----------------------------------------------------------------------------------------------- -- Ferns - Fern 0.1.0 ----------------------------------------------------------------------------------------------- -- by Mossmanikin -- Contains code from: biome_lib -- Looked at code from: default, flowers, painting, trees -- Dependencies: biome_lib -- Supports: dryplants, stoneage, sumpf ----------------------------------------------------------------------------------------------- -- some inspiration from here -- https://en.wikipedia.org/wiki/Athyrium_yokoscense -- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1 ----------------------------------------------------------------------------------------------- -- support for i18n local S = minetest.get_translator("ferns") -- Maintain backward compatibilty -- minetest-0.5: Begin local default_ferns = minetest.registered_items["default:fern_1"] or false if default_ferns then minetest.register_alias("ferns:fern_03", "default:fern_3") minetest.register_alias("ferns:fern_02", "default:fern_2") minetest.register_alias("ferns:fern_01", "default:fern_1") end -- minetest-0.5: End minetest.register_alias("archaeplantae:fern", "ferns:fern_03") minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02") minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01") minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing local nodenames = {} local function create_nodes() local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" } local vscales = { 1, math.sqrt(8), math.sqrt(11) } local descs = { S("Lady-fern (Athyrium)"), nil, nil } for i = 1, 3 do local node_on_place = nil if i == 1 then node_on_place = function(itemstack, placer, pointed_thing) -- place a random fern local stack = ItemStack("ferns:fern_0"..math.random(1,4)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME? end end nodenames[i] = "ferns:fern_"..string.format("%02d", i) minetest.register_node(nodenames[i], { description = descs[i] or (S("Lady-fern (Athyrium)").." " .. string.format("%02d", i)), inventory_image = "ferns_fern.png", drawtype = "plantlike", visual_scale = vscales[i], paramtype = "light", tiles = { images[i] }, walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, }, drop = "ferns:fern_01", on_place = node_on_place }) end end ----------------------------------------------------------------------------------------------- -- Init ----------------------------------------------------------------------------------------------- if default_ferns then for i = 1, 3 do nodenames[i] = "ferns:fern_"..string.format("%02d", i) end else create_nodes() end ----------------------------------------------------------------------------------------------- -- Spawning ----------------------------------------------------------------------------------------------- biome_lib.register_on_generate({ -- near trees (woodlands) surface = { "default:dirt_with_grass", "default:mossycobble", "default:desert_sand", "default:sand", "default:jungletree", "stoneage:grass_with_silex", "sumpf:sumpf" }, max_count = 30, rarity = 62,--63, min_elevation = 1, -- above sea level near_nodes = {"group:tree"}, near_nodes_size = 3,--4, near_nodes_vertical = 2,--3, near_nodes_count = 1, plantlife_limit = -0.9, humidity_max = -1.0, humidity_min = 0.4, temp_max = -0.5, -- 55 °C (too hot?) temp_min = 0.75, -- -12 °C random_facedir = { 0, 179 }, }, nodenames ) biome_lib.register_on_generate({ -- near stone (mountains) surface = { "default:dirt_with_grass", "default:mossycobble", "group:falling_node", --"default:jungletree", "stoneage:grass_with_silex", "sumpf:sumpf" }, max_count = 35, rarity = 40, min_elevation = 1, -- above sea level near_nodes = {"group:stone"}, near_nodes_size = 1, near_nodes_count = 16, plantlife_limit = -0.9, humidity_max = -1.0, humidity_min = 0.4, temp_max = -0.5, -- 55 °C (too hot?) temp_min = 0.75, -- -12 °C random_facedir = { 0, 179 }, }, nodenames ) biome_lib.register_on_generate({ -- near ores (potential mining sites) surface = { "default:dirt_with_grass", "default:mossycobble", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_tin", -- minetest >= 0.4.16 "moreores:mineral_tin", "moreores:mineral_silver", "sumpf:sumpf" }, max_count = 1200,--1600, -- maybe too much? :D rarity = 25,--15, min_elevation = 1, -- above sea level near_nodes = { "default:stone_with_iron", --"default:stone_with_copper", --"default:stone_with_mese", --"default:stone_with_gold", --"default:stone_with_diamond", "default:stone_with_tin", -- minetest >= 0.4.16 "moreores:mineral_tin", "moreores:mineral_silver" --"moreores:mineral_mithril" }, near_nodes_size = 2, near_nodes_vertical = 4,--5,--6, near_nodes_count = 2,--3, plantlife_limit = -0.9, humidity_max = -1.0, humidity_min = 0.4, temp_max = -0.5, -- 55 °C (too hot?) temp_min = 0.75, -- -12 °C random_facedir = { 0, 179 }, }, nodenames )