-- construct the questlog function quests.create_formspec(playername, tab) local queststringlist = {} local questlist = {} quests.formspec_lists[playername] = quests.formspec_lists[playername] or {} quests.formspec_lists[playername].id = 1 quests.formspec_lists[playername].list = {} tab = tab or quests.formspec_lists[playername].tab or "1" if (tab == "1") then questlist = quests.active_quests[playername] or {} elseif (tab == "2") then questlist = quests.successfull_quests[playername] or {} elseif (tab == "3") then questlist = quests.failed_quests[playername] or {} end quests.formspec_lists[playername].tab = tab local no_quests = true for questname,questspecs in pairs(questlist) do if (questspecs.finished == nil) then local queststring = quests.registered_quests[questname]["title"] if (questspecs["count"] and questspecs["count"] > 1) then queststring = queststring .. " - " .. questspecs["count"] elseif(not questspecs["count"] and quests.registered_quests[questname]["max"] ~= 1) then queststring = queststring .. " - (" .. quests.round(questspecs["value"], 2) .. "/" .. quests.registered_quests[questname]["max"] .. ")" end table.insert(queststringlist, queststring) table.insert(quests.formspec_lists[playername].list, questname) no_quests = false end end local formspec = "size[7,10]".. "tabheader[0,0;header;Open quests,Finished quests,Failed quests;" .. tab .. "]" if (no_quests) then formspec = formspec .. "label[0.25,0.25;There are no quests in this category.]" else formspec = formspec .. "textlist[0.25,0.25;6.5,7.5;questlist;"..table.concat(queststringlist, ",") .. ";1;false]" end if (quests.formspec_lists[playername].tab == "1") then formspec = formspec .."button[0.25,8;3,.7;abort;Abort quest]" end formspec = formspec .. "button[3.75,8;3,.7;config;Configure]".. "button[.25,9;3,.7;info;Info]".. "button_exit[3.75,9;3,.7;exit;Exit]" return formspec end -- construct the configuration function quests.create_config(playername) local formspec = "size[7,3]" .. "checkbox[.25,.25;enable;Enable HUD;" if(quests.hud[playername] ~= nil) then formspec = formspec .. "true" else formspec = formspec .. "false" end formspec = formspec .. "]".. "button[.25,1.25;3,.7;return;Return]" return formspec end -- construct the info formspec function quests.create_info(playername, questname) local formspec = "size[7,6.5]" .. "label[0.5,0.5;" if (questname) then formspec = formspec .. quests.registered_quests[questname].title .. "]" .. "textarea[.5,1.5;6,4.5;description;;" .. quests.registered_quests[questname].description .. "]" if (quests.formspec_lists[playername].tab == "1") then formspec = formspec .. "button[.5,6;3,.7;abort;Abort quest]" end else formspec = formspec .. "No quest specified.]" end formspec = formspec .. "button[3.25,6;3,.7;return;Return]" return formspec end -- show the player playername his/her questlog function quests.show_formspec(playername) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) end -- chatcommand to see a full list of quests: minetest.register_chatcommand("quests", { params = "", description = "Show all open quests", func = function(name, param) minetest.show_formspec(name, "quests:questlog", quests.create_formspec(name)) return true end }) -- Handle the return fields of the questlog minetest.register_on_player_receive_fields(function(player, formname, fields) if (player == nil) then return end local playername = player:get_player_name(); if (playername == "") then return end if (formname == "quests:questlog") then if (fields["header"]) then minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername, fields["header"])) return end if (fields["questlist"]) then local event = minetest.explode_textlist_event(fields["questlist"]) if (event.type == "CHG") then quests.formspec_lists[playername].id = event.index end end if (fields["abort"]) then if (quests.formspec_lists[playername].id == nil) then return end quests.abort_quest(playername, quests.formspec_lists[playername]["list"][quests.formspec_lists[playername].id]) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) end if (fields["config"]) then minetest.show_formspec(playername, "quests:config", quests.create_config(playername)) end if (fields["info"]) then minetest.show_formspec(playername, "quests:info", quests.create_info(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id])) end end if (formname == "quests:config") then if (fields["enable"]) then if (fields["enable"] == "true") then quests.show_hud(playername) else quests.hide_hud(playername) end end if (fields["return"]) then minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) end end if (formname == "quests:info") then if (fields["abort"]) then if (quests.formspec_lists[playername].id == nil) then return end quests.abort_quest(playername, quests.formspec_lists[playername]["list"][quests.formspec_lists[playername].id]) minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) end if (fields["return"]) then minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername)) end end end)