-- This file supplies a few additional plants and some related crafts -- for the plantlife modpack. Last revision: 2013-04-24 local SPAWN_DELAY = 1000 local SPAWN_CHANCE = 200 local flowers_seed_diff = 329 -- register the various rotations of waterlilies local lilies_list = { { nil, nil }, { "225", "22.5" }, { "45" , "45" }, { "675", "67.5" }, } for i in ipairs(lilies_list) do local deg1 = "" local deg2 = "" local lily_groups = {snappy = 3,flammable=2,flower=1} if lilies_list[i][1] ~= nil then deg1 = "_"..lilies_list[i][1] deg2 = "_"..lilies_list[i][2] lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } end minetest.register_node(":flowers:waterlily"..deg1, { description = "Waterlily", drawtype = "nodebox", tiles = { "flowers_waterlily"..deg2..".png" }, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, groups = lily_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, }, node_box = { type = "fixed", fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, }, buildable_to = true, liquids_pointable = true, drop = "flowers:waterlily", on_place = function(itemstack, placer, pointed_thing) local keys=placer:get_player_control() local pt = pointed_thing local place_pos = nil local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local under_node = minetest.get_node(pt.under) local above_node = minetest.get_node(pt.above) local top_node = minetest.get_node(top_pos) if plantslib:get_nodedef_field(under_node.name, "buildable_to") then if under_node.name ~= "default:water_source" then place_pos = pt.under elseif top_node.name ~= "default:water_source" and plantslib:get_nodedef_field(top_node.name, "buildable_to") then place_pos = top_pos else return end elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then place_pos = pt.above end if not plantslib:node_is_owned(place_pos, placer) then local nodename = "default:cobble" -- if this block appears, something went....wrong :-) if not keys["sneak"] then local node = minetest.env:get_node(pt.under) local waterlily = math.random(1,4) if waterlily == 1 then nodename = "flowers:waterlily" elseif waterlily == 2 then nodename = "flowers:waterlily_225" elseif waterlily == 3 then nodename = "flowers:waterlily_45" elseif waterlily == 4 then nodename = "flowers:waterlily_675" end minetest.add_node(place_pos, {name = nodename, param2 = math.random(0,3) }) else local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.add_node(place_pos, {name = "flowers:waterlily", param2 = fdir}) end if not plantslib.expect_infinite_stacks then itemstack:take_item() end return itemstack end end, }) end minetest.register_node(":flowers:seaweed", { description = "Seaweed", drawtype = "signlike", tiles = { "flowers_seaweed.png" }, inventory_image = "flowers_seaweed.png", wield_image = "flowers_seaweed.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", walkable = false, groups = { snappy = 3,flammable=2,flower=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }, }, buildable_to = true, }) -- register all potted plant nodes, crafts, and most backward-compat aliases local flowers_list = { { "Rose", "rose"}, { "Tulip", "tulip"}, { "Yellow Dandelion", "dandelion_yellow"}, { "White Dandelion", "dandelion_white"}, { "Blue Geranium", "geranium"}, { "Viola", "viola"}, } for i in ipairs(flowers_list) do local flowerdesc = flowers_list[i][1] local flower = flowers_list[i][2] minetest.register_node(":flowers:potted_"..flower, { description = "Potted "..flowerdesc, drawtype = "plantlike", tiles = { "flowers_potted_"..flower..".png" }, inventory_image = "flowers_potted_"..flower..".png", wield_image = "flowers_potted_"..flower..".png", sunlight_propagates = true, paramtype = "light", walkable = false, groups = { snappy = 3,flammable=2 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }, }, }) minetest.register_craft( { type = "shapeless", output = "flowers:potted_"..flower, recipe = { "flowers:flower_pot", "flowers:"..flower } }) minetest.register_alias("flowers:flower_"..flower.."_pot", "flowers:potted_"..flower) end local extra_aliases = { "waterlily", "waterlily_225", "waterlily_45", "waterlily_675", "seaweed" } for i in ipairs(extra_aliases) do flower = extra_aliases[i] minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower) end -- spawn ABM registrations plantslib:spawn_on_surfaces({ spawn_delay = SPAWN_DELAY/2, spawn_plants = { "flowers:waterlily", "flowers:waterlily_225", "flowers:waterlily_45", "flowers:waterlily_675" }, avoid_radius = 2.5, spawn_chance = SPAWN_CHANCE*4, spawn_surfaces = {"default:water_source"}, avoid_nodes = {"group:flower", "group:flora" }, seed_diff = flowers_seed_diff, light_min = 9, depth_max = 2, random_facedir = {0,3} }) plantslib:spawn_on_surfaces({ spawn_delay = SPAWN_DELAY*2, spawn_plants = {"flowers:seaweed"}, spawn_chance = SPAWN_CHANCE*2, spawn_surfaces = {"default:water_source"}, avoid_nodes = {"group:flower", "group:flora"}, seed_diff = flowers_seed_diff, light_min = 4, light_max = 10, neighbors = {"default:dirt_with_grass"}, facedir = 1 }) plantslib:spawn_on_surfaces({ spawn_delay = SPAWN_DELAY*2, spawn_plants = {"flowers:seaweed"}, spawn_chance = SPAWN_CHANCE*2, spawn_surfaces = {"default:dirt_with_grass"}, avoid_nodes = {"group:flower", "group:flora" }, seed_diff = flowers_seed_diff, light_min = 4, light_max = 10, neighbors = {"default:water_source"}, ncount = 1, facedir = 1 }) plantslib:spawn_on_surfaces({ spawn_delay = SPAWN_DELAY*2, spawn_plants = {"flowers:seaweed"}, spawn_chance = SPAWN_CHANCE*2, spawn_surfaces = {"default:stone"}, avoid_nodes = {"group:flower", "group:flora" }, seed_diff = flowers_seed_diff, light_min = 4, light_max = 10, neighbors = {"default:water_source"}, ncount = 6, facedir = 1 }) -- crafting recipes! minetest.register_craftitem(":flowers:flower_pot", { description = "Flower Pot", inventory_image = "flowers_flowerpot.png", }) minetest.register_craft( { output = "flowers:flower_pot", recipe = { { "default:clay_brick", "", "default:clay_brick" }, { "", "default:clay_brick", "" } }, }) -- Cotton plants are now provided by the default "farming" mod. -- old cotton plants -> farming cotton stage 8 -- cotton wads -> string (can be crafted into wool blocks) -- potted cotton plants -> potted white dandelions minetest.register_alias("flowers:cotton_plant", "farming:cotton_8") minetest.register_alias("flowers:flower_cotton", "farming:cotton_8") minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_white") minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white") minetest.register_alias("flowers:cotton", "farming:string") minetest.register_alias("flowers:cotton_wad", "farming:string") print("[Flowers] Loaded.")