-- NOTES (from wikipedia, some of this might get implemented) -- rhizomes are edible -- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus -- leaf bases can be eaten raw or cooked -- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob -- pollen can be collected and used as a flour supplement or thickener -- Typha stems and leaves can be used to make paper -- The seed hairs were used by some Native American groups as tinder for starting fires -- support for i18n local S = minetest.get_translator("dryplants") ----------------------------------------------------------------------------------------------- -- REEDMACE SHAPES ----------------------------------------------------------------------------------------------- local function grow_reedmace(pos) local size = math.random(1,3) local spikes = math.random(1,3) local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z} local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z} local nodename = minetest.get_node(pos_01).name if nodename == "air" -- bug fix or nodename == "dryplants:reedmace_sapling" then if minetest.get_node(pos_02).name ~= "air" then minetest.swap_node(pos_01, {name="dryplants:reedmace_top"}) elseif minetest.get_node(pos_03).name ~= "air" then minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"}) elseif size == 1 then minetest.swap_node(pos_01, {name="dryplants:reedmace_top"}) elseif size == 2 then minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"}) elseif size == 3 then if spikes == 1 then minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3_spikes"}) else minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3"}) end end end end local function grow_reedmace_water(pos) local size = math.random(1,3) local spikes = math.random(1,3) local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z} local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z} local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z} minetest.add_entity(pos_01, "dryplants:reedmace_water_entity") if minetest.get_node(pos_02).name == "air" then -- bug fix if minetest.get_node(pos_03).name ~= "air" then minetest.swap_node(pos_02, {name="dryplants:reedmace_top"}) elseif minetest.get_node(pos_04).name ~= "air" then minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"}) elseif size == 1 then minetest.swap_node(pos_02, {name="dryplants:reedmace_top"}) elseif size == 2 then minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"}) elseif size == 3 then if spikes == 1 then minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3_spikes"}) else minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3"}) end end end end abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility ----------------------------------------------------------------------------------------------- -- REEDMACE SPIKES ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_spikes", { description = S("Reedmace"), drawtype = "plantlike", paramtype = "light", tiles = {"dryplants_reedmace_spikes.png"}, inventory_image = "dryplants_reedmace_spikes.png", walkable = false, groups = { snappy=3, flammable=2, not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) ----------------------------------------------------------------------------------------------- -- REEDMACE height: 1 ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_top", { description = S("Reedmace, height: 1"), drawtype = "plantlike", paramtype = "light", tiles = {"dryplants_reedmace_top.png"}, inventory_image = "dryplants_reedmace_top.png", walkable = false, groups = { snappy=3, flammable=2, not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) ----------------------------------------------------------------------------------------------- -- REEDMACE height: 2 ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_height_2", { description = S("Reedmace, height: 2"), drawtype = "plantlike", visual_scale = math.sqrt(8), paramtype = "light", tiles = {"dryplants_reedmace_height_2.png"}, inventory_image = "dryplants_reedmace_top.png", walkable = false, groups = { snappy=3, flammable=2--, --not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) ----------------------------------------------------------------------------------------------- -- REEDMACE height: 3 ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_height_3", { description = S("Reedmace, height: 3"), drawtype = "plantlike", visual_scale = math.sqrt(8), paramtype = "light", tiles = {"dryplants_reedmace_height_3.png"}, inventory_image = "dryplants_reedmace_top.png", walkable = false, groups = { snappy=3, flammable=2--, --not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) ----------------------------------------------------------------------------------------------- -- REEDMACE height: 3 & Spikes ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_height_3_spikes", { description = S("Reedmace, height: 3 & Spikes"), drawtype = "plantlike", visual_scale = math.sqrt(8), paramtype = "light", tiles = {"dryplants_reedmace_height_3_spikes.png"}, inventory_image = "dryplants_reedmace_top.png", walkable = false, groups = { snappy=3, flammable=2--, --not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) ----------------------------------------------------------------------------------------------- -- REEDMACE STEMS ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace", { description = S("Reedmace"), drawtype = "plantlike", paramtype = "light", tiles = {"dryplants_reedmace.png"}, inventory_image = "dryplants_reedmace.png", walkable = false, groups = { snappy=3, flammable=2, not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, after_destruct = function(pos,oldnode) local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) if node.name == "dryplants:reedmace_top" or node.name == "dryplants:reedmace_spikes" then minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z}) minetest.add_item(pos,"dryplants:reedmace_sapling") end end, }) ----------------------------------------------------------------------------------------------- -- REEDMACE BOTTOM ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_bottom", { description = S("Reedmace"), drawtype = "plantlike", paramtype = "light", tiles = {"dryplants_reedmace_bottom.png"}, inventory_image = "dryplants_reedmace_bottom.png", walkable = false, groups = { snappy=3, flammable=2, not_in_creative_inventory=1 }, is_ground_content = false, drop = 'dryplants:reedmace_sapling', sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, after_destruct = function(pos,oldnode) local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) if node.name == "dryplants:reedmace" or node.name == "dryplants:reedmace_top" or node.name == "dryplants:reedmace_spikes" then minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z}) minetest.add_item(pos,"dryplants:reedmace_sapling") end end, }) ----------------------------------------------------------------------------------------------- -- REEDMACE "SAPLING" (the drop from the above) ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_sapling", { description = S("Reedmace"), drawtype = "plantlike", paramtype = "light", tiles = {"dryplants_reedmace_sapling.png"}, inventory_image = "dryplants_reedmace_sapling.png", walkable = false, groups = { snappy=3, flammable=2, attached_node=1, sapling=1, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) -- abm minetest.register_abm({ nodenames = "dryplants:reedmace_sapling", interval = 600, chance = 100/5, action = function(pos, node, _, _) if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water") or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water") or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water") or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z}) end minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"}) else grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z}) end end }) ----------------------------------------------------------------------------------------------- -- REEDMACE WATER (for entity) ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:reedmace_water", { description = S("Reedmace"), drawtype = "plantlike", paramtype = "light", tiles = {"dryplants_reedmace_water.png"}, inventory_image = "dryplants_reedmace_water.png", groups = {not_in_creative_inventory=1}, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, }) ----------------------------------------------------------------------------------------------- -- REEDMACE WATER ENTITY ----------------------------------------------------------------------------------------------- minetest.register_entity("dryplants:reedmace_water_entity",{ visual = "mesh", mesh = "plantlike.obj", visual_size = {x=10, y=10}, textures = {"dryplants_reedmace_water.png"}, collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}, on_punch = function(self, puncher) if puncher:is_player() and puncher:get_inventory() then if not minetest.is_creative_enabled(puncher:get_player_name()) then puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling") end self.object:remove() end end, }) ----------------------------------------------------------------------------------------------- -- GENERATE REEDMACE ----------------------------------------------------------------------------------------------- -- near water or swamp minetest.register_decoration({ name = "dryplants:reedmace_swamp", decoration = {"air"}, fill_ratio = "0.05", y_min = 1, y_max = 40, place_on = { "default:dirt_with_grass", "default:desert_sand", "stoneage:grass_with_silex", "sumpf:peat", "sumpf:sumpf" }, deco_type = "simple", flags = "all_floors", spawn_by = { "default:water_source", "sumpf:dirtywater_source", "sumpf:sumpf" }, check_offset = -1, num_spawn_by = 1 }) -- in water minetest.register_decoration({ name = "dryplants:reedmace_water", decoration = {"air"}, fill_ratio = "0.01", y_min = 0, y_max = 0, place_on = { "default:dirt", "default:dirt_with_grass", "stoneage:sand_with_silex", "sumpf:peat", "sumpf:sumpf" }, deco_type = "simple", flags = "all_floors", spawn_by = { "default:water_source", "sumpf:dirtywater_source" }, check_offset = -1, num_spawn_by = 1 }) -- for oases & tropical beaches & tropical swamps minetest.register_decoration({ name = "dryplants:reedmace_beach", decoration = {"air"}, fill_ratio = "0.05", y_min = 1, y_max = 40, place_on = { "default:sand", "sumpf:sumpf" }, deco_type = "simple", flags = "all_floors", spawn_by = { "default:water_source", "sumpf:dirtywater_source", "sumpf:sumpf", "default:desert_sand" }, check_offset = -1, num_spawn_by = 1 }) local did, did2, did3 minetest.register_on_mods_loaded(function() did = minetest.get_decoration_id("dryplants:reedmace_swamp") did2 = minetest.get_decoration_id("dryplants:reedmace_water") did3 = minetest.get_decoration_id("dryplants:reedmace_beach") minetest.set_gen_notify("decoration", {did, did2, did3}) end) minetest.register_on_generated(function(minp, maxp, blockseed) local g = minetest.get_mapgen_object("gennotify") local locations = {} local deco_locations_1 = g["decoration#" .. did] or {} local deco_locations_3 = g["decoration#" .. did3] or {} for _, pos in pairs(deco_locations_1) do locations[#locations+1] = pos end for _, pos in pairs(deco_locations_3) do locations[#locations+1] = pos end if #locations == 0 then return end for _, pos in ipairs(locations) do grow_reedmace(pos) end end) minetest.register_on_generated(function(minp, maxp, blockseed) local g = minetest.get_mapgen_object("gennotify") local locations = {} local deco_locations_2 = g["decoration#" .. did2] or {} for _, pos in pairs(deco_locations_2) do locations[#locations+1] = pos end if #locations == 0 then return end for _, pos in ipairs(locations) do grow_reedmace_water(pos) end end)