-- Ninja mobs:register_mob("pmobs:ninja", { -- animal, monster, npc type = "monster", -- aggressive, shoots shuriken passive = false, damage = 3, attack_type = "shoot", shoot_interval = .5, arrow = "pmobs:shuriken", shoot_offset = 2, attacks_monsters = true, -- health & armor hp_min = 10, hp_max = 20, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "character.b3d", drawtype = "front", textures = { {"mobs_ninja.png"}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, -- drops shuriken when dead drops = { {name = "mobs:shuriken", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 15, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, }) -- ninja spawn on top of trees mobs:register_spawn("pmobs:ninja", {"default:leaves"}, 20, 0, 15000, 1, 31000) mobs:register_egg("pmobs:ninja", "Ninja", "default_leaves.png", 1) mobs:register_arrow("pmobs:shuriken", { visual = "sprite", visual_size = {x=.5, y=.5}, textures = {"mobs_shuriken.png"}, velocity = 6, drop = true, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=3}, }, 0) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=3}, }, 0) end, hit_node = function(self, pos, node) end, }) -- shuriken throwing item local shuriken_GRAVITY=9 local shuriken_VELOCITY=19 --Shoot shuriken local mobs_shoot_shuriken=function (item, player, pointed_thing) local playerpos=player:getpos() local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:shuriken") local dir=player:get_look_dir() obj:get_luaentity().velocity = shuriken_VELOCITY -- needed for api internal timing obj:setvelocity({x=dir.x*shuriken_VELOCITY, y=dir.y*shuriken_VELOCITY, z=dir.z*shuriken_VELOCITY}) obj:setacceleration({x=dir.x*-3, y=-shuriken_GRAVITY, z=dir.z*-3}) item:take_item() return item end -- shuriken item minetest.register_craftitem("pmobs:shuriken", { description = "Shuriken", inventory_image = "mobs_shuriken.png", on_use = function(item, player) if mobs_shoot_shuriken(item, player, pointed_thing) then if not minetest.setting_getbool("creative_mode") then item:add_wear(65535/50) end end return item end, }) -- recipe minetest.register_craft({ output = "pmobs:shuriken 16", recipe = { {"", "default:steel_ingot", ""}, {"default:steel_ingot", "", "default:steel_ingot"}, {"", "default:steel_ingot", ""}, } })