-- Plantlife library mod by Vanessa Ezekowitz -- last revision, 2013-01-24 -- -- License: WTFPL -- -- I got the temperature map idea from "hmmmm", values used for it came from -- Splizard's snow mod. -- -- Various settings - most of these probably won't need to be changed plantslib = {} local DEBUG = false --... except if you want to spam the console with debugging info :-) plantslib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it local perlin_octaves = 3 local perlin_persistence = 0.6 local perlin_scale = 100 local temperature_seeddiff = 112 local temperature_octaves = 3 local temperature_persistence = 0.5 local temperature_scale = 150 local humidity_seeddiff = 9130 local humidity_octaves = 3 local humidity_persistence = 0.5 local humidity_scale = 250 --PerlinNoise(seed, octaves, persistence, scale) plantslib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale) plantslib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale) -- Local functions local function dump_pos(pos) return "{x="..pos.x..",y="..pos.y..",z="..pos.z.."}" end function plantslib:is_node_loaded(node_pos) n = minetest.get_node_or_nil(node_pos) if (not n) or (n.name == "ignore") then return false end return true end function plantslib:dbg(msg) if DEBUG then print("[Plantlife] "..msg) minetest.log("verbose", "[Plantlife] "..msg) end end function plantslib:set_defaults(biome) biome.seed_diff = biome.seed_diff or 0 biome.min_elevation = biome.min_elevation or -31000 biome.max_elevation = biome.max_elevation or 31000 biome.temp_min = biome.temp_min or 1 biome.temp_max = biome.temp_max or -1 biome.humidity_min = biome.humidity_min or 1 biome.humidity_max = biome.humidity_max or -1 biome.plantlife_limit = biome.plantlife_limit or 0.1 biome.near_nodes_vertical = biome.near_nodes_vertical or 1 -- specific to on-generate biome.neighbors = biome.neighbors or biome.surface biome.near_nodes_size = biome.near_nodes_size or 0 biome.near_nodes_count = biome.near_nodes_count or 1 biome.rarity = biome.rarity or 50 biome.max_count = biome.max_count or 5 if biome.check_air ~= false then biome.check_air = true end -- specific to abm spawner biome.seed_diff = biome.seed_diff or 0 biome.light_min = biome.light_min or 0 biome.light_max = biome.light_max or 15 biome.depth_max = biome.depth_max or 1 biome.facedir = biome.facedir or 0 end -- Spawn plants using the map generator function plantslib:register_generate_plant(biomedef, node_or_function_or_model) plantslib:dbg("Registered mapgen spawner:") plantslib:dbg(dump(biomedef)) minetest.register_on_generated(plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model)) end function plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model) return function(minp, maxp, blockseed) local t1=os.clock() local biome = biomedef plantslib:set_defaults(biome) plantslib:dbg("Started checking generated mapblock volume...") local searchnodes = minetest.find_nodes_in_area(minp, maxp, biome.surface) local in_biome_nodes = {} local num_in_biome_nodes = 0 for i in ipairs(searchnodes) do local pos = searchnodes[i] local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } local perlin1 = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale) local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z}) local noise2 = plantslib.perlin_temperature:get2d({x=p_top.x, y=p_top.z}) local noise3 = plantslib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50}) if (not biome.depth or minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface) and (not biome.check_air or (biome.check_air and minetest.get_node(p_top).name == "air")) and pos.y >= biome.min_elevation and pos.y <= biome.max_elevation and noise1 > biome.plantlife_limit and noise2 <= biome.temp_min and noise2 >= biome.temp_max and noise3 <= biome.humidity_min and noise3 >= biome.humidity_max and (not biome.ncount or table.getn(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount) and (not biome.near_nodes or table.getn(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count) and math.random(1,100) > biome.rarity and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) ) then table.insert(in_biome_nodes, pos) num_in_biome_nodes = num_in_biome_nodes + 1 end end plantslib:dbg("Found "..num_in_biome_nodes.." surface nodes of type(s) "..dump(biome.surface).." in 5x5x5 mapblock volume at {"..dump(minp)..":"..dump(maxp).."} to check.") if num_in_biome_nodes > 0 then plantslib:dbg("Calculated maximum of "..math.min(biome.max_count*3, num_in_biome_nodes).." nodes to be checked in that list.") for i = 1, math.min(biome.max_count, num_in_biome_nodes) do local tries = 0 local spawned = false while tries < 2 and not spawned do local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)] if biome.spawn_replace_node then pos.y = pos.y-1 end local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } if not(biome.avoid_radius and biome.avoid_nodes) or not minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,1.5), biome.avoid_nodes) then spawned = true if biome.delete_above then minetest.remove_node(p_top) minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z}) end if biome.delete_above_surround then minetest.remove_node({x=p_top.x-1, y=p_top.y, z=p_top.z}) minetest.remove_node({x=p_top.x+1, y=p_top.y, z=p_top.z}) minetest.remove_node({x=p_top.x, y=p_top.y, z=p_top.z-1}) minetest.remove_node({x=p_top.x, y=p_top.y, z=p_top.z+1}) minetest.remove_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z}) minetest.remove_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z}) minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1}) minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1}) end if biome.spawn_replace_node then minetest.remove_node(pos) end if type(node_or_function_or_model) == "table" then plantslib:dbg("Spawn tree at {"..dump(pos).."