_copy) return 0 else return stack:get_count() end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) update_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then inv:set_stack(listname, index, ItemStack("")) return 0 else return stack:get_count() end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) update_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) stack:set_count(count) if from_list == "recipe" then inv:set_stack(from_list, from_index, ItemStack("")) return 0 elseif to_list == "recipe" then local stack_copy = ItemStack(stack) stack_copy:set_count(1) inv:set_stack(to_list, to_index, stack_copy) return 0 else return stack:get_count() end end, }) minetest.register_abm({nodenames = {"pipeworks:autocrafter"}, interval = 1, chance = 1, action = function(pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() autocraft(inv, pos) end })