local materials = { stone = "default:stone", desert_stone = "default:desert_stone", desert_sand = "default:desert_sand", chest = "default:chest", copper_ingot = "default:copper_ingot", steel_ingot = "default:steel_ingot", gold_ingot = "default:gold_ingot", mese = "default:mese", mese_crystal = "default:mese_crystal", mese_crystal_fragment = "default:mese_crystal_fragment", teleporter = "default:mese", glass = "default:glass" } if minetest.get_modpath("mcl_core") then materials = { stone = "mcl_core:stone", desert_stone = "mcl_core:redsandstone", desert_sand = "mcl_core:sand", chest = "mcl_chests:chest", steel_ingot = "mcl_core:iron_ingot", gold_ingot = "mcl_core:gold_ingot", mese = "mesecons_torch:redstoneblock", mese_crystal = "mesecons:redstone", mese_crystal_fragment = "mesecons:redstone", teleporter = "mesecons_torch:redstoneblock", copper_ingot = "mcl_copper:copper_ingot", glass = "mcl_core:glass", } elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then materials = { stone = "fl_stone:stone", desert_stone = "fl_stone:desert_stone", desert_sand = "fl_stone:desert_sand", chest = "fl_storage:wood_chest", steel_ingot = "fl_ores:iron_ingot", gold_ingot = "fl_ores:gold_ingot", mese = "fl_ores:iron_ingot", mese_crystal = "fl_ores:iron_ingot", mese_crystal_fragment = "fl_ores:iron_ingot", teleporter = "fl_ores:iron_ingot", copper_ingot = "fl_ores:copper_ingot", glass = "fl_glass:framed_glass", } elseif minetest.get_modpath("hades_core") then materials = { stone = "hades_core:stone", desert_stone = "hades_core:stone_baked", desert_sand = "hades_core:volcanic_sand", chest = "hades_chests:chest"; steel_ingot = "hades_core:steel_ingot", gold_ingot = "hades_core:gold_ingot", mese = "hades_core:mese", mese_crystal = "hades_core:mese_crystal", mese_crystal_fragment = "hades_core:mese_crystal_fragment", teleporter = "hades_materials:teleporter_device", copper_ingot = "hades_core:copper_ingot", tin_ingot = "hades_core:tin_ingot", glass = "hades_core:glass", } if minetest.get_modpath("hades_default") then materials.desert_sand = "hades_default:desert_sand" end end return materials