From c6b09cee66e835233f036beb55f4dc0e32c51f8e Mon Sep 17 00:00:00 2001 From: Basile Date: Wed, 29 Jul 2020 10:44:38 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 93e338b..4c00012 100644 --- a/README.md +++ b/README.md @@ -61,7 +61,7 @@ I strongly recommend reading through the `init.lua` file; the functions at the t }} ``` - `get_player_faction(player)`: Get a string with the faction a player belongs to, `nil` if they haven't joined a faction. In multi-faction mode, it will return the oldest created faction which player is into. (it's not necessarily the one they joined first. It checks the facts variable from the top) -- `get_player_factions(player)`: Get a table with the faction(s) a player belongs to, `nil` if they haven't joined a faction : {name_of_faction1, name_of_faction2} +- `get_player_factions(player)`: Get a table with the faction(s) a player belongs to, `nil` if they haven't joined a faction. The structure is: {name_of_faction1, name_of_faction2} - `get_owner(faction)`: Get the owner of a faction - `chown(fname, owner)`: Change the owner of a faction - `register_faction(faction, player, password)`: Create a new faction