173 lines
4.4 KiB
Lua
173 lines
4.4 KiB
Lua
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-- Guard
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mobs:register_mob("pmobs:archer", {
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-- animal, monster, npc
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type = "npc",
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passive = true,
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damage = 7,
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attack_type = "shoot",
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shoot_interval = 1,
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arrow = "pmobs:arrow",
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shoot_offset = 2,
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attacks_monsters = true,
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owner = "",
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order = "follow",
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-- health & armor
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hp_min = 10, hp_max = 20, armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "guard.x",
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drawtype = "front",
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textures = {
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{"mobs_npc.png", "npcf_skin_armor.png", "pmobs_bow.png"},
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},
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visual_size = {x=1, y=1},
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-- sounds
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makes_footstep_sound = true,
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sounds = {},
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-- speed and jump
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walk_velocity = 4,
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run_velocity = 4,
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floats = {x=0,y=0,z=0},
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jump = true,
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stepheight = 1.1,
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-- drops wood and chance of apples when dead
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drops = {
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{name = "default:wood",
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chance = 1, min = 1, max = 3},
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{name = "default:apple",
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chance = 2, min = 1, max = 2},
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{name = "default:axe_stone",
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chance = 3, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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view_range = 15,
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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-- rotate arrows
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do_custom = function(self)
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local s = self.object:getpos()
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local obj = nil
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for _,oir in ipairs(minetest.get_objects_inside_radius(s, self.view_range)) do
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obj = oir:get_luaentity()
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if obj then
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if obj.name == "pmobs:arrow" then
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obj.object:setyaw(self.object:getyaw()-1.57)
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break
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end
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end
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end
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end,
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-- right clicking with cooked meat will give npc more health
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;afollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;astand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;afandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;asandp;stand and protect]"
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formspec = formspec .. "button_exit[1,2;2,2;agohome; go home]"
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formspec = formspec .. "button_exit[5,2;2,2;asethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.afollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.astand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.afandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.asandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.asethome then
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self.floats = self.object:getpos()
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end
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if fields.agohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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})
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mobs:register_egg("pmobs:archer", "Archer", "default_tree.png", 1)
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mobs:register_arrow("pmobs:arrow", {
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physical = false,
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timer=0,
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view_range = 15,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"pmobs:arrow_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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velocity = 6,
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drop = true,
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hit_player = function(self, player)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=3},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end,
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})
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