if (cmsg) then function quests.show_message(t, playername, text) if (quests.hud[playername].central_message_enabled) then local player = minetest.get_player_by_name(playername) cmsg.push_message_player(player, text, quests.colors[t]) minetest.sound_play("quests_" .. t, {to_player = playername}) end end else function quests.show_message(...) end end