----------------------------------------------------------------------------------------------- -- Archae Plantae - Horsetail 0.0.5 ----------------------------------------------------------------------------------------------- -- by Mossmanikin -- Contains code from: biome_lib -- Looked at code from: default, flowers, trees -- Dependencies: biome_lib -- Supports: dryplants, stoneage, sumpf ----------------------------------------------------------------------------------------------- -- support for i18n local S = minetest.get_translator("ferns") ----------------------------------------------------------------------------------------------- -- HORSETAIL (EQUISETUM) ----------------------------------------------------------------------------------------------- local node_names = {} local function create_nodes() local selection_boxes = { { -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 }, { -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 }, { -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 }, { -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 }, } for i = 1, 4 do local node_name = "ferns:horsetail_" .. string.format("%02d", i) local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png" local node_desc local node_on_use = nil local node_drop = "ferns:horsetail_04" if i == 1 then node_desc = S("Young Horsetail (Equisetum) @1", 1) node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum node_drop = node_name elseif i == 4 then node_desc = S("Horsetail (Equisetum)") else node_desc = S("Horsetail (Equisetum) @1", i) end node_names[i] = node_name minetest.register_node(node_name, { description = node_desc, drawtype = "plantlike", paramtype = "light", tiles = { node_img }, inventory_image = node_img, walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,attached_node=1,horsetail=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = selection_boxes[i], }, on_use = node_on_use, drop = node_drop, }) end end ----------------------------------------------------------------------------------------------- -- Init ----------------------------------------------------------------------------------------------- create_nodes() ----------------------------------------------------------------------------------------------- -- Generating ----------------------------------------------------------------------------------------------- biome_lib.register_on_generate({ surface = { "default:dirt_with_grass", "default:dirt_with_coniferous_litter", -- minetest >= 0.5 "sumpf:sumpf" }, max_count = 35, rarity = 40, min_elevation = 1, -- above sea level near_nodes = { "group:water", -- likes water (of course) "default:gravel", -- near those on gravel "default:sand", -- some like sand "default:clay", -- some like clay "stoneage:grass_with_silex", "default:mossycobble", "default:cobble", "sumpf:sumpf" }, near_nodes_size = 3, near_nodes_vertical = 2,--3, near_nodes_count = 1, plantlife_limit = -0.9, humidity_min = 0.4, temp_max = -0.5, -- 55 °C temp_min = 0.53, -- 0 °C, dies back in winter --random_facedir = { 0, 179 }, }, node_names ) biome_lib.register_on_generate({ surface = { "default:gravel", -- roots go deep "default:mossycobble", "stoneage:dirt_with_silex", "stoneage:grass_with_silex", "stoneage:sand_with_silex", -- roots go deep }, max_count = 35, rarity = 20, min_elevation = 1, -- above sea level plantlife_limit = -0.9, humidity_min = 0.4, temp_max = -0.5, -- 55 °C temp_min = 0.53, -- 0 °C, dies back in winter --random_facedir = { 0, 179 }, }, node_names )