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mirror of https://github.com/TeTpaAka/quests.git synced 2024-12-23 01:00:40 +01:00

Add metadata to quests

This commit is contained in:
TeTpaAka 2015-07-15 17:14:03 +02:00
parent 2c4468f3ac
commit f69ca0062d
2 changed files with 34 additions and 7 deletions

10
README
View File

@ -1,4 +1,4 @@
quests 0.8 quests 0.9
quests is a simple quest framework for minetest that lets you define your own quests and handels the representation. quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
@ -28,6 +28,7 @@ quests.register_quest(questname,quest)
-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1 -- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod. -- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called. -- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
-- -- function(playername, questname, metadata)
-- } -- }
-- --
-- returns true, when the quest was successfully registered -- returns true, when the quest was successfully registered
@ -38,6 +39,7 @@ quests.start_quest(playername, questname)
-- --
-- playername - the name of the player -- playername - the name of the player
-- questname - the name of the quest, which was registered with quests.register_quest -- questname - the name of the quest, which was registered with quests.register_quest
-- metadata - optional additional data
-- --
-- returns false on failure -- returns false on failure
-- returns true if the quest was started -- returns true if the quest was started
@ -72,3 +74,9 @@ quests.hide_hud(playername)
quests.show_formspec(playername) quests.show_formspec(playername)
-- shows the player playername his/her questlog -- shows the player playername his/her questlog
quests.get_metadata(playername, questname)
-- get metadata of the quest if the quest exists, else return nil
quests.set_metadata(playername, questname, metadata)
-- set metadata of the quest

View File

@ -19,6 +19,7 @@ end
-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1 -- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod. -- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called. -- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
-- -- function(playername, questname, metadata)
-- } -- }
-- --
-- returns true, when the quest was successfully registered -- returns true, when the quest was successfully registered
@ -40,10 +41,11 @@ end
-- --
-- playername - the name of the player -- playername - the name of the player
-- questname - the name of the quest, which was registered with quests.register_quest -- questname - the name of the quest, which was registered with quests.register_quest
-- metadata - optional additional data
-- --
-- returns false on failure -- returns false on failure
-- returns true if the quest was started -- returns true if the quest was started
function quests.start_quest(playername, questname) function quests.start_quest(playername, questname, metadata)
if (quests.registered_quests[questname] == nil) then if (quests.registered_quests[questname] == nil) then
return false return false
end end
@ -53,7 +55,7 @@ function quests.start_quest(playername, questname)
if (quests.active_quests[playername][questname] ~= nil) then if (quests.active_quests[playername][questname] ~= nil) then
return false -- the player has already this quest return false -- the player has already this quest
end end
quests.active_quests[playername][questname] = {value = 0} quests.active_quests[playername][questname] = {value = 0, metadata = metadata}
quests.update_hud(playername) quests.update_hud(playername)
quests.show_message("new", playername, S("New quest: ") .. quests.registered_quests[questname].title) quests.show_message("new", playername, S("New quest: ") .. quests.registered_quests[questname].title)
@ -65,6 +67,7 @@ end
-- questname is the quest which gets updated -- questname is the quest which gets updated
-- the quest gets updated by value -- the quest gets updated by value
-- this method calls a previously specified callback if autoaccept is true -- this method calls a previously specified callback if autoaccept is true
--
-- returns true if the quest is finished -- returns true if the quest is finished
-- returns false if there is no such quest or the quest continues -- returns false if there is no such quest or the quest continues
function quests.update_quest(playername, questname, value) function quests.update_quest(playername, questname, value)
@ -85,7 +88,8 @@ function quests.update_quest(playername, questname, value)
quests.active_quests[playername][questname]["value"] = quests.registered_quests[questname]["max"] quests.active_quests[playername][questname]["value"] = quests.registered_quests[questname]["max"]
if (quests.registered_quests[questname]["autoaccept"]) then if (quests.registered_quests[questname]["autoaccept"]) then
if (quests.registered_quests[questname]["callback"] ~= nil) then if (quests.registered_quests[questname]["callback"] ~= nil) then
quests.registered_quests[questname]["callback"](playername, questname) quests.registered_quests[questname]["callback"](playername, questname,
quests.active_quests[playername][questname].metadata)
end end
quests.accept_quest(playername,questname) quests.accept_quest(playername,questname)
quests.update_hud(playername) quests.update_hud(playername)
@ -162,4 +166,19 @@ function quests.abort_quest(playername, questname)
end, playername, questname) end, playername, questname)
end end
-- get metadata of the quest if the quest exists, else return nil
function quests.get_metadata(playername, questname)
if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
return nil
end
return quests.active_quests[playername][questname].metadata
end
-- set metadata of the quest
function quests.set_metadata(playername, questname, metadata)
if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
return
end
quests.active_quests[playername][questname].metadata = metadata
end