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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-09-27 14:30:17 +02:00
Commit Graph

35 Commits

Author SHA1 Message Date
Vanessa Dannenberg
46717958bc use biome_lib.get_nodedef_field
instead of biome_lib:get_nodedef_field
(change `.` to `:`)
2021-07-19 14:08:57 -04:00
Vanessa Dannenberg
52b2d18523 make moss buildable_to
and make sunflower attached_node like other plants
2021-06-29 13:44:00 -04:00
Louis Royer
47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
Vanessa Dannenberg
77093e428a use swap_node() where possible, for speed 2018-10-25 10:27:54 -04:00
Auke Kok
0af7b69afa cleanfile run: remove trailing whitespace.
When it's this far out of hand you really need to clean up or else
everyone will be submitting patches with more whitespace problems.
2018-02-17 16:28:43 -08:00
fat115
5ca1ed261e global i18n : add plantlife_i18n mod
idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods

added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
Carlos Barraza
5212a756f5 Add intllib support and spanish translation. 2017-04-19 13:11:35 -03:00
Yutao Yuan
3d3f735bb3 Disable node placement prediction for waterlily (#65)
It doesn't work well because of the special on_place.
2016-06-17 11:57:23 -07:00
Vanessa Ezekowitz
42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz
273ad9d1da If farming:seed_spelt exists, drop that instead of wheat
(for Realtest compatibility)
2015-07-27 02:53:08 -04:00
kilbith
eb519d1ee5 Export small flower pots to Home Decor 2015-05-15 20:19:50 +02:00
Vanessa Ezekowitz
967bcf2ef4 sunflowers should avoid each other, too, when spawning
also, setting an avoid radius would be a good idea.
2015-04-13 00:09:52 -04:00
kilbith
9d06642599 Switch potted flowers to mesh
with model changes by VanessaE
2015-04-06 14:40:04 -04:00
Vanessa Ezekowitz
8838dea6ab sunflowers count = 10 (the right way) 2015-03-26 17:40:53 -04:00
Vanessa Ezekowitz
5a13eab6d8 adjust sunflower spawning parameters 2015-03-26 17:25:58 -04:00
kilbith
c7ac932737 Add spawning Sunflowers 2015-03-26 21:10:27 +01:00
Vanessa Ezekowitz
56177e5142 use current intllib API 2014-12-27 01:20:51 -05:00
Vanessa Ezekowitz
7a513e85b1 stop nil crash 2014-10-20 16:17:02 -04:00
Vanessa Ezekowitz
5f7d08ddc4 spelling error (bonsai, not bonzai) 2014-08-20 15:10:18 -04:00
Vanessa Ezekowitz
a0c3b2bd42 add potted bonzai and cactus 2014-08-20 14:01:20 -04:00
Vanessa Ezekowitz
b914e5395b use set_node(), not add_node()
don't use minetest.env:* method (deprecated), use minetest.* instead
2014-08-15 19:34:15 -04:00
Vanessa Ezekowitz
da732bb18e use real function calls instead of the old string method where possible
(basically leaving only the old legacy mapgen calls still using the string method)
2014-08-15 10:47:44 -04:00
Vanessa Ezekowitz
f6e5eed2eb fix lilypads max count and rarity variables
thanks for catching that, Gael de Sailly!
2014-07-01 19:51:04 -04:00
Vanessa Ezekowitz
ca88a35f26 use minetest built-in functions for node protection
phase out the old hand-rolled protection function
drops support for old protection mods
2014-06-22 22:20:51 -04:00
Xanthin
7ad28287f5 add support for intllib translation mod
gt
2014-03-20 01:44:00 +01:00
Xanthin
8ca040c501 added intllib function for translation 2014-03-12 19:26:06 +01:00
Vanessa Ezekowitz
e7d6a2e993 local-ize a couple of variables 2013-12-15 13:41:07 -05:00
Mossmanikin
a9393832b8 More waterlilies and seaweed
Edited existing textures and added new from "along_shore".
Waterlilies and seaweed spawn ongen.
2013-10-12 21:15:03 +02:00
Vanessa Ezekowitz
a401f1369d Make waterliles placable on the surface of standing water.
Lilies will be rotated randomly on place, in the same manner as they're
usually generated.

Hold 'sneak' (usually shift) while placing to force them to follow your
facedir instead.

Liles will replace buildable_to nodes when placed, including themselves.
This will cause a loss of lilies if you just keep placing them over and
over, but this is intentional.

node_ownership, glomie's protection mod, and zeg9's protection mod are
accounted for, as are infinite item stacks (e.g. plain creative mode).

Also, compact the waterlily register node calls into a loop.
2013-08-19 02:16:00 -04:00
Vanessa Ezekowitz
9d06a3137b fix broken flowers-in-pots recipes 2013-06-22 23:10:40 -04:00
Vanessa Ezekowitz
a73ba9aeb8 retired the cotton plants, aliased them to farming cotton since that mod is now
part of minetest_game
2013-05-21 10:52:36 -04:00
Vanessa Ezekowitz
a2ccdf7cf0 removed cotton plant spawning abm since it is in the flora group and is being
spawned automatically by the default flowers code.

took all other plants out of flora group so they don't get spawned by that
code.
2013-04-26 07:24:13 -04:00
Vanessa Ezekowitz
620998310c removed regrowth of dandelions, rose, tulip, viola, germaniums, as the
default flowers mod handles that now.
2013-04-26 05:40:13 -04:00
Vanessa Ezekowitz
a6694583db made all flowers and related belong to group:flora(=1), changed regrowth
abms to account for that (as default flowers are flora=1, not flowers=1).
2013-04-26 05:36:51 -04:00
Vanessa Ezekowitz
680e802af0 Default game has flowers now, so this removes all duplicate stuff from
my flowers mod, and renames it to flowers_plus.
2013-04-25 17:18:21 -04:00