Changelog --------- 2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a little to allow for more flexible placement. Re-organized code a bit to allow for some upcoming rules changes. Made storage tanks' upper/lower fittins and intake grate participate in autoplace algorithm. 2012-08-20: Added temporary nodes for storage tank and intake grating, but without autoplace. 2012-08-19: Pumps and valves now fully participate in the auto-rotate/auto-place algorithm. 2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon. 2012-08-06: Moved this changelog off the forum post and into a separate file. 2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal segment. Changed node definitions so that the aforementioned "short centered" segment is given on dig/drop. Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded indicator images to the capped ends, removed some redundant comments. Made the empty/loaded indication at the capped end more prominent. 2012-07-21: Added screenshot showing pipes as they look now that nodebox texture rotation is fixed. 2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of 'pipes'... after a couple of mistakes :-) 2012-07-12: moved project to github. 2012-06-23: Initial release, followed by reworking the textures a bit.