From 6fd0df8b5424ad3f2a4d11cc626a11f5fe8011b3 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sun, 24 Aug 2014 00:35:09 -0400 Subject: [PATCH] correct brain-o in the API humidity values --- API.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/API.txt b/API.txt index 3bbedbb..730ea67 100644 --- a/API.txt +++ b/API.txt @@ -587,9 +587,9 @@ above, Perlin values can be tested to determine the approximate humidity of the *air* in the area. This humidity map is basically the perlin layer used for deserts. -A value of -1.0 is very moist (basically a thick fog, if it could be seen), a -value of +0.4 represents the edge of a desert as usually seen in the game, and -a value of +1.0 is as dry as a bone. +A value of +1.0 is very moist (basically a thick fog, if it could be seen), a +value of roughly +0.25 represents the edge of a desert as usually seen in the +game, and a value of -1.0 is as dry as a bone. This does not check for nearby water, just general air humidity, and that being the case, nearby ground does not affect the reported humidity of a