1
0
mirror of https://github.com/TeTpaAka/quests.git synced 2024-12-23 01:00:40 +01:00

Initial commit

This commit is contained in:
TeTpaAka 2015-02-19 16:47:50 +01:00
commit 807309022e
3 changed files with 312 additions and 0 deletions

45
README Normal file
View File

@ -0,0 +1,45 @@
quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
You can see a full list of your active quests with the chatcommand /quests
API:
quests.register_quest(playername, questname, description, max, autoaccept, callback)
-- registers a quest for the specified player
--
-- playername is the name of the player, who gets the quest
-- questname is the name of the quest to identify it later
-- it should follow the naming conventions: "modname:questname"
-- description is shown to the player and should contain usefull information about the quest.
-- max is the desired maximum
-- autoaccept is true or false, wether the result of the quest should be dealt
-- by this mode or the registering mod
-- when autoaccept is true, at the end of the quest, it gets removed and
-- callback is called
--
-- returns true, when the quest was successfully registered
-- returns falls, when there was already such a quest
quests.update_quest(playername, questname, value)
-- when something happens that has effect on a quest, a mod should call this method
-- playername is the name of the player
-- questname is the quest which gets updated
-- the quest gets updated by value
-- this method calls a previously specified callback if autoaccept is true
-- returns true if the quest is finished
-- returns false if there is no such quest or the quest continues
quests.accept_quest(playername, questname)
-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
-- you have to call this method to end a quest
-- returns true, when the quest is completed
-- returns false, when the quest is still ongoing
quests.abort_quest(playername, questname)
-- call this method, when you want to end a quest even when it was not finished
-- example: the player failed
quests.show_hud(playername)
-- shows the hud to player playername
quests.hide_hud(playername)
-- hides the hud for player playername

