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plantlife_modpack/ferns/treefern.lua
Luke aka SwissalpS f629f54d43
Is ground content revision (#69)
* bushes ground content

minetest default game treats all bush parts as ground
content, so we do that here too. The baskets however are
player made and placed, so they aren't ground content

* cavestuff ground content

Pebbles are given to mapgen as decorations, so they have
been left as ground content.
The stalactites are not ground content

* user 'placed' nodes -> not ground content

* ground content revision
2024-03-15 17:54:16 +01:00

262 lines
7.4 KiB
Lua

-----------------------------------------------------------------------------------------------
-- Ferns - Tree Fern 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default , trees
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = minetest.get_translator("ferns")
assert(abstract_ferns.config.enable_treefern == true)
function abstract_ferns.can_grow_tree_fern(pos)
local node_name = minetest.get_node(pos).name
if node_name ~= "air" and node_name ~= "ferns:sapling_tree_fern" and node_name ~= "default:junglegrass" then
return false
end
local below_name = minetest.get_node(vector.new(pos.x, pos.y - 1, pos.z)).name
if minetest.get_item_group(below_name, "soil") == 0 and minetest.get_item_group(below_name, "sand") == 0 then
return false
end
local light = minetest.get_node_light(pos, 0.5)
if light <= 8 then
return false
end
return true
end
abstract_ferns.grow_tree_fern = function(pos)
local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(pos_aux).name
if name ~= "air" and name ~= "ferns:sapling_tree_fern"
and name ~= "default:junglegrass" then
return
end
local size = math.random(1, 4) + math.random(1, 4)
if (size > 5) then
size = 10 - size
end
size = size + 1
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
local i = 1
local brk = false
while (i < size) do
pos_aux.y = pos.y + i
name = minetest.get_node(pos_aux).name
if not (name == "air" or (i == 1 and name == "ferns:sapling_tree_fern")) then
brk = true
break
end
minetest.swap_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = "ferns:fern_trunk" })
i = i + 1
end
if not brk then
minetest.swap_node({x = pos.x, y = pos.y + i - 1, z = pos.z}, { name = crown })
end
end
-----------------------------------------------------------------------------------------------
-- TREE FERN LEAVES
-----------------------------------------------------------------------------------------------
-- TODO: Both of these nodes look the same?
minetest.register_node("ferns:tree_fern_leaves", {
description = S("Tree Fern Crown (Dicksonia)"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
paramtype2 = "facedir",
--tiles = {"[combine:32x32:0,0=top_left.png:0,16=bottom_left.png:16,0=top_right.png:16,16=bottom_right.png"},
tiles = {"ferns_fern_tree.png"},
inventory_image = "ferns_fern_tree_inv.png",
walkable = false,
groups = {snappy=3,flammable=2,attached_node=1},
is_ground_content = false,
drop = {
max_items = 2,
items = {
{
-- occasionally, drop a second sapling instead of leaves
-- (extra saplings can also be obtained by replanting and
-- reharvesting leaves)
items = {"ferns:sapling_tree_fern"},
rarity = 10,
},
{
items = {"ferns:sapling_tree_fern"},
},
{
items = {"ferns:tree_fern_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
minetest.register_node("ferns:tree_fern_leaves_02", {
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"ferns_fern_big.png"},
walkable = false,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
is_ground_content = false,
drop = {
max_items = 2,
items = {
{
-- occasionally, drop a second sapling instead of leaves
-- (extra saplings can also be obtained by replanting and
-- reharvesting leaves)
items = {"ferns:sapling_tree_fern"},
rarity = 10,
},
{
items = {"ferns:sapling_tree_fern"},
},
{
items = {"ferns:tree_fern_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-----------------------------------------------------------------------------------------------
-- FERN TRUNK
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk", {
description = S("Fern Trunk (Dicksonia)"),
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_top.png",
"ferns_fern_trunk_top.png",
"ferns_fern_trunk.png"
},
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
},
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk")
end
end,
})
-----------------------------------------------------------------------------------------------
-- TREE FERN SAPLING
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:sapling_tree_fern", {
description = S("Tree Fern Sapling (Dicksonia)"),
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"ferns_sapling_tree_fern.png"},
inventory_image = "ferns_sapling_tree_fern.png",
walkable = false,
groups = {snappy=3,flammable=2,flora=1,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-- abm
minetest.register_abm({
nodenames = "ferns:sapling_tree_fern",
interval = 1000,
chance = 4,
action = function(pos, node, _, _)
if abstract_ferns.can_grow_tree_fern(pos) then
abstract_ferns.grow_tree_fern({x = pos.x, y = pos.y-1, z = pos.z})
end
end
})
-----------------------------------------------------------------------------------------------
-- GENERATE TREE FERN
-----------------------------------------------------------------------------------------------
-- in jungles
if abstract_ferns.config.enable_treeferns_in_jungle == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand",
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
abstract_ferns.grow_tree_fern
)
end
-- for oases & tropical beaches
if abstract_ferns.config.enable_treeferns_in_oases == true then
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source","default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_tree_fern
)
end