local show_max = 10 -- the maximum visible quests. local hud_config = { position = {x = 1, y = 0.2}, offset = { x = -200, y = 0}, number = 0xAAAA00 } -- call this function to enable the HUD for the player that shows his quests -- the HUD can only show up to show_max quests function quests.show_hud(playername) if (quests.hud[playername] ~= nil) then return end local hud = { hud_elem_type = "text", alignment = {x=1, y=1}, position = {x = hud_config.position.x, y = hud_config.position.y}, offset = {x = hud_config.offset.x, y = hud_config.offset.y}, number = hud_config.number, text = "Quests:" } local player = minetest.get_player_by_name(playername) if (player == nil) then return end quests.hud[playername] = {} table.insert(quests.hud[playername], { value=0, id=player:hud_add(hud) }) minetest.after(0, quests.update_hud, playername) end -- call this method to hide the hud function quests.hide_hud(playername) local player = minetest.get_player_by_name(playername) if (player == nil) then return end for _,quest in pairs(quests.hud[playername]) do player:hud_remove(quest.id) if (quest.id_background ~= nil) then player:hud_remove(quest.id_background) end if (quest.id_bar ~= nil) then player:hud_remove(quest.id_bar) end end quests.hud[playername] = nil end local function get_quest_hud_string(questname, quest) local quest_string = quests.registered_quests[questname].title if (quests.registered_quests[questname].max ~= 1) then quest_string = quest_string .. "\n ("..quests.round(quest.value, 2).."/"..quests.registered_quests[questname].max..")" end return quest_string end -- only for internal use -- updates the hud function quests.update_hud(playername) if (quests.hud[playername] == nil or quests.active_quests[playername] == nil) then return end local player = minetest.get_player_by_name(playername) if (player == nil) then return end -- Check for changes in the hud local i = 2 -- the first element is the title local change = false local visible = {} local remove = {} for j,hud_element in ipairs(quests.hud[playername]) do if (hud_element.name ~= nil) then if (quests.active_quests[playername][hud_element.name] ~= nil) then if (hud_element.value ~= quests.active_quests[playername][hud_element.name].value) then hud_element.value = quests.active_quests[playername][hud_element.name].value if (hud_element.value == quests.registered_quests[hud_element.name].max) then player:hud_change(hud_element.id, "number", 0x00BB00) end player:hud_change(hud_element.id, "text", get_quest_hud_string(hud_element.name, quests.active_quests[playername][hud_element.name])) if (hud_element.id_bar ~= nil) then player:hud_change(hud_element.id_bar, "number", math.floor(40 * hud_element.value / quests.registered_quests[hud_element.name].max)) end end if (i ~= j) then player:hud_change(hud_element.id, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40}) if (hud_element.id_background ~= nil) then player:hud_change(hud_element.id_background, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 22}) end if (hud_element.id_bar ~= nil) then player:hud_change(hud_element.id_bar, "offset", { x= hud_config.offset.x, y=hud_config.offset.y + (i-1) *40 + 24}) end end visible[hud_element.name] = true i = i + 1 else player:hud_remove(hud_element.id) if (hud_element.id_background ~= nil) then player:hud_remove(hud_element.id_background) end if (hud_element.id_bar ~= nil) then player:hud_remove(hud_element.id_bar) end table.insert(remove, j) end end end --remove ended quests if (remove[1] ~= nil) then for _,j in ipairs(remove) do table.remove(quests.hud[playername], j) i = i - 1 end end if (i >= show_max + 1) then return end -- add new quests local counter = i - 1 for questname,questspecs in pairs(quests.active_quests[playername]) do if (not visible[questname]) then local id = player:hud_add({ hud_elem_type = "text", alignment = { x=1, y= 1 }, position = {x = hud_config.position.x, y = hud_config.position.y}, offset = {x = hud_config.offset.x, y = hud_config.offset.y + counter * 40}, number = hud_config.number, text = get_quest_hud_string(questname, questspecs) }) local id_background local id_bar if (quests.registered_quests[questname].max ~= 1) then id_background = player:hud_add({ hud_elem_type = "image", scale = { x = 1, y = 1 }, alignment = { x = 1, y = 1 }, position = { x = hud_config.position.x, y = hud_config.position.y }, offset = { x = hud_config.offset.x, y = hud_config.offset.y + counter * 40 + 22 }, text = "quests_questbar_background.png" }) id_bar = player:hud_add({hud_elem_type = "statbar", scale = { x = 1, y = 1 }, alignment = { x = 1, y = 1 }, position = { x = hud_config.position.x, y = hud_config.position.y }, offset = { x = hud_config.offset.x + 2, y = hud_config.offset.y + counter * 40 + 24 }, number = math.floor(40 * questspecs.value / quests.registered_quests[questname].max), text = "quests_questbar.png" }) end table.insert(quests.hud[playername], { name = questname, id = id, id_background = id_background, id_bar = id_bar, value = questspecs.value }) counter = counter + 1 if (counter >= show_max + 1) then break end end end end -- show the HUDs for playername,id in pairs(quests.hud) do if (id ~= nil) then quests.hud[playername] = nil minetest.after(10, function(playername) quests.show_hud(playername) quests.update_hud(playername) end, playername) end end