0
depends.txt Normal file
View File

267
init.lua Normal file
View File

@ -0,0 +1,267 @@
quests = {}
quests.registered_quests = {}
quests.hud = {}
local show_max = 10 -- the maximum visible quests.
-- reading previous quests
local file = io.open(minetest.get_worldpath().."/quests", "r")
if file then
print "Reading quests..."
quests = minetest.deserialize(file:read("*all"))
file:close()
end
quests.formspec_lists = {}
-- call this function to enable the HUD for the player that shows his quests
-- the HUD can only show up to show_max quests
function quests.show_hud(playername)
if (quests.hud[playername] ~= nil) then
return
end
local hud = {
hud_elem_type = "text",
position = {x = 1, y = 0.3},
offset = {x = -150, y = 0},
scale = {x = 100, y = -50},
number = 0xCACA00,
text = "Open Quests:" }
local player = minetest.get_player_by_name(playername)
if (player == nil) then
return
end
quests.hud[playername] = player:hud_add(hud)
minetest.after(0, quests.update_hud, playername)
end
-- call this method to hide the hud
function quests.hide_hud(playername)
local player = minetest.get_player_by_name(playername)
if (player == nil) then
return
end
player:hud_remove(quests.hud[playername])
quests.hud[playername] = nil
end
-- only for internal use
-- updates the hud
function quests.update_hud(playername)
if (quests.hud[playername] == nil) then
return
end
local player = minetest.get_player_by_name(playername)
if (player == nil) then
return
end
local counter = 0
local text = "Open Quests:\n\n"
if (quests.registered_quests[playername] ~= nil) then
for questname,questspecs in pairs(quests.registered_quests[playername]) do
text = text .. questspecs["description"].."\n (" .. questspecs["value"] .. "/" .. questspecs["max"] .. ")\n"
counter = counter + 1
if (counter >= show_max) then
break
end
end
end
player:hud_change(quests.hud[playername], "text", text)
end
-- show the HUDs
for playername,id in pairs(quests.hud) do
if (id ~= nil) then
quests.hud[playername] = nil
minetest.after(10, function(playername)
quests.show_hud(playername)
quests.update_hud(playername)
end, playername)
end
end
-- registers a quest for the specified player
--
-- playername is the name of the player, who gets the quest
-- questname is the name of the quest to identify it later
-- it should follow the naming conventions: "modname:questname"
-- description is shown to the player and should contain usefull information about the quest.
-- max is the desired maximum
-- autoaccept is true or false, wether the result of the quest should be dealt
-- by this mode or the registering mod
-- when autoaccept is true, at the end of the quest, it gets removed and
-- callback is called
--
-- returns true, when the quest was successfully registered
-- returns falls, when there was already such a quest
function quests.register_quest(playername, questname, description, max, autoaccept, callback)
if (quests.registered_quests[playername] == nil) then
quests.registered_quests[playername] = {}
end
if (quests.registered_quests[playername][questname] ~=nil) then
return false -- The quest was not registered since there already a quest with that name
end
quests.registered_quests[playername][questname] =
{ value = 0,
description = description,
max = max,
autoaccept = autoaccept,
callback = callback }
quests.update_hud(playername)
return true
end
-- when something happens that has effect on a quest, a mod should call this method
-- playername is the name of the player
-- questname is the quest which gets updated
-- the quest gets updated by value
-- this method calls a previously specified callback if autoaccept is true
-- returns true if the quest is finished
-- returns false if there is no such quest or the quest continues
function quests.update_quest(playername, questname, value)
if (quests.registered_quests[playername] == nil) then
quests.registered_quests[playername] = {}
end
if (quests.registered_quests[playername][questname] == nil) then
return false -- there is no such quest
end
if (value == nil) then
return false -- no value given
end
quests.registered_quests[playername][questname]["value"] = quests.registered_quests[playername][questname]["value"] + value
if (quests.registered_quests[playername][questname]["value"] >= quests.registered_quests[playername][questname]["max"]) then
quests.registered_quests[playername][questname]["value"] = quests.registered_quests[playername][questname]["max"]
if (quests.registered_quests[playername][questname]["autoaccept"]) then
if (quests.registered_quests[playername][questname]["callback"] ~= nil) then
quests.registered_quests[playername][questname]["callback"](playername, questname)
end
quests.registered_quests[playername][questname] = nil
quests.update_hud(playername)
end
return true -- the quest is finished
end
quests.update_hud(playername)
return false -- the quest continues
end
-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
-- you have to call this method to end a quest
-- returns true, when the quest is completed
-- returns false, when the quest is still ongoing
function quests.accept_quest(playername, questname)
if (quests.registered_quests[playername][questname]) then
quests.registered_quests[playername][questname] = nil
quests.update_hud(playername)
return true -- the quest is finished, the mod can give a reward
end
return false -- the quest hasn't finished
end
-- call this method, when you want to end a quest even when it was not finished
-- example: the player failed
function quests.abort_quest(playername, questname)
if (questname == nil) then
return
end
quests.registered_quests[playername][questname] = nil
quests.update_hud(playername)
end
-- construct the questlog
function quests.create_formspec(playername)
local questlist = {}
quests.formspec_lists[playername] = {}
quests.formspec_lists[playername].id = 1
quests.formspec_lists[playername].list = {}
for questname,questspecs in pairs(quests.registered_quests[playername]) do
table.insert(questlist, questspecs["description"] .. " - (" .. questspecs["value"] .. "/" .. questspecs["max"] .. ")")
table.insert(quests.formspec_lists[playername].list, questname)
end
local formspec = "size[7,9]"..
"textlist[0.25,0.25;6.5,7.5;questlist;"..table.concat(questlist, ",") .. ";1;false]" ..
"button[0.25,8;3,.7;abort;Abort quest]" ..
"button[3.75,8;3,.7;config;Configure]"
return formspec
end
-- construct the configuration
function quests.create_config(playername)
local formspec = "size[7,3]" ..
"checkbox[.25,.25;enable;Enable HUD;"
if(quests.hud[playername] ~= nil) then
formspec = formspec .. "true"
else
formspec = formspec .. "false"
end
formspec = formspec .. "]"..
"button[.25,1.25;3,.7;return;Return"
return formspec
end
-- chatcommand to see a full list of quests:
minetest.register_chatcommand("quests", {
params = "",
description = "Show all open quests",
func = function(name, param)
minetest.show_formspec(name, "quests:questlog", quests.create_formspec(name))
return true
end
})
-- Handle the return fields of the questlog
minetest.register_on_player_receive_fields(function(player, formname, fields)
if (player == nil) then
return
end
local playername = player:get_player_name();
if (playername == "") then
return
end
if (formname == "quests:questlog") then
if (fields["questlist"]) then
local event = minetest.explode_textlist_event(fields["questlist"])
if (event.type == "CHG") then
quests.formspec_lists[playername].id = event.index
end
end
if (fields["abort"]) then
if (quests.formspec_lists[playername].id == nil) then
return
end
quests.abort_quest(playername, quests.formspec_lists[playername]["list"][quests.formspec_lists[playername].id])
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
end
if (fields["config"]) then
minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
end
end
if (formname == "quests:config") then
if (fields["enable"]) then
if (fields["enable"] == "true") then
quests.show_hud(playername)
else
quests.hide_hud(playername)
end
end
if (fields["return"]) then
minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
end
end
end)
-- write the quests to file
minetest.register_on_shutdown(function()
print "Writing quests to file"
local file = io.open(minetest.get_worldpath().."/quests", "w")
if (file) then
file:write(minetest.serialize({registered_quests = quests.registered_quests,
hud = quests.hud}))
file:close()
end
end)