-- helper functions minetest.register_globalstep(function(dtime) nature.dtime = dtime if #nature.blossomqueue > 0 and dtime < 0.2 then local pos = nature.blossomqueue[1][1] local node = nature.blossomqueue[1][2] if (nature.blossomqueue[1][3] and not nature:is_near_water(pos)) then table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue. return end nature:grow_node(pos, nature.blossom_node) -- now actually grow it. table.remove(nature.blossomqueue, 1) end end) function nature.enqueue_node(pos, node, fcn) local idx = #nature.blossomqueue nature.blossomqueue[idx+1] = {} nature.blossomqueue[idx+1][1] = pos nature.blossomqueue[idx+1][2] = node nature.blossomqueue[idx+1][3] = fcn end local function set_young_node(pos) local meta = minetest.get_meta(pos) meta:set_string(nature.node_young, nature.setting_true) minetest.after(nature.youth_delay, function(pos) local meta = minetest.get_meta(pos) meta:set_string(nature.node_young, nature.setting_false) end, pos) end local function is_not_young(pos) local meta = minetest.get_meta(pos) local young = meta:get_string(nature.node_young) return young ~= nature.setting_true end function nature:grow_node(pos, nodename) if pos ~= nil then local light_enough = minetest.get_node_light(pos, nil) >= nature.minimum_growth_light if is_not_young(pos) and light_enough then minetest.remove_node(pos) minetest.set_node(pos, { name = nodename }) set_young_node(pos) minetest.log("info", nodename .. " has grown at " .. pos.x .. "," .. pos.y .. "," .. pos.z) end end end function nature:is_near_water(pos) return nature.distance_from_water == -1 or minetest.find_node_near(pos, nature.distance_from_water, { "default:water_source" }) ~= nil end