From a6c8e4a9d3779a1d59a888a7432b9946e901d9e9 Mon Sep 17 00:00:00 2001 From: Niklp <89982526+Niklp09@users.noreply.github.com> Date: Fri, 27 Oct 2023 17:45:01 +0200 Subject: [PATCH] Remove biome_lib dep from pl_seaweed (#64) * Remove biome_lib dep from pl_seaweed * Push changes (new approach tomorrow) * no.2 Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com> --- dryplants/reedmace.lua | 1 - pl_seaweed/init.lua | 93 ++++++++++++------------------------- pl_seaweed/mod.conf | 1 - pl_seaweed/settingtypes.txt | 7 +-- 4 files changed, 31 insertions(+), 71 deletions(-) diff --git a/dryplants/reedmace.lua b/dryplants/reedmace.lua index 6ecdbde..cad82c2 100644 --- a/dryplants/reedmace.lua +++ b/dryplants/reedmace.lua @@ -420,7 +420,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed) if #locations == 0 then return end for _, pos in ipairs(locations) do - print(minetest.pos_to_string(pos)) grow_reedmace(pos) end end) diff --git a/pl_seaweed/init.lua b/pl_seaweed/init.lua index b5456c7..b99f19a 100644 --- a/pl_seaweed/init.lua +++ b/pl_seaweed/init.lua @@ -1,10 +1,7 @@ -- support for i18n local S = minetest.get_translator("pl_seaweed") -pl_seaweed = {} - -local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320 -local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33 +local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06 local function get_ndef(name) return minetest.registered_nodes[name] or {} @@ -105,68 +102,36 @@ for i in ipairs(algae_list) do end end, }) + + minetest.register_decoration({ + name = "flowers:seaweed"..num, + decoration = {"flowers:seaweed"..num}, + place_on = {"default:water_source"}, + deco_type = "simple", + flags = "liquid_surface", + spawn_by = {"default:dirt_with_grass", "default:sand"}, + num_spawn_by = 1, + fill_ratio = seaweed_rarity, + check_offset = -1, + y_min = 1, + y_max = 1, + }) + + minetest.register_decoration({ + name = "flowers:seaweed"..num .."_sand", + decoration = {"flowers:seaweed"..num}, + place_on = {"default:sand"}, + deco_type = "simple", + flags = "all_floors", + spawn_by = "default:water_source", + num_spawn_by = 1, + fill_ratio = seaweed_rarity*1.2, + check_offset = -1, + y_min = 1, + y_max = 1, + }) end -pl_seaweed.grow_seaweed = function(pos) - local right_here = {x=pos.x, y=pos.y+1, z=pos.z} - local seaweed = math.random(1,4) - local node_name = "flowers:seaweed" - if seaweed > 1 then - node_name = node_name .. "_" .. seaweed - end - minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)}) -end - -biome_lib.register_on_generate({ - surface = {"default:water_source"}, - max_count = seaweed_max_count, - rarity = seaweed_rarity, - min_elevation = 1, - max_elevation = 40, - near_nodes = {"default:dirt_with_grass"}, - near_nodes_size = 4, - near_nodes_vertical = 1, - near_nodes_count = 1, - plantlife_limit = -0.9, - }, - pl_seaweed.grow_seaweed -) - --- pl_seaweed at beaches --- MM: not satisfied with it, but IMHO some beaches should have some algae -biome_lib.register_on_generate({ - surface = {"default:water_source"}, - max_count = seaweed_max_count, - rarity = seaweed_rarity, - min_elevation = 1, - max_elevation = 40, - near_nodes = {"default:sand"}, - near_nodes_size = 1, - near_nodes_vertical = 0, - near_nodes_count = 3, - plantlife_limit = -0.9, - temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere - temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere - }, - pl_seaweed.grow_seaweed -) -biome_lib.register_on_generate({ - surface = {"default:sand"}, - max_count = seaweed_max_count*2, - rarity = seaweed_rarity/2, - min_elevation = 1, - max_elevation = 40, - near_nodes = {"default:water_source"}, - near_nodes_size = 1, - near_nodes_vertical = 0, - near_nodes_count = 3, - plantlife_limit = -0.9, - temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere - temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere - }, - pl_seaweed.grow_seaweed -) - minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed") minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed") minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed") diff --git a/pl_seaweed/mod.conf b/pl_seaweed/mod.conf index ed99972..73a791c 100644 --- a/pl_seaweed/mod.conf +++ b/pl_seaweed/mod.conf @@ -1,3 +1,2 @@ name = pl_seaweed -depends = biome_lib optional_depends = farming, flowers diff --git a/pl_seaweed/settingtypes.txt b/pl_seaweed/settingtypes.txt index 3cb8772..8c073c5 100644 --- a/pl_seaweed/settingtypes.txt +++ b/pl_seaweed/settingtypes.txt @@ -1,5 +1,2 @@ -#Seaweed maximum count -pl_seaweed_max_count (Seaweed maximum count) int 320 1 1000 - -#Seaweed rarity -pl_seaweed_rarity (Seaweed rarity) int 33 0 100 +# Seaweed rarity (higher number -> higher probability) +pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.06 0.0001 1