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README
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#Progress Trees
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This is a library to help implement advancement trees, such as talent trees
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or research trees.
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API
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===
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Functions
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---------
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```progress_tree.new_tree()``` - Creates an empty tree
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<br/>
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```progress_tree.new_player_data(tree[, learned])``` - Creates an instance of
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player advancement data in a particular progress tree. The optional argument
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is a set of node names to start off with.
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<br/>
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```progress_tree.deserialize_player_data(tree, learned_string)``` - Deserializes
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player data in relation to a particular tree.
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Progress Tree Methods
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---------------------
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```add(node_name, parents)``` - Adds a new node with the name node_name.
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```parents``` is a list of parent node names, which must already exist in
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the tree (or you will get an error).
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<br/>
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```new_player_data(learned)``` - Method version of progress_tree.new_player_data
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<br/>
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```deserialize_player_data(learned_string)``` - Method version of
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progress_tree.deserialize_player_data
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Player Data Methods
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-------------------
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```serialize()``` - Serializes the data to a string
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<br/>
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```knows(node_name)``` - Determines if the player has learned the node
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<br/>
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```can_learn(node_name)``` - Determines if the player has completed the prerequisites
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for the node
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<br/>
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```learn(node_name)``` - Adds the given node to the known nodes. It can fail and
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return false if the node doesn't exist in the tree, or if it has already been
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learned, but will return true if nothing goes wrong. It will not fail if not
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all prerequisites have been completed, though.
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