110 lines
2.7 KiB
Lua
110 lines
2.7 KiB
Lua
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-- Dog
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mobs:register_mob("pmobs:dog", {
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type = "npc",
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passive = true,
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hp_max = 5,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_wolf.x",
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textures = {
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{"mobs_dog.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "mobs_wolf_attack",
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},
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view_range = 15,
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stepheight = 1.1,
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owner = "",
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order = "follow",
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floats = {x=0,y=0,z=0},
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walk_velocity = 4,
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run_velocity = 4,
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stepheight = 1.1,
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damage = 2,
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armor = 200,
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attacks_monsters = true,
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attack_type = "dogfight",
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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},
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat_raw" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;dfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;dstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;dfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;dsandp;stand and protect]"
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formspec = formspec .. "button_exit[1,2;2,2;dgohome; go home]"
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formspec = formspec .. "button_exit[5,2;2,2;dsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.dfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.dstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.dfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.dsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.dsethome then
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self.floats = self.object:getpos()
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end
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if fields.dgohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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animation = {
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speed_normal = 20,
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speed_run = 30,
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stand_start = 10,
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stand_end = 20,
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walk_start = 75,
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walk_end = 100,
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run_start = 100,
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run_end = 130,
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punch_start = 135,
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punch_end = 155,
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},
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jump = true,
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step = 1,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_egg("pmobs:dog", "Dog", "wool_brown.png", 1)
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