-- Npc by TenPlus1 mobs.npc_drops = { "default:pick_steel", "mobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water" } mobs:register_mob("pmobs:npc_nurse", { -- animal, monster, npc type = "npc", -- aggressive, deals 2 damage to player/monster when hit passive = false, damage = 2, attack_type = "dogfight", attacks_monsters = false, -- health & armor hp_min = 10, hp_max = 20, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "character.b3d", floats = {x=0,y=0,z=0}, drawtype = "front", owner = "", order = "follow", textures = { {"mobs_npc_nurse.png"}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 4, run_velocity = 4, jump = true, stepheight = 1.1, -- drops wood and chance of apples when dead drops = { {name = "default:wood", chance = 1, min = 1, max = 3}, {name = "default:apple", chance = 2, min = 1, max = 2}, {name = "default:axe_stone", chance = 3, min = 1, max = 1}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, view_range = 15, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, -- right clicking with cooked meat will give npc more health on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then local hp = self.object:get_hp() if hp + 4 > self.hp_max then return end if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.object:set_hp(hp+4) -- right clicking with gold lump drops random item from mobs.npc_drops elseif item:get_name() == "default:gold_lump" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:getpos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) else if self.owner == "" then self.owner = clicker:get_player_name() else local formspec = "size[8,4]" formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]" formspec = formspec .. "button_exit[1,1;2,2;nfollow;follow]" formspec = formspec .. "button_exit[5,1;2,2;nstand;stand]" formspec = formspec .. "button_exit[3,1;2,2;nheal;heal]" formspec = formspec .. "button_exit[1,2;2,2;ngohome; go home]" formspec = formspec .. "button_exit[5,2;2,2;nsethome; sethome]" minetest.show_formspec(clicker:get_player_name(), "order", formspec) minetest.register_on_player_receive_fields(function(clicker, formname, fields) if fields.nfollow then self.order = "follow" self.attacks_monsters = false end if fields.nstand then self.order = "stand" self.attacks_monsters = false end if fields.nheal then clicker:set_hp(20) end if fields.nsethome then self.floats = self.object:getpos() end if fields.ngohome then if self.floats then self.order = "stand" self.object:setpos(self.floats) end end end) end end end, }) -- register spawn egg mobs:register_egg("pmobs:npc_nurse", "Npc", "default_brick.png", 1)