plantlife_bushes = {} -- TODO: add support for nodebreakers? those dig like mese picks plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger) if( not( digger ) or not( pos ) or not (oldnode )) then return nil; end -- find out which bush type we are dealing with local bush_name = ""; local can_harvest = false; if( oldnode.name == 'bushes:fruitless_bush' ) then -- this bush has not grown fruits yet (but will eventually) bush_name = oldmetadata[ 'fields' ][ 'bush_type' ]; -- no fruits to be found, so can_harvest stays false else local name_parts = oldnode.name:split( ":" ); if( #name_parts >= 2 and name_parts[2]~=nil ) then name_parts = name_parts[2]:split( "_" ); if( #name_parts >= 2 and name_parts[1]~=nil ) then bush_name = name_parts[1]; -- this bush really carries fruits can_harvest = true; end end end -- find out which tool the digger was wielding (if any) local toolstack = digger:get_wielded_item(); local capabilities = toolstack:get_tool_capabilities(); -- what the player will get local harvested = ""; local amount = ""; -- failure to find out what the tool can do: destroy the bush and return nothing if( not( capabilities["groupcaps"] )) then return nil; -- digging with the hand or something like that elseif( capabilities["groupcaps"]["snappy"] ) then -- plant a new bush without fruits minetest.env:add_node(pos,{type='node',name='bushes:fruitless_bush'}) local meta = minetest.env:get_meta( pos ); meta:set_string( 'bush_type', bush_name ); -- construct the stack of fruits the player will get -- only bushes that have grown fruits can actually give fruits if( can_harvest == true ) then amount = "4"; harvested = "bushes:"..bush_name.." "..amount; end -- something like a shovel elseif( capabilities["groupcaps"]["crumbly"] ) then -- with a chance of 1/3, return 2 bushes if( math.random(1,3)==1 ) then amount = "2"; else amount = "1"; end -- return the bush itself harvested = "bushes:" .. bush_name .. "_bush "..amount; -- something like an axe elseif( capabilities["groupcaps"]["choppy"] ) then -- the amount of sticks may vary amount = math.random( 4, 20 ); -- return some sticks harvested = "default:stick "..amount; -- nothing known - destroy the plant else return nil; end -- give the harvested result to the player if( harvested ~= "" ) then --minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) ); digger:get_inventory():add_item( "main", harvested ); end end plantlife_bushes.after_place_node = function(pos, placer, itemstack) if( not( itemstack ) or not( pos )) then return nil; end local name_parts = itemstack:get_name():split( ":" ); if( #name_parts <2 or name_parts[2]==nil ) then return nil; end name_parts = name_parts[2]:split( "_" ); if( #name_parts <2 or name_parts[1]==nil ) then return nil; end minetest.env:set_node( pos, {type='node',name='bushes:fruitless_bush'}); local meta = minetest.env:get_meta( pos ); meta:set_string( 'bush_type', name_parts[1] ); return nil; end -- regrow berries (uses a base abm instead of plants_lib because of the use of metadata). minetest.register_abm({ nodenames = { "bushes:fruitless_bush" }, interval = 500, chance = 10, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta( pos ); local bush_name = meta:get_string( 'bush_type' ); if( bush_name ~= nil and bush_name ~= '' ) then minetest.env:set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'}); end end }) -- Define the basket and bush nodes for i, bush_name in ipairs(bushes_classic.bushes) do local desc = bushes_classic.bushes_descriptions[i] minetest.register_node(":bushes:basket_"..bush_name, { description = "Basket with "..desc.." Pies", tiles = { "bushes_basket_"..bush_name.."_top.png", "bushes_basket_bottom.png", "bushes_basket_side.png" }, on_use = minetest.item_eat(18), groups = { dig_immediate = 3 }, }) if bush_name == "mixed_berry" then bush_name = "fruitless"; desc = "currently fruitless"; end minetest.register_node(":bushes:" .. bush_name .. "_bush", { description = desc.." Bush", drawtype = "plantlike", visual_scale = 1.3, tiles = { "bushes_" .. bush_name .. "_bush.png" }, inventory_image = "bushes_" .. bush_name .. "_bush.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = { snappy = 3, bush = 1, flammable = 2}, sounds = default.node_sound_leaves_defaults(), drop = "", after_dig_node = function( pos, oldnode, oldmetadata, digger ) return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger); end, after_place_node = function( pos, placer, itemstack ) return plantlife_bushes.after_place_node(pos, placer, itemstack); end, }) -- do not spawn fruitless bushes if bush_name ~= "fruitless" then table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush") end end minetest.register_node(":bushes:basket_empty", { description = "Basket", tiles = { "bushes_basket_empty_top.png", "bushes_basket_bottom.png", "bushes_basket_side.png" }, groups = { dig_immediate = 3 }, })