}") plantslib:generate_tree(pos, node_or_function_or_model) elseif type(node_or_function_or_model) == "string" then if not minetest.registered_nodes[node_or_function_or_model] then plantslib:dbg("Call function: "..node_or_function_or_model.."("..dump_pos(pos)..")") local t2=os.clock() assert(loadstring(node_or_function_or_model.."("..dump_pos(pos)..")"))() plantslib:dbg("Executed that function in ".. (os.clock()-t2)*1000 .."ms") else plantslib:dbg("Add node: "..node_or_function_or_model.." at ("..dump(p_top)..")") minetest.add_node(p_top, { name = node_or_function_or_model }) end end else tries = tries + 1 plantslib:dbg("No room to spawn object at {"..dump(pos).."} -- trying again elsewhere") end end if tries == 2 then plantslib:dbg("Unable to spawn that object. Giving up on it.") end end end plantslib:dbg("Evaluated/populated chunk in ".. (os.clock()-t1)*1000 .."ms") end end -- The spawning ABM function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa) local biome = {} if type(sd) ~= "table" then biome.spawn_delay = sd -- old api expects ABM interval param here. biome.spawn_plants = {sp} biome.avoid_radius = sr biome.spawn_chance = sc biome.spawn_surfaces = {ss} biome.avoid_nodes = sa else biome = sd end plantslib:set_defaults(biome) biome.spawn_plants_count = table.getn(biome.spawn_plants) plantslib:dbg("Registered spawning ABM:") plantslib:dbg(dump(biome)) plantslib:dbg("Number of trigger nodes in this ABM: "..biome.spawn_plants_count ) minetest.register_abm({ nodenames = biome.spawn_surfaces, interval = biome.spawn_delay, chance = biome.spawn_chance, neighbors = biome.neighbors, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } local n_top = minetest.get_node(p_top) local perlin1 = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale) local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z}) local noise2 = plantslib.perlin_temperature:get2d({x=p_top.x, y=p_top.z}) local noise3 = plantslib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50}) if noise1 > biome.plantlife_limit and noise2 <= biome.temp_min and noise2 >= biome.temp_max and noise3 <= biome.humidity_min and noise3 >= biome.humidity_max and plantslib:is_node_loaded(p_top) then local n_light = minetest.get_node_light(p_top, nil) if (not(biome.avoid_nodes and biome.avoid_radius) or not minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) and n_light >= biome.light_min and n_light <= biome.light_max and (not(biome.neighbors and biome.ncount) or table.getn(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount ) and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or table.getn(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count) and (not(biome.air_count and biome.air_size) or table.getn(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count) and pos.y >= biome.min_elevation and pos.y <= biome.max_elevation then local walldir = plantslib:find_adjacent_wall(p_top, biome.verticals_list) if biome.alt_wallnode and walldir then if n_top.name == "air" then plantslib:dbg("Spawn: "..biome.alt_wallnode.." on top of ("..dump(pos)..") against wall "..walldir) minetest.add_node(p_top, { name = biome.alt_wallnode, param2 = walldir }) end else local currentsurface = minetest.get_node(pos).name if currentsurface ~= "default:water_source" or (currentsurface == "default:water_source" and table.getn(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 ) then local rnd = math.random(1, biome.spawn_plants_count) local plant_to_spawn = biome.spawn_plants[rnd] plantslib:dbg("Chose entry number "..rnd.." of "..biome.spawn_plants_count) local fdir = biome.facedir if biome.random_facedir then fdir = math.random(biome.random_facedir[1],biome.random_facedir[2]) plantslib:dbg("Gave it a random facedir: "..fdir) end if type(spawn_plants) == "string" then plantslib:dbg("Call function: "..spawn_plants.."("..dump_pos(pos)..")") assert(loadstring(spawn_plants.."("..dump_pos(pos)..")"))() elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then if n_top.name == "air" then plantslib:dbg("Spawn: "..plant_to_spawn.." on top of ("..dump(pos).."); facedir="..fdir) minetest.add_node(p_top, { name = plant_to_spawn, param2 = fdir }) end elseif biome.spawn_replace_node then plantslib:dbg("Spawn: "..plant_to_spawn.." to replace "..minetest.get_node(pos).name.." at ("..dump(pos)..")") minetest.add_node(pos, { name = plant_to_spawn, param2 = fdir }) elseif biome.spawn_on_side then local onside = plantslib:find_open_side(pos) if onside then plantslib:dbg("Spawn: "..plant_to_spawn.." at side of ("..dump(pos).."), facedir "..onside.facedir.."") minetest.add_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir }) end elseif biome.spawn_on_bottom then if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then plantslib:dbg("Spawn: "..plant_to_spawn.." on bottom of ("..dump(pos)..")") minetest.add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} ) end end end end end end end }) end -- The growing ABM function plantslib:grow_plants(opts) local options = opts options.height_limit = options.height_limit or 5 options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" } options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" } options.seed_diff = options.seed_diff or 0 plantslib:dbg("Registered growing ABM:") plantslib:dbg(dump(options)) minetest.register_abm({ nodenames = { options.grow_plant }, interval = options.grow_delay, chance = options.grow_chance, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = {x=pos.x, y=pos.y+1, z=pos.z} local p_bot = {x=pos.x, y=pos.y-1, z=pos.z} local n_top = minetest.get_node(p_top) local n_bot = minetest.get_node(p_bot) local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z}) local walldir = nil if options.need_wall and options.verticals_list then walldir = plantslib:find_adjacent_wall(p_top, options.verticals_list) end if n_top.name == "air" and (not options.need_wall or (options.need_wall and walldir)) then -- corner case for changing short junglegrass -- to dry shrub in desert if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then plantslib:dbg("Die: "..options.grow_plant.." becomes default:dry_shrub at ("..dump(pos)..")") minetest.add_node(pos, { name = "default:dry_shrub" }) elseif options.grow_vertically and walldir then if plantslib:search_downward(pos, options.height_limit, options.ground_nodes) then plantslib:dbg("Grow "..options.grow_plant.." vertically to "..dump(p_top)) minetest.add_node(p_top, { name = options.grow_plant, param2 = walldir}) end elseif not options.grow_result and not options.grow_function then plantslib:dbg("Die: "..options.grow_plant.." at ("..dump(pos)..")") minetest.remove_node(pos) else plantslib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff) end end end }) end -- Function to decide how to replace a plant - either grow it, replace it with -- a tree, run a function, or die with an error. function plantslib:replace_object(pos, replacement, grow_function, walldir, seeddiff) local growtype = type(grow_function) plantslib:dbg("replace_object called, growtype="..dump(grow_function)) if growtype == "table" then plantslib:dbg("Grow: spawn tree at "..dump(pos)) minetest.remove_node(pos) plantslib:grow_tree(pos, grow_function) return elseif growtype == "string" then local perlin1 = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale) local noise1 = perlin1:get2d({x=pos.x, y=pos.z}) local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z}) plantslib:dbg("Grow: call function "..grow_function.."("..dump_pos(pos)..","..noise1..","..noise2..","..dump(walldir)..")") assert(loadstring(grow_function.."("..dump_pos(pos)..","..noise1..","..noise2..","..dump(walldir)..")"))() return elseif growtype == "nil" then plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..") on wall "..dump(walldir)) minetest.add_node(pos, { name = replacement, param2 = walldir}) return elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")") end end -- function to decide if a node has a wall that's in verticals_list{} -- returns wall direction of valid node, or nil if invalid. function plantslib:find_adjacent_wall(pos, verticals) local verts = dump(verticals) if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end return nil end -- Function to search downward from the given position, looking for the first -- node that matches the ground table. Returns the new position, or nil if -- height limit is exceeded before finding it. function plantslib:search_downward(pos, heightlimit, ground) for i = 0, heightlimit do if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then return {x=pos.x, y=pos.y-i, z = pos.z} end end return false end function plantslib:find_open_side(pos) if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2} end if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3} end if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4} end if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5} end return nil end -- spawn_tree() on generate is routed through here so that other mods can hook -- into it. function plantslib:generate_tree(pos, node_or_function_or_model) local t=os.clock() minetest.spawn_tree(pos, node_or_function_or_model) plantslib:dbg("Generated one tree in ".. (os.clock()-t)*1000 .."ms") end -- and this one's for the call used in the growing code function plantslib:grow_tree(pos, node_or_function_or_model) local t=os.clock() minetest.spawn_tree(pos, node_or_function_or_model) plantslib:dbg("Generated one tree in ".. (os.clock()-t)*1000 .."ms") end print("[Plantlife Library] Loaded")