-- Various settings local prefix = "pipeworks_" local settings = { enable_pipes = true, enable_item_tags = true, enable_tag_tube = true, enable_lowpoly = false, enable_autocrafter = true, enable_deployer = true, enable_dispenser = true, enable_node_breaker = true, enable_teleport_tube = true, enable_pipe_devices = true, enable_redefines = true, enable_mese_tube = true, enable_detector_tube = true, enable_digiline_detector_tube = true, enable_conductor_tube = true, enable_digiline_conductor_tube = true, enable_accelerator_tube = true, enable_crossing_tube = true, enable_sand_tube = true, enable_mese_sand_tube = true, enable_one_way_tube = true, enable_priority_tube = true, enable_lua_tube = true, enable_cyclic_mode = true, drop_on_routing_fail = false, delete_item_on_clearobject = true, use_real_entities = true, entity_update_interval = 0, enable_vertical_digilines_connectivity = true, } pipeworks.toggles = {} -- documentation for toggles controlling pressure logic features. -- do not edit this file directly; -- instead, create pipeworks_settings.txt in your world directory, -- and copy the uncommented lines from the block comments below into it. --[[ -- flow logic implementation. -- set to one of the following strings. -- "classic": classic mode written by VanessaE -- "pressure": pressure metadata based, written by thetaepsilon. -- has caveats such as water speed issues though. -- setting to nil inhibits all flow logic, useful for debugging ABM crashes, -- or for rendering the pipes purely decorative. ]] pipeworks.toggles.pipe_mode = "classic" --[[ -- force-enable finite water handling mode. -- this changes the way that water node placement is handled; -- volume will always be preserved, -- and water is assumed to move itself downwards. -- nil (the default) means autodetect from installed finite liquid mods, -- true is force-on, false is force-off. -- note that you should NOT normally explicitly set this to true/false, -- unless the mod you want this for is not covered by auto-detection -- (please see autodetect-finite-water.lua). -- please file an issue if you have a finite water mod not covered there, -- and feel it necessary to explicitly set this toggle pipeworks.toggles.finite_water = nil ]] for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then pipeworks[name] = minetest.settings:get_bool(prefix..name, value) elseif setting_type == "number" then pipeworks[name] = tonumber(minetest.settings:get(prefix..name) or value) else pipeworks[name] = value end end