-- support for i18n local S = minetest.get_translator("pl_seaweed") local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06 local function get_ndef(name) return minetest.registered_nodes[name] or {} end local algae_list = { {nil}, {2}, {3}, {4} } for i in ipairs(algae_list) do local num = "" local algae_groups = {snappy = 3,flammable=2,flower=1} if algae_list[i][1] ~= nil then num = "_"..algae_list[i][1] algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } end minetest.register_node(":flowers:seaweed"..num, { description = S("Seaweed"), drawtype = "nodebox", tiles = { "flowers_seaweed"..num..".png", "flowers_seaweed"..num..".png^[transformFY" }, use_texture_alpha = "clip", inventory_image = "flowers_seaweed_2.png", wield_image = "flowers_seaweed_2.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, groups = algae_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, }, node_box = { type = "fixed", fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, }, buildable_to = true, liquids_pointable = true, drop = "flowers:seaweed", on_place = function(itemstack, placer, pointed_thing) if not itemstack or not placer or not pointed_thing then return end local keys = placer:get_player_control() local pt = pointed_thing local place_pos = nil local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local under_node = minetest.get_node(pt.under) local above_node = minetest.get_node(pt.above) local top_node = minetest.get_node(top_pos) if get_ndef(under_node.name)["buildable_to"] then if under_node.name ~= "default:water_source" then place_pos = pt.under elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then place_pos = top_pos else return end elseif get_ndef(above_node.name)["buildable_to"] then place_pos = pt.above end if not place_pos then return end -- something went wrong :P local pname = placer:get_player_name() if not minetest.is_protected(place_pos, pname) then local nodename = "default:cobble" -- :D if not keys["sneak"] then --local node = minetest.get_node(pt.under) local seaweed = math.random(1,4) if seaweed == 1 then nodename = "flowers:seaweed" elseif seaweed == 2 then nodename = "flowers:seaweed_2" elseif seaweed == 3 then nodename = "flowers:seaweed_3" elseif seaweed == 4 then nodename = "flowers:seaweed_4" end minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) }) else local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir}) end if not minetest.is_creative_enabled(pname) then itemstack:take_item() end return itemstack end end, }) minetest.register_decoration({ name = "flowers:seaweed"..num, decoration = {"flowers:seaweed"..num}, place_on = {"default:water_source"}, deco_type = "simple", flags = "liquid_surface", spawn_by = {"default:dirt_with_grass", "default:sand"}, num_spawn_by = 1, fill_ratio = seaweed_rarity, check_offset = -1, y_min = 1, y_max = 1, }) minetest.register_decoration({ name = "flowers:seaweed"..num .."_sand", decoration = {"flowers:seaweed"..num}, place_on = {"default:sand"}, deco_type = "simple", flags = "all_floors", spawn_by = "default:water_source", num_spawn_by = 1, fill_ratio = seaweed_rarity*1.2, check_offset = -1, y_min = 1, y_max = 1, }) end minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed") minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed") minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed") minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2") minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3") minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")