-- support for i18n local S = minetest.get_translator("pl_seaweed") local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.1 local function get_ndef(name) return minetest.registered_nodes[name] or {} end local algae_list = { {nil}, {2}, {3}, {4} } for i in ipairs(algae_list) do local num = "" local algae_groups = {snappy = 3,flammable=2,flower=1} if algae_list[i][1] ~= nil then num = "_"..algae_list[i][1] algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } end minetest.register_node(":flowers:seaweed"..num, { description = S("Seaweed"), drawtype = "nodebox", tiles = { "flowers_seaweed"..num..".png", "flowers_seaweed"..num..".png^[transformFY" }, use_texture_alpha = "clip", inventory_image = "flowers_seaweed_2.png", wield_image = "flowers_seaweed_2.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, groups = algae_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, }, node_box = { type = "fixed", fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, }, buildable_to = true, liquids_pointable = true, drop = "flowers:seaweed", on_place = function(itemstack, placer, pointed_thing) if not itemstack or not placer or not pointed_thing then return end local keys = placer:get_player_control() local pt = pointed_thing local place_pos = nil local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local under_node = minetest.get_node(pt.under) local above_node = minetest.get_node(pt.above) local top_node = minetest.get_node(top_pos) if get_ndef(under_node.name)["buildable_to"] then if under_node.name ~= "default:water_source" then place_pos = pt.under elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then place_pos = top_pos else return end elseif get_ndef(above_node.name)["buildable_to"] then place_pos = pt.above end if not place_pos then return end -- something went wrong :P local pname = placer:get_player_name() if not minetest.is_protected(place_pos, pname) then local nodename if not keys["sneak"] then local seaweed = math.random(1,4) if seaweed == 1 then nodename = "flowers:seaweed" elseif seaweed == 2 then nodename = "flowers:seaweed_2" elseif seaweed == 3 then nodename = "flowers:seaweed_3" elseif seaweed == 4 then nodename = "flowers:seaweed_4" end minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) }) else local fdir = minetest.dir_to_facedir(placer:get_look_dir()) minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir}) end if not minetest.is_creative_enabled(pname) then itemstack:take_item() end return itemstack end end, }) end local function grow_seaweed(pos) local right_here local plus_one = {x=pos.x, y=pos.y+1, z=pos.z} local nodename = minetest.get_node(plus_one).name if nodename == "default:water_source" then right_here = {x=pos.x, y=pos.y+2, z=pos.z} else right_here = plus_one end local seaweed = math.random(1,4) local node_name = "flowers:seaweed" if seaweed > 1 then node_name = node_name .. "_" .. seaweed end minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)}) end minetest.register_decoration({ name = "pl_seaweed:seaweed_water", decoration = { "air" }, fill_ratio = seaweed_rarity, y_min = 0, y_max = 40, place_on = { "default:water_source" }, deco_type = "simple", flags = "all_floors, liquid_surface", spawn_by = { "default:dirt_with_grass", }, check_offset = 1, num_spawn_by = 1 }) -- pl_seaweed at beaches minetest.register_decoration({ name = "pl_seaweed:seaweed_beach", decoration = { "air" }, fill_ratio = seaweed_rarity, y_min = 0, y_max = 40, place_on = { "default:water_source" }, deco_type = "simple", flags = "all_floors, liquid_surface", spawn_by = { "default:sand", }, check_offset = 1, num_spawn_by = 3 }) minetest.register_decoration({ name = "pl_seaweed:seaweed_beach_2", decoration = { "air" }, fill_ratio = seaweed_rarity * 4, y_min = 0, y_max = 40, place_on = { "default:sand" }, deco_type = "simple", flags = "all_floors", spawn_by = { "default:water_source", }, check_offset = -1, num_spawn_by = 3 }) minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed") minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed") minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed") minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2") minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3") minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4") local did, did2, did3 minetest.register_on_mods_loaded(function() did = minetest.get_decoration_id("pl_seaweed:seaweed_water") did2 = minetest.get_decoration_id("pl_seaweed:seaweed_beach") did3 = minetest.get_decoration_id("pl_seaweed:seaweed_beach_2") minetest.set_gen_notify("decoration", {did, did2, did3}) end) minetest.register_on_generated(function(minp, maxp, blockseed) local g = minetest.get_mapgen_object("gennotify") local locations = {} local deco_locations_1 = g["decoration#" .. did] or {} local deco_locations_2 = g["decoration#" .. did2] or {} local deco_locations_3 = g["decoration#" .. did3] or {} for _, pos in pairs(deco_locations_1) do locations[#locations+1] = pos end for _, pos in pairs(deco_locations_2) do locations[#locations+1] = pos end for _, pos in pairs(deco_locations_3) do locations[#locations+1] = pos end if #locations == 0 then return end for _, pos in ipairs(locations) do grow_seaweed(pos) end end)